The New SONAR: Better Design in all 3 versions

by Dan Gonzalez

Commitment to Design

As SONAR fanatics, we tend to constantly improve and optimize our interface to make it more fluid and user-friendly. In the new SONAR, our sends and fx stacking have taken on a new look to better suit the needs of the modern day mixing engineer. This new look adopts our dynamic window management philosophy.

Our sends act dynamically with your mix

Upon first opening your shiny new SONAR Platinum, Professional, or Artist’s console view, you’ll notice that our Sends section has a different look. In addition to making the Sends look and feel like they belong to our interface, we’ve added the ability to set your sends to 1, 2, 4, 8, and unlimited live sends. As you add up the sends to the console view the window expands to meet the needs of your mixing architecture.

As you remove them, the sends section reduces in size. This dynamic feature makes the overall feel of your console view a bit more larger than life and is definitely handy in those larger mixing sessions.

Our FX Stacking has smartened up

Loading FX into SONAR has become a much smarter process and has continued the recurring theme of dynamic window management. Drag and drop your FX into the new FX Stacks and you’ll see how they expand and compress depending on the number of effects you have loaded into your mix.

Recycling Plugins windows are clean and clear

SONAR Platinum, Professional, and Artist have now optimized the way we handle VST plugin windows. Now in the user interface they will cycle through clicked VST plugins so that the interface isn’t cluttered with unused windows.

 

Continue reading “The New SONAR: Better Design in all 3 versions”

The New SONAR: New Tricks for Drag and Drop

by Dan Gonzalez

There are a lot new things going on inside of the new SONAR Platinum, Professional, and Artist especially in some of the parts of the interface that aren’t so obvious. Did you know that we made some enhancements to our Media Browser and Drag and Drop mechanism? Well, it’s pretty useful stuff – especially for our die-hard users that know and love these workflows.

Export region selections using drag and drop

Within SONAR, you can now select a portion of an audio clip in the track view and drag it to another location on your computer. This nifty trick is great for extracting parts of audio without editing it and exporting.

Drag and drop now renders certain fx

Next up, if you drag audio clips to a destination outside of SONAR, any Clip FX or Clip Gain envelopes will be applied to the clip. Previously we wouldn’t bake any of this into the audio – but now it’s a pretty seamless.

Drag and drop to media browser inherits interleave setting

Drag and drop to the Media Browser now properly exports the expected interleave (mono or stereo) instead of always exporting to a stereo file or multiple mono. Multiple mono files work, but they can be annoying if you want to stick to the way your tracks were meant to be heard. You can see in the snippet below that my stereo audio file is twice the size of it’s mono counterpart. These were exported to the Media Browser using drag and drop.

 

Media Browser now supports Broadcast Wave Format via Drag and Drop

Drag and drop to the Media Browser now supports Broadcast Wave format so if you’re transferring files from one project to another – they’ll stay true to your timestamp on the timeline.

Copy or Replace Files Using Drag and Drop

Audio and MIDI files can be copied or replaced in the Media Browser via drag and drop using the CTRL modifier. If you drag and drop an auio file to the Browser, SONAR will rename it. But if you hold CTRL while you do this, the file will force the Clip Name that it has inside of SONAR. You can see here how the Clip Name stays as (19) when holding down CTRL.

In addition, if you need to replace the same file in your browser with an update version all you do is hold CTRL while dragging to the Browser.

Wrap Up

Grab your new version of SONAR Platinum, Professional, and Artist and start checking out these new tweaks today. Stay tuned for more about the latest additions to our Skylight Interface and upcoming new features on SONAR’s What’s New page.

Addictive Drums 2 Sounds Like a Real Drummer, But How?

by Dan Gonzalez

Every once in a while there are some plugins that come along and completely change the way we do things. Sometimes it’s a different look on processing, or maybe a utility that increases workflow ten-fold. Drum plugins have become all the rage recently, and Addictive Drums 2 is at the forefront of this revolution. There are a few reasons why Addictive Drums 2 (now available in SONAR Professional and SONAR Platinum) sounds like a real drummer, so let’s check those out.

