Recording and Mixing Our Signature Vocal Sound in SONAR X2 – Norman Matthew [MURDER FM]

Hey world, forget your Monday-hate and dive in with me to make the first day of the week a little less sucky and a bit more murderous. Henceforth, it’s NorMonday. So if you find crawling back into the grind a bore, let’s get board–maybe a little chitty-chat about production techniques, tricks, voodoo, esoterica and sleight-of-hand. No blahs here, just blast.

MURDER FM has been blessed with some really nice response to our sound both here at home and the U.K. and the Cakewalk folks were kind enough to ask me to talk a little about the things that go into producing our sound. Hahhh! The real trick’ll be to shut me up, let’s get to it—hopefully it’s helpful.

The nuts, bolts and screams of “We The Evil.”
Coming back from our Sold Out UK Tour, I really wanted to push the envelope with MURDER FM’s new record, so when SONAR X2 arrived, I immediately went to work on using it to shape what would become MURDER FM’s heavier and darker sound.

I recorded the Vocals for “We The Evil” using a Cakewalk UA-101 as my interface into X2. Using a Nady condenser mic, I always track as direct and flat as possible, including no preamps for multiple reasons, 1.) I have the cleanest signal for optimal mix options and preamps will color the signal nicely, which leads to reason number 2.) Cleaner signals force me to have to be a better singer and really develop my character versus letting the effects and preamps shape my tone. It’s a bit more work in the end, but much better for what I am trying to do with my own signature production techniques.

Oh yeah, screamage. There’s a lot of textures in the vocals on “We The Evil”. You don’t “hear” some, but you “feel” them and that’s what I’m going for. It’s a lot more orchestral in the arrangement than one might think when it comes to creating “big dark vocals” that feel huge, but are still intimate. There are some lower octave vocal accents in the verses and lots of doubles and harmonies in the chorus to create that arena sing along vibe. To really make the screams punch, I cranked the SOFTUBE “saturation knob” about 40% of the way to get my point across!

Mic, pre and chain (or not).
Here is where I would sing the praises of the Nady SCM-1000 Wired Cardioid Studio Condenser Microphone. For it’s price, this thing is a beast and has yet to let me down. It captures my voice perfectly and really accentuates things without me having to going into a preamp. On “We The Evil” I used and abused X2’s ProChannel feature for everything I needed vocal wise. It’s such an amazing and powerful tool from the PC2A and Console Emulator Channel/Bus to the Compressor and Saturation Knob, it really gave me everything I needed for the vocal track and is perfect for drums and my master bus.

Getting my grit on: Not a perfect science.
For FX, I used VX-64 Vocal Strip. The doubler really helps the chorus vocals pop out, especially in the gang vocal sections and the Compander in the vocal strip really brings out the “throaty” tone in verse vocals, so much so, when mixing I cranked the tracked and could literally feel the grit in my throat in my stomach, it’s really a powerful tool. TheDeesser in the strip helps to clean up the throaty “s and p” mishaps. The “tube equalizer” allows me to bring out that mid range punch. I used the Delay within the VX-64 on my main chorus vocal help to create the hugeness of the chorus vocal by putting it just a tad out of time with the backup vocals and harmonies. That way, everything isn’t hitting directly at you–but more at slight little milliseconds off of one another, much like the natural movement of a choir…Too perfect is tooo bland in my opinion.

Scene of the rhyme.
All of the new MURDER FM record was tracked at my studio, THE SOUND FOUNDATION in Dallas. I’ve got multiple amp setups, drum isolation booth, a collection of different mics and all the latest Cakewalk plug-ins. One of my new faves for guitar tones is OVERLOUD. I track a mic’d amp tone and a clean DI signal for both post production and editing purposes. Heavier sounds such as MURDER FM’s tend to brickwall with distorted tones. Having a clean signal helps to view the transients gives me the flexibility to plug in anything missing in the mic’d amp tone to obtain the fullest guitar tone I possibly clean and avoid that “thin” one dimensional tone.

