Reader's Choice: Most Popular Guitar Production Articles in 2014

by Dan Gonzalez

14 Tips for Guitars Before Entering the Studio

Entering the studio can be a stressful task if it is your first time. Here at Cakewalk we’ve outlined a few things that every guitarist should know before walking into a tracking session. This article has been brought to you by the our reader’s community as one of the most-read articles, so enjoy! You can check out the article here.

Guitar Month Bonus Pack (Free Downloads)

Cakewalk vetern Craig Andertons brings you some of the top guitar-related content that he has in his vast collection of creations. Check out Continue reading “Reader's Choice: Most Popular Guitar Production Articles in 2014”

Reader's Choice: Most Popular Drum Production articles in 2014

by Dan Gonzalez

Free Quick Kit Project Templates for SONAR X3 Users

 

Yes, we’re bringing back the freebie post from last December. Our Free Quick Kit Project Templates made a big splash with the community as one of our top posts over the last 12 months. These pre-mixed project templates load right from quick start menu in all three versions of SONAR X3 without any assembly required. Open a quick kit, drop in your sequence, and you’re ready to rock with great sounding drums. Now we’re opening it up to anyone who has Session Drummer 3 in their arsenal.  Download the free pack here.

9 Microphone Techniques for Recording a Snare Drum

Ever wanted to know how to mic up a snare drum? Well we wrote a comprehensive article about 9 different ways to do it. This article is brought to you by the community of Cakewalk readers that follow the blog and read it regularly. Check out the article here.

What’s New in Addictive Drums 2?

2014 brought us more than just content, it brought us Addictive Drums 2. Ever since we’ve posted our extensive video about XLN Audio’s new instrument we’ve heard nothing but great reviews. Here’s our most popular video chosen by the readers of The Cakewalk Blog. Check it out here.

Subtractive EQ Part 1: Snare Drum

Here’s one of our most popular posts this past year in case you missed it the first time around. There are a ton parts to this series, but the first part has seemed to win over the rest. Here’s a nice thick article about how to apply subtractive EQ to a snare drum. Check it out here.

Setting up your Addictive Drums

Check out how you can easily setup Addictive Drums (1 & 2) to accommodate multiple different working environments within SONAR X3 Studio and Producer. This one of kind drum synth is the best of the best. Check out the article here.

How to use Compression on Snare Drum in SONAR X3

Using compression is one of those tools that is tricky to understand if you’re not familiar with how the different audio signals in your mix. Check out our most viewed video from the extensive video series about using the CA-2A Leveling Amp on snare drum. Check out the video here.

How to Compress Drum Reverb in SONAR X3

Another popular drum related video from the Compression video series is #6 where I give some tips on using compression on drum reverb. You can see the video here.

Producing Drum Samples in SONAR X3

Last but not least we’ve seen that our community has really enjoyed our Producing Drum Samples video series. This video series is available to watch here and guides you through some awesome ways to mix and EQ drum samples to your liking.

If you’re looking for more Drum Production tips check out the tag for this on our blog here.

Multi-track Drum Editing – Crossfading and Critical Listening

by Dan Gonzalez

In the past 3 articles we have looked at basic tools for drum editing as well as identifying, splitting, cropping, and aligning clips. All of these techniques can be followed pretty accurately by reading along and performing the functions as I’ve written them. This portion of the blog series will require that you listen intently to what you’re doing as we work through it.

Make sure to wear headphones and get your critical listening ears on so that your drum edits are clean and not full of pops. Previously I mentioned that we would need to monitor our drums as we edit them and that erroneous edits come through the most in the cymbal microphones. In order to make this possible we’re going to mute the tom tracks and lower the volume for the kick and snare tracks. This exposes mostly high hat, ride, and overhead microphone signals. Also, make sure to pan the overhead microphone signals hard left and right too.