Extensive and sophisticated velocity scaling

Within Addictive Drums 2 there is a powerful Map Window that exposes some of the more sophisticated elements of the XLN’s engine. Here you can choose to do various things to customize the way you interact with Addictive Drums 2. But within this window there is a dedicated velocity curve stage for every single sample that XLN audio supplies.

Select one of your kitpieces from the neighboring section and you can use this menu to choose how you want to control the way Addictive Drums 2 individually treats every drum or cymbal hit’s velocity. You can even grab one of the existing velocity presets and adjust it to your liking.

Customized and pre-designed velocity curves

When you strike a note on your MIDI controller or play a MIDI Continue reading “Addictive Drums 2 Sounds Like a Real Drummer, But How?”

Drum Maps for Addictive Drums 2 in SONAR

by Joey Adams

Drum Maps are a powerful tool for taking all the guesswork out of editing your MIDI drum tracks. By using Drum Maps, you are able to see exactly which MIDI Notes trigger which sounds in your VST drum kit.

The purpose of this particular Drum Map is to allow you to see the relationship between MIDI notes and drum kit pieces of Addictive Drums 2, a VST Instrument included with your SONAR Professional and SONAR Platinum software.

Here is what editing MIDI in Piano Roll view looks like without a Drum Map:

Here is the same exact MIDI data viewed with a Drum Map. Now you can see exactly which pieces of the drum kit are in use:

 

Step  1 – Download the files you’ll need

To get started you will want to download the Continue reading “Drum Maps for Addictive Drums 2 in SONAR”

What's the deal with Addictive Drums 2 in the New SONAR?

by Dan Gonzalez

Addictive Drums 2 come to life in the brand new version of SONAR Platinum and SONAR Professional making for a massive introduction into the world of XLN Audio and all the awesome products that they develop.

 

As a SONAR X3 user, your standpoint may be “What’s the deal with Addictive Drums 2 and my upgrade?” Let’s see if we can clear that up in this article.

What comes with my purchase of SONAR Platinum?

SONAR comes in 3 flavors, and 2 of them come with Addictive Drums 2.

With SONAR Platinum you get the Addictive Drums 2 Producer Bundle. This comes with your choice of any 3 kits that are available for Addictive Drums 2.

You also get your pick of 3 MIDIpaks and 3 Kitpiece Paks from XLN Audio’s webshop. Just about every single genre of music is covered in the wide Continue reading “What's the deal with Addictive Drums 2 in the New SONAR?”

Mixing Pop with SONAR Platinum – Synths, Bussing, and Ducking

by Dan Gonzalez

SONAR Platinum is the newest, greatest, and most advanced version yet. It contains all the tools and accessories that anyone would need in order to produce, mix, master, and compose their own music. In this mixing tutorial I’ll be using SONAR Platinum exclusively to show you the various ways I went about mixing this track.

You can download this project here and following along.

Synths

There are a total of 6 synth tracks in this song. All of them are quite trance-y and bring a unique dance flavor to this song. Let’s take a look at a few of the things I did to the more prominent synth tracks. For the most part this song reminds me of bands like The Killers. Maybe it’s the voice of the singer and the style of drumming but it has that kind of feel to it.

The first synth track that you hear running in the background behind the marching tom hits is a pretty dry track to start with. It’s already processed to some degree but in my opinion needs a little bit of low end and an equal amount of space in the mix. Taking this into consideration I add a low shelf on the Quad-Curve EQ at about 191Hz. This thickens it up a bit so that the song has a strong entrance with the pounding toms.

 

Next, I sent this synth to Continue reading “Mixing Pop with SONAR Platinum – Synths, Bussing, and Ducking”

ProChannel Convolution Reverb with REmatrix Solo

by Dan Gonzalez

Convolution Reverb, now in the ProChannel

New to SONAR Professional and SONAR Platinum is the increasingly popular and imaginative REmatrix Solo. REmatrix Solo uses convolution to mimic real life halls, rooms, plates, and other reverberant spaces. In order to do this, engineers use something called a sine sweep or starter pistols to excite a real space like a church or bathroom. Typically you need to use a space that has a particularly natural short or long decay and does not have artifacts like flutter verbs or cancelling frequencies. You can even capture the sound of other reverb plugins and import that sound into REmatrix Solo.