I told you—get me going and I don’t stop. But hey—God is in the details and I don’t wanna make him mad, so I spend a lotta time there. Besides, who wants to think about how far it is to the weekend when you could be thinking interfaces and plug-ins. ‘Tis the diff between a mere Monday and a NorMonday.

Is Z3TA+ 2 the best synthesizer plugin in the world? Try it and decide for yourself.

Z3TA+ 2Well, ultimately that’s up to you, but there are plenty of reasons to argue that it is.

Z2TA+ ClassicFirst and foremost is the legacy of Z3TA+ Classic. Released over 10 years ago, Z3TA+ set the bar for modern analog style soft synths with unparalleled tweakability and waveshaping control. Z3TA+ was pumping out synth leads and fat basses back when EDM was know to most as simply “Techno,” and Dubstep was in it’s infancy.  It’s impossible to quantify the impact of Z3TA+ on the EDM/Synth universe, but from what our users tell us, there are likely tens of thousands of musicians still using their trusty Z3TA+ 1.5 waveshaping synthesizer in music today.

Secondly, Z3TA+ 2 includes over 1000 new sounds AND all 1,093 that ship with the original. Frankly speaking, Z3TA+ 2 is a preset goldmine. These sounds hold up against any synth on the market. Listen to Z3TA+ 2 sound examples for a taste.

But of course there is also the UI redesign and usability overhaul that came with the second version. Z3TA+ 2 now has the sleek, modern interface that is easier on the eyes and easier to navigate. Controls are more spread out, intuitively placed, and easy to access.  Plus new controls have been added to allow even more sound design possibilities.  New features for performance and playability raise the bar again for soft synths.  Plus, Z3TA+ 2 is now (at last) available for PC & Mac.

Music Radar Best VST Synth PluginsMusicRadar recently updated their list of the 39 Best VST Plugin Synths in the World Today which ranks Z3TA+ 2 at the 13 spot among some formidable competition.

Should Z3TA+ 2 be #1?  We think so. Try Z3TA+ 2 for free today and decide for yourself!

Remixing in SONAR: An MGMT inspired remix using SONAR X2 Producer and Z3TA+ 2

While working as a Quality Assurance Engineer for Cakewalk I have the privilege and duty to test the latest builds before they are available to the public. While testing SONAR X2a and the CA-2A T-Type Leveling Amplifier I decided to work on an MGMT inspired remix of new song written by Cakewalk Graphic Designer Dan Kaplan.  Dan gave me the stems from his studio sessions and from there I remixed the song using SONAR X2 Producer, the CA-2A, and Z3TA+ 2.

 

When I first listened to Dan Kaplan’s song Sink or Swim one of my favorite things about the song was the dynamic between the male and female vocals. I thought it would be interesting to try and approach the song more as a duet or at least feature the female vocal more than in the original. I started by putting the original stems in one folder in SONAR and began setting up tracks for the remix in another. I created some instrument tracks for Session Drummer 3, Studio Instruments Electric Piano, and Z3TA+ 2. I then brought in sections of the bass and piano stems and began working on the first chorus trying to get the vocal dynamic working. I added Kick samples and built a pad to fade between chords using Z3TA+ 2. The Bass needed to be a lot more aggressive and the saturation knob in combination with some EQ got the sound I wanted. I used a synth sample from the original stems for the instrumental sections that reminded me of a MGMT riff and layered some different snares and claps to add more energy. Things were already moving well towards the end of the song but I needed to figure out how to get to the first chorus. I found a great background vocal sample from the end of the original track that reminded me of something the band FUN might do and thought that it would be a cool way to start the song. Using 4 different instances of SD3 I built the giant drum circle intro and added some of my own guitars using TH2. I put some rhodes and strings in the intro as well which to me kept the space that was there but left some nice texture. The strings also really helped the transition into the first chorus when the pad comes in and takes over.

