Songwriting: 5 Ways to Break Musician's Writer's Block

Introduction

Composing has an arch nemesis, and that evil is known as writer’s block. It’s a challenge to get through especially if you’re just starting to write your own music. Here are some steps you can take when you feel that you have hit a creative roadblock in your workflow.

1. Break down big tasks into smaller ones.

If something seems like a large undertaking then try to sit down and break it up into smaller parts. This type of workflow can offer you insight on time management. You’ll start to get a  better idea of the different tasks you’re good at and maybe some others that you’re not very good at. Let’s say that you’re really great at writing a catchy choruses, but you always get hung Continue reading “Songwriting: 5 Ways to Break Musician's Writer's Block”

How To Create Melodies From Audio Loops with SONAR X3 & Melodyne Editor

by Dan Gonzalez 

 

Introduction

In modern EDM music you’ll see the use of audio loops everywhere. These could be created by a third party or by the person writing the music. It doesn’t matter, but what does matter is the music you create with those loops and how you construct them in a way that brands your own sound.

Do yourself a favor and check out Melodyne Editor. You can analyze and edit polyphonic data easily – and with SONAR X3 you can use this data to enhance and inspire the creation of new and innovative melodies for your music. Continue reading “How To Create Melodies From Audio Loops with SONAR X3 & Melodyne Editor”

Do you have too many song ideas? The Matrix View can help.

by Dan Gonzalez

Do you suffer from having too many musical ideas than you know what to do with? The Matrix View is great way to throw all of your riffs, licks, and leads into one place to mess around with song arrangements and structures.

How does it work?

The Matrix View operates under SONAR’s second audio engine. It’s the same audio engine that allows you to preview and play loops from the Media Browser. This non-linear playback engine is what is utilized during your performances in the Matrix View. All you really have to do to get started is drag audio from SONAR into the Matrix. It will populate a cell and then automatically route to the audio tracks you have set in the Track View. Click on the cell and then you can jump around the interface triggering different musical ideas. When you have multiple cells in one column you can trigger an entire column as well.

Try out the Martix View for free – Download the SONAR X3 Producer Free Trial

Where do I begin?

Grab some of your ideas – if they are loops then you have even more flexibility when changing tempos. If you want some great loops to work with then be sure to pick up these free loops that Craig Anderton supplied for us during Guitar Month. Continue reading “Do you have too many song ideas? The Matrix View can help.”

AD2: Pitch Envelopes and much more than just drum samples

by Dan Gonzalez

Yes, that’s right. You may think that Addictive Drums is just a simple sample player but it’s actually an impressive tool for sound design. XLN Audio has the program set so that you can only use the sounds they publish. BUT, the engine that processes these sounds is so powerful that you can virtually get any sound you could ever need from the drums they supply.

Next time you are in Addictive Drums check out the Edit section within this program and brace yourself. There are tons Continue reading “AD2: Pitch Envelopes and much more than just drum samples”

Free Rapture and Rapture LE Expansion Pack: Supervillain

by Dan Gonzalez

It’s a bird! It’s a plane! It’s a FREE DOWNLOAD!

Aurally inspired by some of the most infamous bad boys of the comic world – the Rapture Supervillain Pack brings some serious injustice to your array of sounds and effects for SONAR X3 Producer and SONAR X3 Studio. 

We’ve drawn up some sounds and effects for the following comic Supervillain fan favourites:

Ultron, Apocalypse, Loki, Brainiac, Darkseid, Doctor Ocotopus, DoomsdayDr. DoomGalactusGeneral ZodHarley QuinnThe JokerMagnetoMandarinMegamind (Movie Star)MysterioElectroSilver SurferSinestroParallaxSyndrome (The Incredibles)ThanosRed SkullJuggernautDark Phoenix, and Violater

Download it here.

Check out SONAR X3 FREE for 30 Days

SONAR X3 Producer: Can You Ever Have Enough Virtual Instruments?

If you love virtual instruments then you’ll be happy with your upgrade to SONAR X3 Producer. We’ve got instruments for every use case, skill level, and genre of music. Who needs a band when you’ve got SONAR X3’s array of instruments at your disposal.

1. Addictive Drums

Hailing from the beautiful city of Stockholm – XLN Audio brings Cakewalk users a bountiful set of sounds inside of their flagship program Addictive Drums. The program consists of some of the best drum samples that you could possibly get that are completely optimized for both hardcore and first time users.

