Mixing Heavy Metal with the ProChannel & Softube Mix Bundle

The Softube Mix Bundle is a strong and creative addition to SONAR’s ProChannel strip.  This bundle adds 5 solid effects, great for any mix, to the Softube Saturation Knob already in SONAR X3 Producer.

For this article I’ve mixed a Heavy Metal track from the group Dark Ride using mostly Softube ProChannel effects. You can download the project here and follow along if you have the Softube Mix Bundle. If not then the screenshots in this article should suffice.

Setting up the Mix

Listen & add Markers

At first listen I put in Markers throughout the entire project to make navigation and looping sections much easier. Using the shortcut M – it’s pretty easy to drop in a Marker wherever your Now Time Marker resides. After that, you can name them accordingly. This paticular song was relatively short and included an introduction, two verses, 3 choruses, bridge, solo section, and breakdown.

Routing, grouping, and track folders

While you’re mixing it’s easy to become slightly overwhelmed by larger projects. What I do in this instance is make a stereo bus for every group of instruments that I have in the project. This allows me to apply mixing effects to the instrument groups as whole before they hit my main mix bus. The tracks route directly to the buses and then the buses route directly to the 2 bus. For each instrument group I also assigned them a color category and a track folder to make things a bit easier to manage within the Track View.

Levels & panning

Metal in general consists of abrasive-wide rhythm guitars, huge-punchy drums, Continue reading “Mixing Heavy Metal with the ProChannel & Softube Mix Bundle”

Multi-Track Drum Editing – Identifying & Splitting Drum Hits

You need to start with a great performance

Before you begin to edit drum stems you have to make sure that you are working with tracks that were recorded close to a click. They need to be consistent. Tightening up the performance is something that is very invasive and requires a lot of time. If the drummer can’t put in the time to learn the parts then you should wait until they are ready to record their parts properly. Having this knowledge will make your life easier and should be something you think about during the preproduction stages of any record.

 

A note about the editing process.

The purpose of this type of editing is to identify the strong hits of the drum beat, split them into tiny parts, and then crop and align those small parts. The splits will depend on which part of the drum falls on each down beat.

In this tutorial Kicks happen every 1/4 note, snares every 2nd and 4th beat, and high hats on every 1/8th note. This happens for about 20 measures with various fills here and there and then it switches to a different pattern. We’ll move in measure by measure increments so that we don’t bite off more than we can chew at first.

Engage the metronome so that you can hear the pulse.  This will help you check your work as you edit. Download the project files here (if you didn’t download them from our previous post)  to get started:

Multi-Track Drum Editing Tutorial

Multi-track drum editing requires you to listen intently to the audio you’re editing. I recommend using headphones for this tutorial so that you can hear subtle edits. Erroneous edits are most exposed in the overheads, high hat, and cymbal frequencies so we’ll need to solo those as well as the kick and snare track while we work through this project.

As we work through the session the high hat and ride will need to be solo’d due to the spot mics that were placed on these. Everything else will follow suit with your editing.

You can also adjust your Track Height in the Track View by dragging the borders of the Continue reading “Multi-Track Drum Editing – Identifying & Splitting Drum Hits”

DAW Best Practices: How to get a bigger drum sound with reverb

The Biggest, Baddest Drum Reverb Sound Ever

[Originally posted as a daily tip on the SONAR forums and reposted for viewers here on the blog.]

by Craig Anderton

You want big-sounding drums? Want your metal drum tracks to sound like the Drums of Doom? Keep reading. This technique transposes a copy of the reverb and pans the two reverb tracks oppositely. It works best with unpitched sounds like percussion.

1. Insert a reverb send.

Insert a send in your drum track, then insert your reverb of choice in the Send bus.

 

2. Render the reverb, isolated from the drum track. Continue reading “DAW Best Practices: How to get a bigger drum sound with reverb”

Multi-Track Drum Editing – DLC and Basic Tools

The need for perfect drum production is at an all time high.