 

I’ve always liked well planned vocal arrangements in pop music and wanted to build a 3 or 4 part vocal section for the end. I copied and moved the original chorus to the end and began playing around with other vocal samples to see where other phrases could come in without hurting the melody. It started with the female sample “There’s one more step” which besides adding to the context of the song helped setup the lead vocal when Dan repeats the same lyrics. I then used it for the bridge as well. I cut up the lyrics “Sink or Swim” that Dan sings and also layered that in a few choice spots.

 

I added some splashy electronic cymbal hits for added effect throughout the song and chopped some of the kick and snare samples to give it some life and not be too repetitive. I found a great long kick hit in the included sample library that I reversed for the sub swells along with reversing some other samples and sections of the guitar. Each track went through the A-Type console emulator which I think adds more air to the track and used a lot of the BREVERB SONAR plug-in for reverb on tracks and busses. To get the weird watery effect on the female vocals in the bridge I pulled out the original Z3TA+ which can be used as an audio plug-in also and found a preset to start with and tweaked it so the words were still understandable.

 

Listen to Dan Kaplan’s original version of Sink or Swim.

Sink or Swim

Designing Sounds for Cakewalk Synthesizers – Behind the Scenes at Digital Sound Factory

Digital Sound Factory

When people ask me what I do for a living, it is often difficult for them to grasp the words; I record sounds and musical instruments that musicians use to create music. At Digital Sound Factory we breakdown the instrument to the fundamentals and capture the sounds that make up its character. Each note and playing style is recorded. We are essentially creating a ‘digital archive’ of musical instrument sounds that render playback on modern computers.

Creating sound expansion packs for Cakewalk synthesizers involves many steps in the development process. It’s a long journey from defining the scope of the sound set to hearing a sound when playing a MIDI note. This is an overview of how an expansion pack is born and what goes on behind the scenes.

 

Defining the Project

First we take a close look at the scope of the project and define the instruments and samples required.

Musicians, engineers, and studio time are not free, so the better prepared we are, the more we capture. Each instrument requires different considerations. Sampling drum’s is different from sampling synthesizers is different from sampling brass or winds. In the case of drums, how the drum should be tuned, number of velocity hits on center to the edge of the head, matching rim shots, various microphone placements, to name a few. Sampling brass or woodwinds will entail multiple volume levels of sustain, more breath, less breath, breath only, mutes, staccato, and more.

 

The Recording Process

Sampling is similar to recording music in some ways, but in other ways it is very different. The similarities are musicians are recorded in professional sound environments using microphones, mixing console, speakers, etc. The very different part is we are not there to record music. We record the instrument and its characteristics. I can’t begin to tell you how many sessions I have walked into and the musicians are ready to impress with great music. In these sessions we focus on the technique, not the music.

Each note the instrument is capable of playing is meticulously recorded at various amplitude levels and styles (ie: sustained, mute, fast attack, slow attack, soft, loud, etc.) using 4 – 16 microphones, fast computers, and Sonar. It is imperative that any addition sounds that are not part of the instrument, such as squeaky chairs, breathing, or noise from the musician are identified and eliminated during the recording process. Occasionally there are sounds that make their way into the sample and need to later be isolated and removed using software tools. All microphones, takes, tracks, hard drives, etc. are documented for use during the editing process.

 

Selection and Editing

After days, weeks, or months of recording, the tracks are reviewed and the best takes are sliced and copied to a new project. This may include as many as 4 to 16 tracks of microphones that can be mixed or separated to create the final individual .wav files for each pitch/velocity/etc. Selecting the best ‘takes’ involves a lot of listening and is essential to delivering the highest quality instruments. Any additional DSP (Digital Signal Processing), such as leveling, noise cancelation, equalization, and amplitude fades are completed at this stage. Sustained notes require looping the recordings to create a seamless pitch at the loop points. Loops are adjusted to lengths based on memory size targets. Each .wav file is tagged with the instrument name, style, and pitch identification.