2. Dimension

A classic in the Cakewalk world. Dimension is a powerhouse sample based virtual instrument that can play extensive libraries consisting of drums, guitars, strings, etc. Continue reading “SONAR X3 Producer: Can You Ever Have Enough Virtual Instruments?”

5 Awesome Virtual Instrument Tips in SONAR

With thousands of features, workflows, and settings,  even the most hardcore user can miss out on something awesome buried in SONAR. It happens to the best of us. So we’ve put together 5 quick and easy features that can improve your workflow as well as your creativity with Virtual Instruments and Synths. Check out the video here:

 

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Recording Virtual Synthesizers: The Art of Imperfection

Synths can make perfect sounds…but is that always a perfect solution?

by Craig Anderton

Recording a virtual instrument is simple…you just insert it, hit a few keys, and mix it in with the other tracks. Right?

Well…no. Synthesizers are musical instruments, and you wouldn’t mic a drum set by taking the first mic you found and pointing it the general direction of the drummer, nor would you record an electric guitar by just plugging it into a mixing console. A little extra effort spent on avoiding an unnatural sound when mixing synths with acoustic instruments, improving expressiveness, tightening timing inconsistencies, and other issues can help you get the most out of your virtual instruments.

But first, remember that “rules” were made to be broken. There is no “right” or “wrong” way to record, only ways that satisfy you to a greater or lesser degree. Sometimes doing the exact opposite of what’s expected gives the best results. So take the following as suggestions, not rules, that may be just what the doctor ordered when you want to spice up an otherwise ordinary synth sound.

THE SYNTHESIZER’S SECRET IDENTITY

The paramount aspect of recording a synth is to define the desired results as completely as possible. Using synths to reinforce guitars on a heavy metal track is a completely different musical task from creating a all-synthesized 30-second spot. Sometimes you want synths to sound warm and organic, but if you’re doing techno, you’ll probably want a robot, machine-like vibe (with trance music, you might want to combine both possibilities).

So, analyze your synth’s “sonic signature”—is it bright, dark, gritty, clean, warm, metallic, or…? Whereas some people attach value judgements to these different characteristics, veteran synthesists understand that different synthesizers have different general sound qualities, and choose the right sound for the right application. For example, although Cakewalk’s Z3TA+ is highly versatile, to my ears its natural “character” is defined, present, and detailed.

Regarding sonic signatures, perhaps one of the reasons for a resurgence in analog synths sounds is digital recording. Analog synths tended to use low-pass filters that lacked the “edgy” sound of digital sound generation. Recording the darker analog sounds on analog tape sometimes resulted in a muddy sound; but when recording on digital, analog sounded comparatively sweet. Digital also captured all the little hisses, grunts, and burps that characterized analog synths. This is a case where the “imperfections” of analog and the “perfection” of digital recording complemented each other.

Another thought: look at guitars, voices, pianos, etc. on a spectrum analyzer, and you’ll note there is little natural high end. If you’re trying to blend a virtual instrument in with physical instruments, remember that a virtual synth has no problems obtaining a solid high end. Using the ProChannel’s LP filter set to 48dB/octave and lowering the frequency just a little bit can introduce the “imperfection” that matches the spectral characteristics of “real” acoustic and electric instruments more closely, so the synth seems to blend in better with the other tracks (Fig. 1).

Fig. 1: The ProChannel QuadCurve EQ’s lowpass filter can help digital synths sit better in tracks that use multiple physical or acoustic instruments. Continue reading “Recording Virtual Synthesizers: The Art of Imperfection”

When To Break The "Rules" Of Digital Mixing

Recently I was asked to create a song for a new short film that will be making the rounds on this year’s film festival circuit.  I got the creative brief [I had to write for a specific subject in the film] and got to work writing and recording everything myself in SONAR X3. Thankfully, SONAR X3 has pretty much everything you need to make a radio-ready track in the box; even if you are a #hack-of-all-trades like me. 😉  It was requested that this song have some grit to it, as well as some acoustic-oriented authenticity, so I grabbed my 5-Year Old’s harp out of his toy chest, my acoustic guitar, and got to work.  The only outboard gear used on this track were a Tascam UH-7000, an AT4033a mic, my Les Paul DC and Carlos Robelli bass.  I also played Dimension Pro organ through a controller.

THERE ARE NO MIXING RULES (KIND OF)

After writing the song on an acoustic and then tracking everything, it was time to mix.  I love mixing in the digital world because there really are no rules in terms of creativity.  Once you understand the basics of frequencies and how to put tracks together properly, you can really get creative with the Continue reading “When To Break The "Rules" Of Digital Mixing”