Professional SONAR users weigh in on SONAR X3 – Stability, Performance, & Workflow

X3 is being hailed as the most rock solid edition since SONAR’S inception.  Beyond the new tools and features, a lot of work was put into the core functionality of the program to make sure that even top-notch music-making professionals would find performance improvements.  From the Skylight User Interface enhancements, to audio engine improvements – and everything in between, professional users who depend on SONAR day-in and day-out for their livelihood are weighing in:

 

Timothy Wynn (Sonic Fuel Studios / SonicFuel.net) – Los Angeles, CA

Congratulations to SONAR X3 user Timothy Wynn on winning Best Score at the CineRockom Film Festival for “The Liberator” this year.  With several globally successful franchises already to his credit ranging from blockbuster video games such as Command & Conquer, Dungeon Siege, GUN, The Punisher, Red Faction, 2K’s The Darkness II, The Simpsons and Warhawk to music in the hit television series Supernatural, Tim Wynn has gained international recognition as a leader in a new generation of highly talented and versatile composers.

Most recently, Timothy used SONAR to work on the feature films “The Starving Games” and “MK Reloaded (2014),” while also scoring EA Sports Madden 25 with Chris Lennertz.

“Cakewalk software has always been great for me in general, but this round of SONAR has really been stepped up.  SONAR X3 is the most stable DAW I have ever used.   I’m running huge projects Continue reading “Professional SONAR users weigh in on SONAR X3 – Stability, Performance, & Workflow”

9 Life Lessons That I've Learned as a Freelance Producer

1. Never be the reason why things are taking forever. If mixes, stems, vocal comps, or those types of things take longer, then so be it; but make sure it’s because you were waiting on the artist and not the other way around.  The people that wait on you are the artists who carry your good name.  You don’t want your name associated with rolling eyes and snickering remarks.  You depend on your work to get more work, and that is honestly how this business goes.

2. You can always learn more about the process, about the experience, about the mic positioning, about the way you handle an artist, or how you handle yourself.  Maybe you figured out how many hours you can stay up straight without noticing the time go by.  Or, maybe this time you were able to consciously sit back and say “Ok guys, that’s a wrap, we’re not getting any more done tonight.” If you have an ego, make sure that it’s because you have a few Grammys in your back pocket and not because you’ve been “around.” Never stop learning and you will continue to hone your skills as a producer and an individual.

Dan in Studio3. Pre-production is key to making deadlines.  It all happens to us, sometimes there are things that just take a backseat and never get done.  The singer you thought was going to be your saving grace was actually slacking off because you were blinded by your “trust” in his/her ability to prepare things on their own time. There are occasions where unforeseen things will happen and it’s inevitable that your prospective finish date will get delayed. Sometimes your artist is having a hard time and is going through some personal things that can’t be resolved immediately.  It’s your job as the producer to carry on and get things done the best you can in the time frame that is given.

4. Get your personal life in order first before you go off and think you can spend a week in the studio.  Make sure you know that you can be gone for long hours at a time and that you aren’t just leaving someone hanging out to dry on something else you were working on.  The worst thing that can happen is that you have to leave the studio for a personal reason . “Oh, I have to pay my rent – be right back” will not cut it, and will most likely result in losing the gig.

5. Ask yourself, “Do I really like what I’m working on,” because if you don’t, then you won’t care about it enough.  Once you stop caring about something you let things fall through the cracks.  You let yourself cut corners where obvious issues stand.  Sometimes you let yourself completely crash and burn and start to wonder what happened in the beginning that caused a massive spiral of bad events.  Was it because you didn’t care enough?  Was it because you didn’t ask yourself some honest questions about how you feel?  Take a night and sleep on those massive decisions. They are what define you and your work.

6. Take a step back and acknowledge what you will gain from your next project or your next big endeavor. Think about what every project is going to do for you in 5 years and then make a decision. Do you think your next big project will make you look bad? Do you think your next big project is a stepping stone or just a paycheck?  What do you think you could learn?  These are questions that you need to weigh.

7. You’re going to make big mistakes no matter what you do or how you swing it.  At one point in time you’re going to miss a fine detail, blast someone’s ears in the studio, say the wrong thing to the wrong person, or offend someone without knowing it.  This might even cost you the gig. The point is that you learned from this experience and more importantly, it will never happen again.