 

SFZ Creation

SFZ files are created and used to map the incoming MIDI controller note number to the correct .wav file and location. The SFZ files are text files and use ‘opcodes’ or operation codes that are used to control various synthesizer program parameters. It contains relevant information about the instrument such as velocity, filter types, envelopes, LFO’s, and others. SFZ files are programmed for each playing style and sometimes combined to create layers.

 

Programming

This is where the instruments develop personality and flavor. SFZ files can be combined as elements to create layers. Filters, modulation sources and destinations, and effects are assigned. The program is named and saved to the relevant style folder.

 

Digital Sound Factory Recording Video

This video includes recording sessions for orchestral strings, winds, brass, and percussion in the concert hall and studio, drum kits and percussion, ethnic instruments, and grand piano.

Buy Sounds for Cakewalk Synths

Digital Sound Factory offers over fifty expansion packs for Cakewalk’s Dimension, Rapture, Sound Center, Z3TA+2, and Session Drummer 3.  Digital Sound Factory on the Cakewalk Store

DSF Sale

Download DSF Expansion Packs for as low as $19.95
Stock up this weekend on DSF expansion packs for Dimension Pro/Dimension LE. The DSF collection features thousands of sounds for all types of music and genres. Included are Grand Pianos, Guitars, Basses, Classic Keys, Orchestral, Hollywood Sound FX and much more. Buy one or buy them all and save big during this special offer. Ends February 28th, 2013.

Shop and save today

Highlights from NAMM 2013: New Products from Cakewalk and Roland

Cakewalk and Roland at NAMM

If you weren’t able to make it to sunny Anaheim California for the 2013 Winter NAMM show, you missed out on quite a show from Cakewalk and Roland.  Ballroom A was packed with press, dealers, artists, and engineers hoping to get a look at our latest technology and new products.

Cakewalk kicked off the show by announcing the new CA-2A T-Type Leveling Amplifier – now available for download at the Cakewalk Store for only $99/£79/€99. This legendary vintage electro-optical tube compressor, originally released as a ProChannel module, is now available in VST or AU format.

CA-2A

The other big showpiece at this year’s show was touch support in SONAR X2. We had multiple experience stations where users could reach out and touch SONAR X2 for themselves. Station setups included a 27″ touch display, Z420 PC from HP, 2 Intel Ultrabooks with built in touch screens, Roland A-300 PRO MIDI Keyboard Controllers, Roland Octa-Capture Audio Interface, and a brand new Roland Studio-Capture USB 2.0 Audio Interface.

Our main stage demos included Working with Touch in Skylight, Mixing with Touch, Touch in the Matrix View, plus SONAR Technology including R-MIX SONAR, ProChannel, and Virtual Instruments like Z3TA+ 2.

We had some special guest demonstrations as well. Our friends at Overloud joined us to show of TH2 Producer and BREVERB SONAR.

We also had TC, Paul Oakenfold’s main engineer, discussing techniques for remixing and vocals in SONAR X2.

As usual, Cakewalk’s NAMM booth was surrounded by all the other the other members of the Roland family.  We were fully impressed with all the new Roland product announcements.  You should be sure to check out the entire lineup for Roland Connect 2013.

Learn Sound Design with Z3TA+ 2 – Free Video by Digital Sound Factory

Z3TA+ 2 Sound Design Video

 

Z3TA+ 2 Sound Design
By Timothy Swartz
Digital Sound Factory

Digital Sound Factory veteran sound designer, Timothy Swartz takes us on a tour of Cakewalk’s Z3TA+ 2 software synthesizer and how to quickly create interesting sounds. The video begins by explaining basic programming of Z3TA+ 2 envelopes, LFO’s, filters, modulators, and effects. As the tutorial progresses, Tim explains Z3TA+ 2 program parameters and takes us through the process of creating synth pads, synth bass, synth leads, and electronica synths. We hope you find this video informative and will stimulate your imagination. (40 min. running time)

Z3TA+ 2 Expansion Packs by DSF

 
 

Digital Sound Factory offers a collection of over 1,000 Z3TA+ 2 programs, designed using these concepts, now available on the Cakewalk Store.