STEP 14: Turn on Auto Crossfade

SONAR is known for it’s streamlined feel and quick functions. One of the best examples of this is SONAR’s auto cross-fade functionality. Since we’re  putting this drum pattern back together we’ll need some speedy way of making sure the clips do not pop when overlapping.

Within the track view click on the Options > Auto Crossfade. This feature allows you to crop one clip into another and automatically yield a cross fade. Continue reading “Multi-track Drum Editing – Crossfading and Critical Listening”

Multi-Track Drum Editing – Cropping and Aligning Clips

In this part of the blog series we’ll cover cropping and aligning the clips that we sliced and diced in the previous post.

STEP 09: Cropping Multiple Clips

SONAR rocks when it comes to cropping multiple clips at once. Now that we’ve sliced up the first measure, select all the split clips from measure 22 to 23 including the blank waveforms leading up to measure 22. You can select multiple clips by clicking the header of each Clip Group and holding SHIFT.

While holding SHIFT, crop the right side of any of the selected clips.

This will crop all of these clips at once. The end Continue reading “Multi-Track Drum Editing – Cropping and Aligning Clips”

Basics: Five Questions About Panning Laws

By Craig Anderton

It’s not just a good idea, it’s the law…panning law, that is. Let’s dispel the confusion surrounding this sometimes confusing topic.

What does a panning law govern? When a mono input feeds a stereo bus, the panning law determines the apparent and actual sound level as you sweep from one side of the stereo field to the other.

But why is a “law” needed? Doesn’t the level just stay the same as you pan? Not necessarily. Panning laws date back to analog consoles. If a pan control had a linear taper (in other words, a constant rate of resistance change as you turned it), then the sound was louder when panned to center. To compensate, hardware mixers used non-linear resistance tapers to drop the level, typically by -3 dB RMS, at the center. This gave an apparent level that was constant as you panned across the stereo soundstage. If that doesn’t make sense…just take my word for it, and keep reading.

Okay, then there’s a law. Isn’t that the end of it? Well, it wasn’t really a “law,” or a standard. Come to think of it, it wasn’t a specification or even a “recommendation.” Some engineers dropped the center level a little more to let the sides “pop” more, or to have mixes seem less “monoized” and therefore create more space for vocalists who were panned to center. Some didn’t drop the center level at all, and some did custom tweaks.

Why does this matter to a DAW like SONAR, which doesn’t have a hardware mixer? Different DAWs default to different panning laws. This is why duplicating a mix on different DAWs can yield different results, and lead to foolish online discussions about how one DAW sounds “punchier” or “wimpier” than another if someone brings in straight audio files and sets the panning and faders identically.

A mono signal of the same level feeds each fader pair, and each pair is subject to different SONAR panning laws. Note the difference in levels with the panpot panned to one side or centered. The tracks are in the same order as the descriptions in SONAR’s panning laws documentation and the listing in preferences. Although the sin/cos and square root versions may seem to produce the same results, the taper differs across the soundstage between the hard pans and center.

This sounds complicated, and is making my head explode—can you just tell me what I need to do so I can go back to making music? SONAR provides six different panning law options under Preferences, so not only can you choose the law you want, the odds of being able to match a different DAW’s law are excellent. The online help describes how the panning laws affect the sound. So there are really only two crucial concepts:

  • The pan law you choose can affect a mix’s overall sound if you have a lot of mono sound sources (panpots with stereo channels are balance controls, which is a whole other topic). So try mixes with different laws, choose a law you like, and stick with it. I prefer -3 dB center, sin/cos taper, and constant power; the signal level stays at 0dB when panned right or left, but drops by -3 dB in each channel when centered. This is how I built hardware mixers, so it’s familiar territory. It’s also available in many DAWs. But use what you like…after all, I’m not choosing what’s “right,” I’m simply choosing what I like.
  • If you import an OMF file from another DAW or need to duplicate a mix from another DAW, ask what panning law was used in creating the file. One of SONAR’s many cool features is that it will likely be able to match it.