This version is based off of a the full REmatrix plugin by Overloud. Currently, REmatrix Solo allows users to play a single IR but in the full version, you can play up to 5 IRs at once – allowing you to cross-pollinate your favorite reverbs into one lush space.

What’s the difference between Breverb and REmatrix Solo

Breverb and REmatrix Solo actually use different technology to create reverb. Breverb is based on a famous digital reverb found in almost every major recording studio. Breverb uses a dedicated or similar algorithm to recreate things like Early Reflections, Late Reflections, Pre-Delay, Decay, and other elements of a reverb. Breverb recreates a digital reverb whereas REmatrix uses the aforementioned convolution methods to convolve passing sounds with data from real life spaces. Breverb lets you tweak the elements of reverb and REmatrix creates a space around your sound.

Here’s a in depth look at the REmatrix Solo plugin brand new to SONAR Professional and SONAR Platinum.

 

Mix Recall Remembers Your Instrument Settings

by Dan Gonzalez

Mix Recall takes your mixing to another level by offering SONAR Artist, Professional, and Platinum users the ability to save different mix scenes of the same mix within a single project. Mix Recall saves track parameters, bus parameters, and even instrument presets. A great way to use this feature is to audition different drumkits using the included Addictive Drums 2.

 

Instruments these days are full of all kinds of choices, especially ones that are as expansive as Addictive Drums 2. When working on a track I like to take the same pattern and switch between the custom kits that I’ve made. Addictive Drums 2 and Addictive Drums 1 both let the user take pieces of all the different kits that it comes with to make your own. Mix Recall let’s you take this workflow a step further.

Original drum passage

Here we have a simple Indie Kit from Addictive Drums:

 

Saving the first mix scene

Go to the Mix Recall module in SONAR and click on Continue reading “Mix Recall Remembers Your Instrument Settings”

SONAR Platinum: What is VocalSync?

by Dan Gonzalez

New Technology

VocalSync (SONAR Platinum exclusive) is a new technology developed by the DSP gurus here at Cakewalk. We’ve engineered an algorithm that analyzes and synchronizes phonemes (among other characteristics specific to vocals) between similar vocal parts. This type of technology is often used to synchronize backing vocals, doubled vocal parts, and used to align dialogue to picture.

Something you’re probably wondering is, well – “Why would I use such a thing?” Well the question you should actually be asking yourself is “Why haven’t I been using vocal synchronization?”

What does it do?

Vocal Synchronization is something that has been around for a long time but by methods unfit for today’s demanding deadlines. Before, vocal editing would consist of manual cutting, editing, moving and quantizing – kind of like multi-track drum editing but with less instruments. We’ve taken this idea and tied it into our Region FX technology so that users can work inside the Track View and not in another part of the program. With VocalSync Continue reading “SONAR Platinum: What is VocalSync?”

SONAR: Perfect Your Bus Processing with Mix Recall

by Dan Gonzalez

Large projects yield large mixes. As a mix engineer myself I tend to stack up on mix buses to make it easier to control multi-mic’d instruments or groups of tracks.

As of SONAR X3, experimenting with different types of bus processing is somewhat cumbersome due to a lack of useful A/B switching mechanisms. Mix Recall changes that in the newest version. Elevating your workflow is what SONAR is here for, and SONAR Artist, Professional, and Platinum now offer a goldmine of mixing workflows.

When you first open up Mix Recall make sure to save your project – or else all of the buttons will be inactive.

Grab the mix you’re working on and go the Master Bus and select it. Here’s a mix that I’ve been working on for a bit. This song has all different kinds of drums, synths, and other instruments. This first example has no bus compression on it. Continue reading “SONAR: Perfect Your Bus Processing with Mix Recall”