9 Microphone Techniques for Recording A Snare Drum

The recording of a snare drum is the focal point of every modern recording. It sits right in the center of the mix, below or above the vocals depending on the style of the music. In this article, I’ve outlined some mic placement techniques that will help focus in on getting specific snare sounds in your recordings.

1. Close Mic

Keep the Mic Close to the Snare


This is simple, easy, and very exposing. If you are looking to get that initial attack of your snare drum, use this type of placement. On its own it does not sound as appealing as one would first think, but once you add in the rest of your microphones you will begin to understand how the drumset takes shape.

Close mic’ing a snare drum captures ghost notes, Continue reading “9 Microphone Techniques for Recording A Snare Drum”

7 Pre-Production Tips for Drum Recording

To kick off Drum Month at Cakewalk we’ve decided to include some tips about the types of pre-production topics that can come up before you enter the studio with a drummer. These tips can apply to drummers, guitarists, producers, and engineers alike.

1. Can the drummer play to a click?

This is something to consider when a band or group approaches you for a recording. Depending on the budget, you will either spend a lot of time in the studio, or a lot of time editing drums. Spending time in the studio is much easier than spending hours and hours behind an editor. Don’t be afraid to sit in on rehearsals and even record them to get an understanding of timing and how proficient the drummer is. Here are some solutions for drummers who have a hard time playing to just a click:

  • Have someone else in the group play along with the drummer
  • Use song demos as guide tracks
  • Record in shorter sections, instead of longer sections
  • Try different percussion as click tones. (Cowbell, woodblock)

The reality is that if a group wants to record themselves, then they need to have their songs ready for the studio. This brings us to number two.

Continue reading “7 Pre-Production Tips for Drum Recording”

Developer Notes: SONAR X3 Comping

Introduction

SONAR X3 continues building on take lanes and goes into overdrive. We baked several ground breaking workflow enhancements including the new comp record mode, speed comping, integration with dim solo, rapid click audition and so much more.  In addition we integrated comping with the smart tool for improved workflow.

 

It all starts with the recording

The default in the normal template is a new comping record mode.  Simply record multiple takes and previous takes are muted with regions created for the new takes.

 

If you’d like to record with a classic mode instead Continue reading “Developer Notes: SONAR X3 Comping”

Take control of your tempo with SONAR's Audiosnap, Available in X2 Producer and studio

SONAR X2’s AudioSnap engine and tempo analysis features give you unprecedented non-destructive rhythmic and tempo control over your audio. Employing sophisticated transient detection technology, the AudioSnap engine automatically analyzes all recorded and imported audio files for rhythmic content to determine where the beats are in the music.  Continue reading “Take control of your tempo with SONAR's Audiosnap, Available in X2 Producer and studio”

SONAR X2 Feature Peek: Smart Grid

What’s a snap grid?

One of the most useful features of a DAW is the snap grid. When enabled, a snap grid locks all movement to a defined value. The value can be absolute (e.g. seconds) or musical (e.g. quarter notes) and some programs optionally show grid lines that reflect at least some portion of the grid.

The whole thing makes moving a clip by a beat or a MIDI event by a 64th note much much easier than trying to “eyeball it”. Snap grids are vitally important to almost every DAW user. In most cases, a user relies on the snap grid regularly throughout every session. 

But not all snap grids are created equal. Some only offer the most basic snap options and functionality. Some don’t display their state or give the user easy access to the settings. And many are pretty dumb when it comes to anticipating what the user needs from moment to moment.

Considering the importance and near constant use of a snap grid in music production, we thought this was an area where SONAR could increase its level of intelligence and truly shine. Let SONAR think about snap so you don’t have to. Continue reading “SONAR X2 Feature Peek: Smart Grid”

How Tim Wynn used SONAR X1 to Create the Music for THE DARKNESS II

SONAR X1 user Tim Wynn is the Quintessential modern day composer/producer, and a rising Hollywood name whose diverse portfolio includes feature films, television series, documentaries and video games for major clients such as ABC, Activision, Electronic Arts, Fox, Fuji, Marvel, Sony, THQ, Universal and Warner Bros.

With several globally successful franchises already to his credit ranging from blockbuster video games such as Command & Conquer, Dungeon Siege, GUN, The Punisher, Red Faction, The Simpsons and Warhawk to adding to the sound of the hit television series Supernatural, Tim Wynn is gaining international recognition as a leader in a new generation of highly talented and versatile composers.  His recent releases include Fox Digital’s debut release, the comedy-horror web series Wolfpack of Reseda; the world’s first 3D television series Tokyo Control; the hit drama series Lucky Seven for Fuji TV, and 2K’s The Darkness II, the action-horror video game based on the best-selling Top Cow comics.

The Darkness II is the sequel to the critically acclaimed 2007 release The Darkness. Inspired by the popular comic book series produced by Top Cow Productions, Inc., The Darkness II is an intense first person shooter that puts you in the role of Jackie Estacado, don of a New York crime family and wielder of an ancient force of chaos known as The Darkness. Continue reading “How Tim Wynn used SONAR X1 to Create the Music for THE DARKNESS II”

CakeTV Live – Larger Than Life Drums

For your pleasure and edification the latest CakeTV Live webinar is now available for viewing on CakeTV. In this latest installment of CakeTV Live Brandon Ryan and I walk through the process of taking recorded, live drums from sounding, ‘meh’, to ‘larger than life’ using SONAR X1.

We explain everything from how to setup and organize a project to mixing, rout tracks to buses, fix timing with AudioSnap, setup and use parallel compression with the ProChannel, and much, much more.

Continue reading “CakeTV Live – Larger Than Life Drums”