There, that wasn’t so bad. Ignorance of the law is no excuse, and now you have answers to five questions about panning laws.

 

Basics: Five Questions About Using Stompboxes with SONAR

by Craig Anderton

Plug-in signal processors are a great feature of computer-based recording programs like SONAR, but you may have some favorite stompboxes with no plug-in equivalents—like that cool fuzz pedal you love, or the ancient analog delay you scored on eBay. Fortunately, with just a little bit of effort you can make SONAR think external hardware effects are actually plug-ins.

1. What do I need to interface stompboxes with SONAR? You’ll need a low-latency audio interface with an unusd analog output and unused analog input (or two of each for stereo effects), and cords to patch these audio interface connections to the stompbox. We’ll use the TASCAM US-4×4 interface because it has extra I/O and low latency, but the same principles apply to other audio interfaces.

2. How do I hook up the effect and the interface? SONAR’s External Insert plug-in inserts in an FX bin, and diverts the signal to the assigned audio interface output. You patch the audio interface output to a hardware effect’s input, then patch the hardware effect’s output to the assigned audio interface input. This input returns to the External Effect plug-in, and continues on its way through the mixer. For this example, we’ll assume a stompbox with a mono input and stereo output.

3. What are correct settings for the External Insert plug-in parameters? When you insert the External Insert into the FX bin, a window appears that provides all the controls needed to set up the external hardware.

  • Send. This section’s drop-down menu assigns the send output to the audio interface. In this example, the send feeds the US-4×4’s output 3. Patch this audio interface output to your effect’s input. (Note that if an output is already assigned, it won’t appear in the drop-down menu.)
  • Output level control. The level coming out of the computer will be much higher than what most stompboxes want, so in this example the output level control is cutting the signal down by about -12 dB to avoid overloading the effect.
  • Return. Assign this section’s drop-down menu to the audio interface input through which the stompbox signal returns (in this example, the US-4×4’s stereo inputs 3 and 4). Patch the hardware effect output(s) to this input or inputs.
  • Return level control. Because the stompbox will usually have a low-level output, this slider brings the gain back up for compatibility with the rest of the system. In this example, the slider shows about +10 dB of gain. (Note: You can invert the signal phase in the Return section if needed.)

4. Is it necessary to compensate for the delay caused Continue reading “Basics: Five Questions About Using Stompboxes with SONAR”

Mixing Heavy Metal with the ProChannel & Softube Mix Bundle

The Softube Mix Bundle is a strong and creative addition to SONAR’s ProChannel strip.  This bundle adds 5 solid effects, great for any mix, to the Softube Saturation Knob already in SONAR X3 Producer.

For this article I’ve mixed a Heavy Metal track from the group Dark Ride using mostly Softube ProChannel effects. You can download the project here and follow along if you have the Softube Mix Bundle. If not then the screenshots in this article should suffice.

Setting up the Mix

Listen & add Markers

At first listen I put in Markers throughout the entire project to make navigation and looping sections much easier. Using the shortcut M – it’s pretty easy to drop in a Marker wherever your Now Time Marker resides. After that, you can name them accordingly. This paticular song was relatively short and included an introduction, two verses, 3 choruses, bridge, solo section, and breakdown.

Routing, grouping, and track folders

While you’re mixing it’s easy to become slightly overwhelmed by larger projects. What I do in this instance is make a stereo bus for every group of instruments that I have in the project. This allows me to apply mixing effects to the instrument groups as whole before they hit my main mix bus. The tracks route directly to the buses and then the buses route directly to the 2 bus. For each instrument group I also assigned them a color category and a track folder to make things a bit easier to manage within the Track View.