8. Plan your budget out as early as humanly possible.  Don’t just say “Yeah, studio time is going to cost ‘this much,’ my tracking fee is ‘this’ per hour.” No, sit back and write out every fee, every move, every drop of gas down so that you have a realistic idea of how to get from point A to point B. How do massive productions that tour around the world for years at a time stay profitable? It’s because of a budget. Live by it. Figure out how your artist or group is going to spend it. Once the money runs out it’s more or less coming out of your pocket. See “3” for more details on that.

9. Figure out your end game and don’t let anything stand in it’s way.  It only takes a few small tweaks to your life to get you one step closer to your ideal job.  Do them one at a time and don’t stress if you make a mistake early on.  That’s part of the learning process. You can’t look at your life and directly compare it to where you want to be, that’s just overwhelming and unrealistic.  What you can do is find a professional who is doing exactly what you want to be doing and learn from them. Listen to their records, email them, read their blogs, and listen to their interviews.

Approaching the Remix With Cakewalk Synths – Norman Matthew [MURDER FM]

PUTTING MY FACE ON YOUR NAME:

Remixing is one of my favorite things to do in the studio for many reasons. For one thing the song has been written, so the pressure of writing a masterpiece is off my shoulders. I’m also able to listen to a song from beginning to end; a completed thought, if you will. I get creatively juiced immediately if I connect to it. That’s where the magical third thing kicks in – I get to put my musical stamp on another artist and pay tribute to their work by recreating their art through my eyes. It’s an opportunity to let the world crawl inside my head (scary as that may be) and hear it the way I do. Continue reading “Approaching the Remix With Cakewalk Synths – Norman Matthew [MURDER FM]”

Approaching Drums Left of Center with AudioSnap and Session Drummer – Norman Matthew [MURDER FM]

So Last “NorMonday” I went on a little (ok a lot) about how I approached tracking guitars, before that we tapped on my signature vocal techniques. Now it’s time to get into the foundation of it all, drums. Again, prepare yourself for some left of self-centered techniques.

THE KICK DRUM SUCKS…NO WORRIES, THERE’S AN APP FOR THAT

Seems there’s an app for EVERYthing these days. In the recording world, I like to think of plugins as the “apps.” I’ve been part of approximately 16.25 trillion sessions and not a-one has gone by that I haven’t run into a horrible kick drum sound – clicks, flaps, slaps, flops or just generally sounding like a basketball being dribbled through my mic. The flip-side to these tones of course, is that Gawd-awful weak kick drum that sounds like an egg-beater hitting a pillowcase.

Well I have found a Godsend when it comes to such atrocities….SESSION DRUMMER and AUDIO SNAP!

Drum replacement happens EVERYwhere, ALL the time, so don’t let anyone fool you… the key is knowing how to keep the feel and dynamics alive. I learned a lot about drum replacement from producer Beau Hill (Ratt, Eric Clapton, Alice Cooper, etc.), who took me under his production wing and mentored me on many techniques. In music production, we all strive for the best drum sounds because after all, that is what the rest of the music sits on. Unfortunately, we can’t all afford fancy tracking rooms where the walls move to adjust to the natural reverb. So, many of us at one point or another are slaves to the machine: tracking drums in the jam room, or in mom’s garage next to the washing machine (which is constantly on for some reason). Continue reading “Approaching Drums Left of Center with AudioSnap and Session Drummer – Norman Matthew [MURDER FM]”

Recreating Portal 2's “Want You Gone” with Music Creator 6 Touch [Part 1: Drum Tips]

[All customers who purchase Music Creator 6 Touch on Steam will have a Demo Project for the Portal 2 song “Want You Gone.” We suggest that you open the Demo Project and follow along to best understand the concepts explained below.  Click on any of the images below for a larger view.]

One thing I’ve learned over the years, which I believe is a key component to making great music, is the art of collaboration.  Sometimes creating music on your own is the way to go, but a lot of the times the genius and magic in music comes from creative minds working together.  In Music Creator 6 Touch, it’s easy to collaborate with other Cakewalk users by saving your project as a “bundle.”

