Anatomy of a SONAR Project: Replacing the Placeholder

DELIVERING MUSIC FOR THE FILM “FOR BLOOD” (COFFEERING ENTERTAINMENT LOS ANGELES, CA)

Sometimes I am fortunate enough to have the time to take on a project outside of Cakewalk, and I love that those projects let me put our current SONAR Platinum “Rolling Update” to the test in the field. Recently, the LA-based production company Coffee Ring Entertainment asked me to write, produce and deliver three tracks for their new movie, For Blood. This article describes highlights of the process involved in writing and producing one of those tracks for a specific scene in the film.

My first question to the director was, “Do you already have placeholder music in the rough cut?” When producers and directors have placeholder music they like already set into the cut, it speeds up and simplifies writing and producing the music. Fortunately the answer was “yes,” so all I needed to do was replicate what they liked about their placeholder tracks using the array of instruments and plug-ins in my home project studio rig.

A primary objective in writing music for film is to forget about yourself and your own emotional agenda. And oddly enough, for me at least, this notion really speeds up the workflow because you are writing/producing for someone else’s purpose other than your own thoughts. Adamantly keeping this in mind throughout the writing/producing process helps to stay focused on what the client wants. For this song, it’s exactly what I had to do because the producers had a Tarantino-ish type track set into the scene, and my innate production style tends to lean more towards big, clean commercial pop rock. Luckily, I could go to YouTube and analyze suitable styles of music but even luckier for me, SONAR’s Addictive Drums and TH2 plug-ins were  ideal for dialing in the kind of music that was needed. Continue reading “Anatomy of a SONAR Project: Replacing the Placeholder”

Five Reasons Why Patch Points Rock

By Craig Anderton

Looking for some advanced, interesting, or downright weird ways to use the new Patch Points feature? Here you go:

Signal Splitter

Suppose you want to split one track to several outputs, for example to do multiband processing. Here’s how:

SONAR Patch Points Splitter

The Dry track output goes to Patch Point 1 instead of the master bus. Five tracks, each of which filters a different band of frequencies, have their inputs set to Patch Point 1. The Dry track now feeds all five channels simultaneously. Placing all these tracks inside a track folder makes it easy to fold them up when you want a tidier setup.
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5 Tools To Get "That Analog Sound" From SONAR

With the advent of digital audio, some feel a certain quality associated with the analog signal path has been lost. While that may have been true at one point, analog emulations have come a long way since first introduced. Let’s find out how to add that “analog sound” using some of SONAR’s plugins. (Note: Many of the following examples use features are exclusive to SONAR Platinum, so if you don’t already have this version, you can try a free demo by clicking here.)

#5 – ProChannel Tape Emulation

Tape Emulator Gif

Tape does some pretty magical things to audio, so SONAR Platinum includes tape emulation as a ProChannel module. Best  of all,  you can use it as much as you like without having to clean the heads!

Here’s how tape emulation enhances the sound:

  • Emulates the “head bump” of analog tape to enrich the low end, adding subtle warmth
  • Smooths response by slightly rolling off lowest lows and highest highs
  • Increases sustain by smoothing peaks
  • Saturates the signal in a non-linear, analog manner
  • Optionally introduces high-frequency hiss

For a basic application, insert the Tape Emulator in the Master Bus ProChannel. You’ll immediately hear a more cohesive mix. Increasing the REC LEVEL increases the overall saturation. The REC LEVEL knob, TAPE SPD switch, and BIAS switch all interact in unique ways, so try out different combinations to hear how they affect each other.

After hearing how the Tape Emulator affects your sound, try applying it to individual tracks (your drums will sound particularly fabulous). This will be a more subtle effect, adding a sense of depth to the overall mix.

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Using Cakewalk Drum Replacer: The “Right” Way and The “Other” Way

The “Right” Way:

There’s more than one way to use Drum Replacer to trigger your drum sounds. Which of these you choose will depend on the material, as well as your preferred outcome and workflow. First, let’s take a look at some of the intended, more traditional uses of Drum Replacer.

A mixed drum track or loop

A fairly standard Drum Replacer use is to augment or altogether change the drum sounds on an already-mixed drum track. The examples below play an unprocessed SONAR drum loop, followed by the same loop reinforced by Drum Replacer.