In today’s world there is a huge need for all types of drum production. Everything from VST instruments to advanced drum replacement software has been growing in popularity. For the most part, records that require the tracking of live drums always have some sort of drum editing applied. This process is meticulous, long, and can be frustrating if you have never done this much in depth editing before.

Downloadable Content:

Let’s start by getting you the files you need to follow along with this tutorial.

Multi-Track Drum Editing Tutorial

Once downloaded, they should open just fine inside of SONAR X3.

Understanding the basics.

Before diving in, let’s take a look at some essential tools that we’ll be using for major drum editing. These tools may be basic to some, but are definitely the right functions we’ll need in SONAR to edit down these drums.

Creating selection groups

The first step in editing multi-track drums is making selection groups. Once created, these clips will be synced to one another for batch editing tasks – like multi-track editing. During the course of this tutorial we’ll be relying heavily on splitting clips – grouping will make this faster and more efficient.

To create these, choose CTRL+A within the Track View and then right-click on your clips. Near the bottom of the menu there will be an option that says Create Selection Group from selected clips. Select this and a number will appear in the header of your clips indicating that your clips are all in a group now.

As we work through the song the different Split edits will cause the group number to increase. This indicates that a new group has been made. You can change whether or not this occurs within the Preferences here:

 

Tab to Transients

Tabbing to transients locates strong transients and moves Continue reading “Multi-Track Drum Editing – DLC and Basic Tools”

Call of Duty Composer: Sean Murray on SONAR X3 and Gobbler

Sean Murray

Composer

Being projected as one of the biggest selling pieces of media in history is a pretty big deal. On November 9th 2010, Call of Duty®: Black Ops was released and is being labeled as just that; and SONAR was the engine behind the scenes for the score. Even more exciting for one man, Sean Murray (Composer/Producer), is the fact that Activision has simultaneously released his soundtrack on a worldwide basis through an arm of Universal Music Distribution to coincide with the release of the game. Continue reading “Call of Duty Composer: Sean Murray on SONAR X3 and Gobbler”

How SONAR user Bobbi Tammaro won a SESAC award over many Major Label Artists

Respect and credibility

A few weeks ago SESAC announced their 2013 Jazz Award recipients, and SONAR X3 user Bobbi “Funkeeboy” Tommaro was one of the well-deserved artists on the list.  I have been fortunate to get to know Bobbi in the last few years on and off the SONAR playing-field, and the first word that comes to mind is “respect.”  These days considering the state of the music industry, the word respect has more meaning than ever and Bobbi has earned it from his music peers along with just about everyone else that hears his story.  Besides respect, he has earned much credibility in the Smooth Jazz world from being a repeat-offender on the Billboard charts as an independent artist.

Bobbi who is also PKA “Funkee Boy” has amassed an impressive amount of credits throughout his music career. At the young age of 15 he was already making a name for himself winning the Connecticut State Organ Championship and also opening for national acts such as Spyro Gyra.  As he progressed he scored numerous chart hits across multiple music genres, as well as, several top Billboard chart hits/Top 5 Smooth Jazz hits, and licensing deals on television networks such as ABC, FOX, NBC, CBS, SHOWTIME, VH1, etc.

Before making his own records his music has [and continues to in terms of residuals] appear on some of the most popular and well respected shows ever such as Beverly Hills 90210, General Hospital, All My Children, Sunset Beach, Ripley’s Believe It Or Not, Love Boat, One Life To Live, Young & The Restless, They Call Me Sirr, Soul Food.  Stepping out from behind the scenes as a songwriter/producer & into the forefront as a Smooth Jazz Artist, Bobbi’s track record progressed and continued to impress.

Most recently, starting off 2014 by releasing his 3rd CD “Soul Purpose”, the smooth jazz keyboardist/producer combined his talents with assembling a stellar line up of A-List recording artists. The newest award-winning record “Soul Purpose” features guest appearances from Warren Hill, Najee, Bob Baldwin, Cindy Bradley, Nick Colionne, LEILA, Surface, Lamone, Timmy Maia, Tevin Michael and more!!!