 

Recently, Cakewalk worked with the great folks over at Valve to make our Music Creator 6 Touch software available to their community, and the onslaught of new “music creators” has been nothing short of amazing and inspiring.  To kick off our promotion, we thought it would be a fun experience to recreate Jonathan Coulton’s cult classic “Want You Gone” from Portal 2 all in Music Creator 6 Touch (MC6t) – but the kicker is that we had 24 hours to do it in order to make the deadline for launch. Continue reading “Recreating Portal 2's “Want You Gone” with Music Creator 6 Touch [Part 1: Drum Tips]”

Murder FM Finds Their Way to Revolver Magazine with SONAR X2; New Single “We the Evil” Finding International Success

The interesting and never-boring Texas-native front man of MURDER FM, Norman Matthew, will be guest appearing on the Cakewalk blog every other Monday (NorMondays) delivering music production tips, tricks and conditional evilness.  As a seasoned producer/songwriter/instrumentalist, he will be delving into his bag of production wickedness to shed some interesting light on how he approached sounds, songs and life in general;)

MURDER FM’s dark, edgy, and sleek style has been creating a buzz in the music industry domestically, and is quickly becoming a huge hit internationally.  Norman Matthew and the band have established a cult-like following, propelling two of the bands’ videos “As Beautiful as You Are” and “Machine Gun Kisses “to the Top-Ten list on Continue reading “Murder FM Finds Their Way to Revolver Magazine with SONAR X2; New Single “We the Evil” Finding International Success”

International German Composer Jochen Flach Chooses SONAR X2: Interview from MusikMesse – Frankfurt

Recently and fortunately, I had the opportunity to attend MuskMesse in Frankfurt Germany where I demonstrated the powerful workflow of SONAR X2a.  Similar to The NAMM Show, MusikMesse brings gear junkies like you and me into one centralized location to discover all the new products for anything-music-creation.  The one constituent factor I noticed that sets MusikMesse apart from The NAMM Show is the undeniable international presence; both on the company side, and the consumer side.

Roland Germany's Michael Menze with Jochen Flach at MusikMesse

I was able to discover some great new products as well as meet some great new artists.  One artist that I was looking forward to meeting was composer/producer (and SONAR X2 user) Jochen Flach who is doing some great things on an international level based out of Germany.  I was excited to meet Jochen after becoming a fan of his compositions as the music he is creating on SONAR X2 is nothing short of innovative and captivating.

As a member of DYNAMEDION – Germany’s leading game-audio company, he was awarded back in 2009 for the best game soundtrack (for the game ANNO 1404).  In addition to usages in games, his music is being used for international promotion-campaigns for movies, TV-series, TV-shows as well as for soundtracks.  You can find his tracks on numerous releases for the movie-trailer business of several major companies – all composed in SONAR.

I got a chance to sit down with Jochen in a somewhat controlled environment at MusikMesse and had a great conversation with him about music production, and why he chooses SONAR for his complex music compositions.

Download the SONAR X2 Producer trial today and find out why more and more award winning producers and musicians from around the world are switching to SONAR. The trial is fully-functional for up to 30-days and includes the award-winning Skylight User Interface and the innovative ProChannel.

 

Take control of your tempo with SONAR's Audiosnap, Available in X2 Producer and studio

SONAR X2’s AudioSnap engine and tempo analysis features give you unprecedented non-destructive rhythmic and tempo control over your audio. Employing sophisticated transient detection technology, the AudioSnap engine automatically analyzes all recorded and imported audio files for rhythmic content to determine where the beats are in the music.  Continue reading “Take control of your tempo with SONAR's Audiosnap, Available in X2 Producer and studio”

Video: SONAR X2 – Transitioning From SONAR X1 (and earlier)

Like many of you, we’re all fired up about the release of SONAR X2. And we’re pretty sure you’d like to know more about the core features, behaviours, and other day-to-day workflow operations that we’ve changed in X2 from X1 and older versions of SONAR.

Below is a layout of those changes as well as a down and dirty, off the cuff, low production value video which demonstrates these changes in depth which is available for immediate viewing on YouTube (and also right from the player below).

Continue reading “Video: SONAR X2 – Transitioning From SONAR X1 (and earlier)”