Timothy Swartz produced the original E-MU Emulator and Proteus sound libraries. In 2007 he founded Digital Sound Factory with a mission to provide high quality low cost sounds for computer software musicians. Digital Sound Factory also offers Cakewalk sound libraries for Dimension Pro, Rapture, Session Drummer 3, and Cakewalk Sound Center.

Big Z3TA+ 2 News: Now on Mac OS X, Save 50% of sound packs, and new video tutorial

Z3TA+ 2 for Mac

A decade in the making: Z3TA+ 2 now available for Mac – only $99/£69/€79

For 10 years, Z3TA+ 2 has only been available for Windows…until now. We are pleased to announce that Z3TA+ 2 is now available for Mac OS X 10.6.8 and higher in VST3 and Audio units format. This is huge news for Mac owners who have been asking for Z3TA+ to come over the Mac platform. Z3TA+ 2 for Mac includes all the ground-breaking features of the Windows version plus all the updates and improvements in Z3TA+ 2.1.

Z3TA+ 2 features 1000 new sounds from top sound designers including:

  • Nico Herz, Big Tone Studio
  • Frank Genus, Pro Sounds
  • Francesco Silvestri, FI Sound
  • Chad Beckwith, FI Sound/Patch Arena
  • Bryan Lee, Xenos Soundworks
  • Ben Cantil, Encanti Productions
  • Tim Swartz, Digital Sound Factory
  • Kieran Swarbrick, Dance MIDI Samples
  • Listen to over 50 sound examples

The new sounds alone are worth the price of Z3TA+ 2 but you also get much more:

  • A completely redesigned user interface
  • Quicker access to needed controls
  • More parameters and controls
  • 1,093 classic Z3TA+ patches
  • All new patch browser
  • New filter types
  • New waveshapers
  • New modulation destinations
  • Revamped FX section with drag and drop
  • New Performance Module
  • All updates and improvements from Z3TA+ 2.1
  • And more!

Download it today

 

Z3TA+ 2 Expansion Pack

Limited-time offer: Save 50% off additional sounds for Z3TA+ 2

In honor of the Z3TA+ 2 for Mac announcement, we are slashing prices on all Z3TA+ 2 Expansion Packs. This is a great time to stock up on more sounds from leading sound designers like Xenos Soundworks, Digital Sound Factory, Loopmasters, and more. Choose from 13 individual expansion packs that span many different genres of music. Offer ends August 31st, 2012.

Download today and save 50% off the regular price

 

Z3TA+ 2 Explained

New Z3TA+ 2 Explained video tutorial now available for only $19.95/£14.95/€19.95

To help you learn all there is to know about Z3TA+ 2, we are also offering a brand new video tutorial from Groove 3. Whether you are familiar with Z3TA+ 2 or a first-time customer, no other video offers you a comprehensive look at the amazing Z3TA+ 2 waveshaping synthesizer.

Z3TA+ 2 Explained Highlights:

  • 24 tutorials / Over 2 hours of total runtime
  • Perfect for beginners or more advanced synth users
  • Written by DAW master instructor Doug Zangar
  • Simple to use video control interface for Mac & PC.

Add it to your Z3TA+ 2 order today

 

Video: Playing Z3TA+ 2 with the new QuNeo MIDI controller

Electronic music producer Encanti has a brand new toy.  Watch as the Z3TA+ 2 preset designer takes the new QuNeo controller for a spin with Z3TA+ 2.  Z3TA+ 2 is currently available as a VST for Windows, and it’s coming soon for Mac, so it can be used in other hosts like Ableton Live as pictured below.