Chalk one up for the hard working jugglers. 

A few key elements set Bobbi apart from the pack that keeps him successful.  The obvious one is the raw talent of songwriting and performing his instrument, but if you go a few levels deeper, you will find a multi-instrumentalist, producer, mixing and mastering engineer.  Peeling back a few more layers exposes an organized machine who literally “does not need a label” to hit the Billboard Top 5 Smooth Jazz Chart.  In fact Bobbi has had many labels approach him and has respectfully declined any offers to do business.  Why?… because he has cracked the code and found a formula that works for himself as an independent artist competing in the major leagues.

It’s not easy

Hitting the Top 5 on any Billboard Chart is not an easy thing to do.  Besides the songs and production alone (which he does ALL in SONAR INCLUDING Mastering), Bobbi also has to oversee the efforts for Radio Promotion, Publicity, Social Media, Sales and Marketing.  If you ask me, this is a very rare skill-set to have as an artist considering just the time it takes alone to write and record a [great] full length record.  Bobbi does have help from his wife Leila who is also a very credible artist, and the two of them seem to have a great formula for getting the music out to the masses as if they were a Major Label.

Cakewalk:          It’s pretty amazing that you do so much to get your music out, can you describe the short-form version of a typical record release?

Bobbi Tammaro:            Sure, it’s hard to keep it short form because so much goes into it… So here goes Continue reading “How SONAR user Bobbi Tammaro won a SESAC award over many Major Label Artists”

A SONAR/GIBSON CELEBRATION FOR SHAWN CLEMENT AT GIBSON BEVERLY HILLS

Have you ever been to a show and seen someone on stage that makes you never want to pick up your instrument again? Enter… Shawn Clement.  Hollywood Composer/Producer Shawn Clement graciously unleashed his new composition at the Beverly Hills Gibson Showroom tonight to a warm, yet star-studded group of industry folks from all walks of life.  Billed in half as a pre-AES party, many folks were in town to celebrate Shawn’s new work Raw Fungus, Cakewalk’s new path at Gibson, and hard working music-makers in general.

If you don’t know Shawn, his story is unique.  It stems from a long path of crazy influences, crazy talent, and crazy work ethic which has made him one of the most sought after composers in Hollywood. We would like to think he owes it all to SONAR, but we know that is not the case 😉 Continue reading “A SONAR/GIBSON CELEBRATION FOR SHAWN CLEMENT AT GIBSON BEVERLY HILLS”

The Sound of Console Emulation in SONAR X3

The age of hybrid studios

The day has come where digital audio has caught up to the analog trends of the pre-xyz age. Hybrid (digital/analog) home-studios are more common and the need for more analog flavored plugins is a must. Cakewalk has harnessed these trends in some of the latest software additions to the X-series with their track by track Console Emulation ProChannel plugin.

At a glance

Simplicity is one of the key ingredients in the world of plugin interfaces and the Console Emulator is no stranger to that. It’s an easy tool to use, just turn up the Drive! Each algorithm has the same 3 parameters for locking in the sound, Drive, Tolerance, and Trim. Each version of the plugin reflects the circuitry of 3 classic large format console from the past 30 years. Every board has it’s own sound because each circuit is completely different than the other.

Let’s take a closer listen 

For most part, Console Emulation is about subtle character. If you apply subtle changes to your entire mix it will collectively sound different. One track may not sound all that different in the final mix, but if you apply this effect to the entirety of your session, well then you’ll probably start to hear some differences. These DSP algorithms are tuned Continue reading “The Sound of Console Emulation in SONAR X3”

Meet the Bakers: Craig Anderton

If you want to know about me, including multiple probably surprising facts, One Louder magazine did a pretty comprehensive interview just before I joined Gibson. In fact I’m surprised I was asked to participate in “Meet the Bakers,” because I’m really just an honorary baker…but apparently all these software guys need someone with hardware experience to change light bulbs and fix the microwave, and that would be me. So we’ll just cut to the chase, and deal with the bullet points. Oh, and don’t forget to check out my latest music videos at http://www.youtube.com/thecraiganderton. It’s an eclectic collection, to say the least…from cover versions to French Antilles dance music to EDM to hard rock to a live ambient performance written as a sleep aid for my daughter.