Filtered Drum ReplacerWith the built-in filter mechanism, it’s easy to isolate each piece of the drum kit and replace it individually. For this particular loop, focusing the filters to 67 Hz for the kick and 673 Hz for the snare ensured replacing the right sound. I wanted to soften this already-punchy loop by replacing the kick and snare sounds with something a little more “airy,” then blending these with the original. I chose the included WholeLotta Kick and WholeLotta Snare samples for their lighter, more pillowy qualities and blended them roughly 70/30 with the original drum track. Combined, they create a pleasantly complex, tight-yet-sustained sound.
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Speed Up Your Workflow With 5 (Rather Hidden) SONAR Features

SONAR has a LOT of features. So many, in fact, that it’s easy for some of them to fly right under the radar. The list below contains five of my favorite SONAR features that can really speed up your workflow!  Download the latest SONAR Free Demo and follow along.

#5 – Clip Coloring

Let’s say you’ve recorded a couple of guitar tracks, and the guitar player changed tone in certain parts of the song. You may want to identify these parts easily during the mixing process. Markers can work, but I typically use those to indicate sections and turning points in the song, and the tone change doesn’t always line up with arrangement changes. Instead, you can change the clip color in these sections to make the parts easier to find.

Here are the clips in their original state:
Clips Before Editing

Make some splits where the pickup change happens:
Clips Have Been Split

Now, select the parts with Shift+Click where the guitarist changes his tone, and using the Foreground selector in the Clip Inspector, color these red:
Clip Coloring GIF

You can now see all the sections where the guitar player used an alternate tone by the red waveform, which can come in very handy while mixing.

Continue reading “Speed Up Your Workflow With 5 (Rather Hidden) SONAR Features”

How Eliud “Liu” Ortiz used SONAR X3 for his recent Jennifer Hudson mix (RCA Records)

These days, some professional mixing and recording engineers are doing work for major labels completely missed the analogue age. Others are still mixing on consoles.  We have come to a point where there really is no “right” or “wrong” in terms of mixing.  Some tracks are mixed so perfectly that they are not signed off on by the label because they are lacking something “distinct” or “of a raw nature.”  Other times, indie songs are mixed by a band itself and find their way to the top, where at that point the label just has someone remix the single for mainstream radio. (For example compare the normal and radio mixes of Gotye “Somebody That I Used to Know.)

NYC based mixing and recording engineer Liu Ortiz has seen it from all sides of the music and business spectrum.  Starting out at such a young age of 16 as an engineer, his career has placed him with a perfect balance (at still a young age) with a ton of knowledge in both the digital and analogue worlds.  He has worked on tracks with and for artists such as Mary J. Blige, Pink, Luther Vandross, Christina Aguilera, and even RZA to name a few, and was quite a successful engineer at the Hit Factory in New York City.

Coming from the world of Cubase and Pro Tools, and after hearing all the buzz about the full feature-set of SONAR X3, Liu decided to give SONAR X3 a whirl on a new track by Jennifer Hudson feat. R Kelley for RCA Records.  After mixing the track, he found himself gravitating towards the workflow so he continued the journey onto another project called The Summer Set; a very well established band from Scottsdale Arizona who are quickly making waves internationally.  I recently got a chance to visit with Liu at the new Cakewalk Room which is ironically enough in the old Hit Factory where he often worked.  Liu showed me some of his new mixes, showed me where his picture and plaques were on the wall, and even gave me a few interesting stories about some of the “good ole days” featuring Missy Elliot, Queen Latifah and Sean Puffy Combs [don’t worry Liu – I’ll never tell 😉

Cakewalk Artist Relations:           Since you grew up on analogue consoles, what are there big sonic differences you hear now that you mix “in the box”?

 Liu Ortiz:           Well in the beginning way back when DAWs first started, I noticed that no matter what I did as I progressed with more plugins and inserts of each channel, the mix coming out the box would progressively get thinner; especially with vocals. I couldn’t really do much to fix that problem until not too long ago where technology has progressed with DAWs and computers in general.  Now, I can pretty much faithfully emulate hardware with EQ’s and compressors of pretty much all the consoles I have worked on in the past.

Neve and SSL’s had such distinctive qualities about them similar in comparison to that of Strats and Les Pauls. Since I worked on both extensively, I remember all the little nuances that each series had. So when I am mixing I just try my best to EQ with those particular traits in mind since they were my personal favorites. Pretty much all DAWs now are inherently very neutral, so I can dial in whatever tone I want and don’t have to worry about the vocals or guitars becoming shrill. I really appreciate technology now and just concentrate on crafting the best mix possible.  I must add that it is pretty amazing to me that SONAR X3 has a Console Emulator built into every bus and every track – this blew me away Continue reading “How Eliud “Liu” Ortiz used SONAR X3 for his recent Jennifer Hudson mix (RCA Records)”

How Adventure Club is using SONAR X3 to stay on the EDM charts and ahead of the pack

There is an interesting movement happening in the music industry.  We have all seen it, and most are very opinionated about it…  The EDM Revolution.  Love it, like it, hate it – regardless, it’s here and thriving.  I recently had the good fortune to spend a few very interesting days with SONAR X3 users Adventure Club; one in LA, and one in NYC, and I can honestly say that I think these guys have figured out [some sort of] a new model of the “music industry.”