Encanti: “In this example, all of my square pads on my QuNeo are set to “latch”, which means where ever my finger goes on the x-y axes, the value will remain there once I take my finger off.   The notes are pre-programmed and playing back on the sequencer. This gives me 16 x-y controllers, which I can use to fine-tune values across the board.  QuNeo’s XY pads are immediately useful with Z3TA+ 2 because once you’ve set up some interesting routing settings in Z3TA+ 2’s modulation matrix, you are free to explore their potential by dialing in many different values at once with the QuNeo pads.  When I find a “sweet spot”, I save a preset in Z3TA+ 2 and keep on exploring.  Later on, I can revisit all my variations, and explore them further, add/subtract ideas, make pads into leads, and keep ideas flowing until starting the process over again with new routings in Z3TA+ 2’s modulation matrix or possibly binding my QuNeo to different controls.

 quneo z3ta infograph

First preset:
Two sweeping resonant bandpass filters are at the soul of this gnarly bass sound.  While most traditional x-y setups typically control “filter freq” and resonance, I’ve opted to control filter frequency and pole separation width as my x-y, on two different x-y pads.  I’m also modulating these filters with two envelopes, while I control the duration/volume using two different x-y pads. This opens up a huge range of expression – because 3 sweeping poles on two filters (that’s six points of resonance all moving together) is easier to keep track of since I can define their movements all at once with the QuNeo. I’ve also got an envelope opening a delay effect, which I can control the attack/sustain and duration of.   With a soft attack on my delay volume, my bass womp has a nicely compressed-sounding impact when the note hits, but I can still add lots of variation to how spacial it sounds, lending me the ability to make those long notes sound really massive.

Second preset:
The QuNeo is controlling the same parameters as the last preset, except I’ve added a few things: each filter has it’s own LFO modulating the frequency along with the envelopes – and again what’s also true with this patch is that the soul lives in the filter modulation settings.  There’s also a quadruple-phaser modulation, with pad control over speed, depth, volume, and feedback, which sounds good with all the LFO sounds happening.  I also have the ability to change the octave of different oscillators independently.  One of my faders are also controlling the key of my chords (via Ableton “pitch” midi effect), allowing me to easily explore different range potentials for the patch.”

More info on Encanti‘s music.

Get Z3TA+ 2, Rapture, and Stutter Edit for $199.95 – The Electronic Musician's Dream!

Electronic Musician Bundle

Watch the promo video to see Z3TA+ 2, Rapture, and Stutter Edit in action.  What you hear was made exclusively with these 3 plugins!

Cakewalk and iZotope have teamed up to bring you three inspiring tools for electronic music at a price that will make you think you are dreaming! Save over 50% when you download the Electronic Musician’s Dream Bundle which includes:

  • Z3TA+ 2 (regular price: $99)
  • Rapture (regular price: $99)
  • iZotope Stutter Edit (regular price: $249)

Regularly $447 if purchased separately, you can download this special bundle for only $199.95 through July 24th – save over 50% off the regular price.

Download it today


Z3TA+ 2 coming to the Mac this August – Sign up to be notified

Z3TA+ 2 for Mac

Z3TA+ 2 has been a huge hit with musicians since its release in August 2011 but we still get that one persistent question: When will it be available for Mac? We are happy to announce that day is coming soon.

Z3TA+ 2 will be available in VST3 and AU format for Mac OS X 10.6.8 or higher and VST2 for Win7/Vista in early August 2012. Customers who have already purchased Z3TA+ 2 for Windows will receive the new Mac installer at no charge when it is released. We will have more information on Z3TA+ 2 for the Mac in the coming weeks.

If you love Z3TA+ 2 and know a friend or family member who is using a Mac, please let them know about this exciting news. They can also sign up to get updated information via email and to be notified
when it goes on sale.

Visit the Z3TA+ 2 for Mac sign up page