Doing a festival gig with Brian Hardgroove from Public Enemy, as the hard rock two-piece EV2. Eddie Kramer called us “The Black and White Stripes.” I’m quite sure he considers me the white one. Continue reading “Meet the Bakers: Craig Anderton”

How Eliud “Liu” Ortiz used SONAR X3 for his recent Jennifer Hudson mix (RCA Records)

These days, some professional mixing and recording engineers are doing work for major labels completely missed the analogue age. Others are still mixing on consoles.  We have come to a point where there really is no “right” or “wrong” in terms of mixing.  Some tracks are mixed so perfectly that they are not signed off on by the label because they are lacking something “distinct” or “of a raw nature.”  Other times, indie songs are mixed by a band itself and find their way to the top, where at that point the label just has someone remix the single for mainstream radio. (For example compare the normal and radio mixes of Gotye “Somebody That I Used to Know.)

NYC based mixing and recording engineer Liu Ortiz has seen it from all sides of the music and business spectrum.  Starting out at such a young age of 16 as an engineer, his career has placed him with a perfect balance (at still a young age) with a ton of knowledge in both the digital and analogue worlds.  He has worked on tracks with and for artists such as Mary J. Blige, Pink, Luther Vandross, Christina Aguilera, and even RZA to name a few, and was quite a successful engineer at the Hit Factory in New York City.

Coming from the world of Cubase and Pro Tools, and after hearing all the buzz about the full feature-set of SONAR X3, Liu decided to give SONAR X3 a whirl on a new track by Jennifer Hudson feat. R Kelley for RCA Records.  After mixing the track, he found himself gravitating towards the workflow so he continued the journey onto another project called The Summer Set; a very well established band from Scottsdale Arizona who are quickly making waves internationally.  I recently got a chance to visit with Liu at the new Cakewalk Room which is ironically enough in the old Hit Factory where he often worked.  Liu showed me some of his new mixes, showed me where his picture and plaques were on the wall, and even gave me a few interesting stories about some of the “good ole days” featuring Missy Elliot, Queen Latifah and Sean Puffy Combs [don’t worry Liu – I’ll never tell 😉

Cakewalk Artist Relations:           Since you grew up on analogue consoles, what are there big sonic differences you hear now that you mix “in the box”?

 Liu Ortiz:           Well in the beginning way back when DAWs first started, I noticed that no matter what I did as I progressed with more plugins and inserts of each channel, the mix coming out the box would progressively get thinner; especially with vocals. I couldn’t really do much to fix that problem until not too long ago where technology has progressed with DAWs and computers in general.  Now, I can pretty much faithfully emulate hardware with EQ’s and compressors of pretty much all the consoles I have worked on in the past.

Neve and SSL’s had such distinctive qualities about them similar in comparison to that of Strats and Les Pauls. Since I worked on both extensively, I remember all the little nuances that each series had. So when I am mixing I just try my best to EQ with those particular traits in mind since they were my personal favorites. Pretty much all DAWs now are inherently very neutral, so I can dial in whatever tone I want and don’t have to worry about the vocals or guitars becoming shrill. I really appreciate technology now and just concentrate on crafting the best mix possible.  I must add that it is pretty amazing to me that SONAR X3 has a Console Emulator built into every bus and every track – this blew me away Continue reading “How Eliud “Liu” Ortiz used SONAR X3 for his recent Jennifer Hudson mix (RCA Records)”