Truthfully speaking, I really was unsure about what our interaction would be.  I understand the EDM scene from afar and surely respect it, but I wasn’t sure what actually goes into the work behind the scenes of an EDM artist.  SONAR is used by Composers, Songwriters, and Producers of all genres, but when Cakewalk found out that Adventure Club, a heavyweight EDM act was using SONAR 8.5, we were pretty intrigued.  I had heard of the duo strictly from their online presence and charting activity, but I had never focused in on any of their productions.  Their popularity alone on social media told me there was something different and unique about this artist, and my assumptions were correct.

If you are not familiar with Adventure Club [“AC”] they are a Canadian Elecronic Dance Music duo, composed of Christian Srigley and Leighton James, and based out of Montreal, Quebec.  The duo formed while attending high school in Montreal as a hardcore pop-punk band, but later decided to move onto the more electronic sound of Electronic Dance Music (EDM) after simply getting bored with the pop-punk sound.  The first song to put the duo on the map was their remix of the song “Daisy” by the American alternative-rock band Brand New, which was put on The Hype Machine, an MP3 blog aggregator website.  After this track resonated deeply with EDM fans around the world, the duo was off to a solid start with a solid online fan base and foundation.  What separates this group from other EDM acts is that they both are accomplished musicians with a great knack for music production in general.  This translates into very solid tracks which they produce on their own in SONAR X3 Continue reading “How Adventure Club is using SONAR X3 to stay on the EDM charts and ahead of the pack”

12 Resolutions For A Year of Productive Music Making

2014 is here and it’s time to make your music New Years Resolutions. In past years we have asked users what they plan to do differently in the coming year of music making. The answer is almost always the same, “Spend more time making music and/or be more productive.”

This is a great attitude to have, but it can make for a crappy resolution. It’s such a lofty goal that it can be tough to know where to start. Try following this great list of new years resolutions to make your workflow and creation process better than ever. We have broken it out by month to make it manageable help you stick to it!

January: Deep Clean your Hard Drive

We all have the one digital directory that is completely cluttered with 6-8 months worth of disorganized music, pictures, sessions, and pdfs. Why not take January to purge your hard drive of all this unwanted material? Make folders, rename important files, condense older sessions, and then throw them on a back up. If you’re into cloud backup, then get that up and running again. Hoarding massive amounts of data that you do not need can fill up your hard drive space quicker than you would think. Besides, it makes things easier to find too.

February: Brush up on your skills

Now that you’ve given your computer a good scrub-down, it’s time to seek out some inspiration. Are there some things about your DAW and other musical applications that you haven’t quite gotten a grasp on yet? Yes? Then it’s time Continue reading “12 Resolutions For A Year of Productive Music Making”

7 Pre-Production Tips for Drum Recording

To kick off Drum Month at Cakewalk we’ve decided to include some tips about the types of pre-production topics that can come up before you enter the studio with a drummer. These tips can apply to drummers, guitarists, producers, and engineers alike.

1. Can the drummer play to a click?

This is something to consider when a band or group approaches you for a recording. Depending on the budget, you will either spend a lot of time in the studio, or a lot of time editing drums. Spending time in the studio is much easier than spending hours and hours behind an editor. Don’t be afraid to sit in on rehearsals and even record them to get an understanding of timing and how proficient the drummer is. Here are some solutions for drummers who have a hard time playing to just a click:

  • Have someone else in the group play along with the drummer
  • Use song demos as guide tracks
  • Record in shorter sections, instead of longer sections
  • Try different percussion as click tones. (Cowbell, woodblock)

The reality is that if a group wants to record themselves, then they need to have their songs ready for the studio. This brings us to number two.

Continue reading “7 Pre-Production Tips for Drum Recording”

Take control of your tempo with SONAR's Audiosnap, Available in X2 Producer and studio

SONAR X2’s AudioSnap engine and tempo analysis features give you unprecedented non-destructive rhythmic and tempo control over your audio. Employing sophisticated transient detection technology, the AudioSnap engine automatically analyzes all recorded and imported audio files for rhythmic content to determine where the beats are in the music.  Continue reading “Take control of your tempo with SONAR's Audiosnap, Available in X2 Producer and studio”