Levels & panning

Metal in general consists of abrasive-wide rhythm guitars, huge-punchy drums, Continue reading “Mixing Heavy Metal with the ProChannel & Softube Mix Bundle”

Multi-Track Drum Editing – Identifying & Splitting Drum Hits

You need to start with a great performance

Before you begin to edit drum stems you have to make sure that you are working with tracks that were recorded close to a click. They need to be consistent. Tightening up the performance is something that is very invasive and requires a lot of time. If the drummer can’t put in the time to learn the parts then you should wait until they are ready to record their parts properly. Having this knowledge will make your life easier and should be something you think about during the preproduction stages of any record.

 

A note about the editing process.

The purpose of this type of editing is to identify the strong hits of the drum beat, split them into tiny parts, and then crop and align those small parts. The splits will depend on which part of the drum falls on each down beat.

In this tutorial Kicks happen every 1/4 note, snares every 2nd and 4th beat, and high hats on every 1/8th note. This happens for about 20 measures with various fills here and there and then it switches to a different pattern. We’ll move in measure by measure increments so that we don’t bite off more than we can chew at first.

Engage the metronome so that you can hear the pulse.  This will help you check your work as you edit. Download the project files here (if you didn’t download them from our previous post)  to get started:

Multi-Track Drum Editing Tutorial

Multi-track drum editing requires you to listen intently to the audio you’re editing. I recommend using headphones for this tutorial so that you can hear subtle edits. Erroneous edits are most exposed in the overheads, high hat, and cymbal frequencies so we’ll need to solo those as well as the kick and snare track while we work through this project.

As we work through the session the high hat and ride will need to be solo’d due to the spot mics that were placed on these. Everything else will follow suit with your editing.

You can also adjust your Track Height in the Track View by dragging the borders of the Continue reading “Multi-Track Drum Editing – Identifying & Splitting Drum Hits”

DAW Best Practices: How to get a bigger drum sound with reverb

The Biggest, Baddest Drum Reverb Sound Ever

[Originally posted as a daily tip on the SONAR forums and reposted for viewers here on the blog.]

by Craig Anderton

You want big-sounding drums? Want your metal drum tracks to sound like the Drums of Doom? Keep reading. This technique transposes a copy of the reverb and pans the two reverb tracks oppositely. It works best with unpitched sounds like percussion.

1. Insert a reverb send.

Insert a send in your drum track, then insert your reverb of choice in the Send bus.

 

2. Render the reverb, isolated from the drum track. Continue reading “DAW Best Practices: How to get a bigger drum sound with reverb”

Multi-Track Drum Editing – DLC and Basic Tools

The need for perfect drum production is at an all time high.

In today’s world there is a huge need for all types of drum production. Everything from VST instruments to advanced drum replacement software has been growing in popularity. For the most part, records that require the tracking of live drums always have some sort of drum editing applied. This process is meticulous, long, and can be frustrating if you have never done this much in depth editing before.

Downloadable Content:

Let’s start by getting you the files you need to follow along with this tutorial.

Multi-Track Drum Editing Tutorial

Once downloaded, they should open just fine inside of SONAR X3.

Understanding the basics.

Before diving in, let’s take a look at some essential tools that we’ll be using for major drum editing. These tools may be basic to some, but are definitely the right functions we’ll need in SONAR to edit down these drums.

Creating selection groups

The first step in editing multi-track drums is making selection groups. Once created, these clips will be synced to one another for batch editing tasks – like multi-track editing. During the course of this tutorial we’ll be relying heavily on splitting clips – grouping will make this faster and more efficient.

To create these, choose CTRL+A within the Track View and then right-click on your clips. Near the bottom of the menu there will be an option that says Create Selection Group from selected clips. Select this and a number will appear in the header of your clips indicating that your clips are all in a group now.

As we work through the song the different Split edits will cause the group number to increase. This indicates that a new group has been made. You can change whether or not this occurs within the Preferences here:

 

Tab to Transients

Tabbing to transients locates strong transients and moves Continue reading “Multi-Track Drum Editing – DLC and Basic Tools”