It was a very tight race, but the clear winner was Track 3 (so there is definitely still plenty of room in this world for professional mastering houses).
In 2nd place was Track 5, which was followed extremely narrowly by the LANDR masters, where Track 4 beat Track 2 by almost nothing. Track 6 was next, and Track 1 was last.
Note: These masters were intentionally not level-matched, as we believe that for a song of this style, the resultant level was part of the criteria for the quality of the masters. We will be doing another one of these tests in the future, wherein the levels will all be matched.
What do you think? Do these results surprise you?
We thought it would be fun to have a blind mastering taste-test and include LANDR. Below is a track from a project I Co-wrote/recorded/produced/mixed compliments of a great artist from Finland by the name of Peppina.
Track 1 is the actual pre-master, and then the following tracks are masters rendered by different means.
One of these tracks (the one that is actually on the record) is mastered by a prominent mastering house/engineer in NYC.
A few also may be rendered with different LANDR settings 😉
One is also mastered using all in-house Cakewalk plug-ins…
Below these tracks you will find a survey, please vote for your favorite “master” and leave any general comments.
“Is it World Music?” “Is it Spanish Music?” “Is this Jazz?” “Is this in the Acoustic Genre?” Fortunately for guitar virtuoso and now-Pro D.I.Y’er Eric Hansen, the simple answer to these questions he faces regularly about his music is, “YES.” Eric is another longtime SONAR user who depends on SONAR daily for his livelihood. He is based out of Southern Florida which might just be where his Spanish and Latin influences come from, where at a young age he had a unique fondness for Flamenco infused Pop music.
Eric began studying the guitar at age 14 and was performing professionally with local rock groups by the age 16. He then attended Florida Atlantic University where he studied Classical and Jazz guitar and was the first actual guitarist to complete the Honors Performance Program at F.A.U. He went on to graduate with academic honors while simultaneously studying Flamenco and Latin American music with musicians from Spain and Peru.
In his professional career, Eric is no stranger to the Billboard Charts with 6 records under his belt all crafted in different versions of SONAR spanning over 15 years. Eric is in the final stages of another record, but this one is being tracked, mixed and recorded all in SONAR Platinum. After Eric getting Cakewalk an exclusive preview to 3 of the new songs on the record, we were interested in finding out more about how all these great tracks are coming together in Platinum [DEMO PREVIEW]:
SONAR and other DAWs are used heavily to produce high-quality recordings, while other people use SONAR as part of a compositional process. I find that most of my SONAR usage is a little different, processing live recordings tracked in a concert or club setting. This usage presents various problems that aren’t as apparent in a controlled studio setting. This blog will present a workflow and various SONAR features I have found valuable when processing live recordings.
Objectives
In most cases, my primary objective is to produce a recording that the musicians can study in order to improve their performance.
In some cases, the performance and production quality will be high enough to serve as demo material to promote the group.
I try to deliver a mixed and mastered copy to the musicians within 48 hours, while the event is still fresh in mind, so speed and efficiency are very important.
Often a musician will ask for a further edit on one of the songs, for example, to include in their personal résumé. Flexibility and ability to recall settings are important.
Changing Expectations
Years ago, I did such projects using Audacity, which seemed adequate at the time. However, expectations have changed radically.
Today many musicians have a low-cost stereo field recorder such as the TASCAM DR-40.These recorders are the equivalent of point-and-shoot cameras. For around $100, they can produce remarkably good quality under ideal circumstances.
This has become the baseline against which many musicians judge other live recordings. Even though I want to produce quick results, if I can’t do substantially better than a TASCAM DR-40, for example, then I am wasting my time (I should note I love those small field recorders and often use them too, but that is not the subject of this blog).
Fortunately, with SONAR I have found a work flow and a set of “go-to” features that allow me to do much better than a stereo field recorder almost every time, using only the microphones that are already placed for the live PA system.
Alex ja Armottomat (Alex) visited my recording studio in February. We had five days total to do a fully mastered CD, make promo photos of the band, and record live video footage in the studio for later editing. I’ll describe here how one of the six songs was recorded and mixed.
Drums, bass and the electric guitar were recorded live with one to three takes. Acoustic guitar and demo vocals were recorded, too, but they were re-recorded later over the backing tracks. The drummer was the only one to hear the metronome (standard SONAR audio metronome, time signature set to 1/4); the others had eye contact with the drummer. Although the guitar amp was in another room (the bass was recorded direct), there was no spill other than a faint demo vocal in the drum room mics.
Time is always an enemy when you have to record many songs in a limited amount of time. I decided to make decisions before pressing the R (record) button rather than leaving everything to the mixing phase. I applied EQ to kick drum, drum room and the acoustic guitar before A/D conversion. One of the phrases I hate is: “This sounds like crap now but it hasn’t been mixed yet.” Some people really think that everything can be fixed in the mix! (Although to be fair you often can, because in SONAR we have VocalSync, built-in Melodyne, built-in drum trigger, and AudioSnap).
And although it sounds incredible, now it’s even possible to upload songs from SONAR to the LANDR online mastering service and instantly hear a preview of how the song would sound as mastered. Hearing the demo master may help you to improve the project’s mix. Continue reading “panup: Studio Session & LANDR Test”
I love it when something comes across my desk that MAKES me want to dig deeper—find out more. Recently I have been spending more time reading our Cakewalk forum and I am amazed at how passionate and talented our user base is. I find myself going through posts, clicking links, poking around and being genuinely entertained and inspired. One recent post really got my attention and after inquiring directly to the user, I found myself turning into a CSI investigator (Cakewalk-SONAR Investigator) looking for clues to make some sense out of what I had just stumbled upon…
Opening the case:
Cakewalk User:bentleyousley – [My Inside Voice]: “…sounds a little suspicious to me—sounds like a Rock Star I should know.”
Case: Once and Future Cities: A Fractal Journey – [My Inside Voice]: “…I think I remember the word ‘fractal’ from some distant math class or something.”
Location: Kansas City – [My Inside Voice]: “best BBQ I’ve ever had in that city, but a SONAR user in Kansas City with a studio that looks like a rocket fuselage? Okaaaayyy???…”
Evidence: PBS, Kansas City Star, Kansas City Planetarium – [My Inside Voice]: “…PBS? A Planetarium? A home-brew large format projector and software? Fractal equations translated into visuals? A brilliant film all edited and scored meticulously in SONAR Platinum by one person made for planetariums? I’m IN…” Continue reading “How SONAR user Bentley Ousley Executes a Crazy Idea”
The art of “making music” in this digital age… When you really think about it, how incredible is it that as music-creators we can take something from our minds, and sculpt it into something tangible? No matter how novice or professional you are, no matter what others think or say about the music YOU create, there’s no denying that we are living in an incredible time of opportunity for crafting music.
A while back I was introduced to a gentleman and composer working in SONAR out of Northern California by the name of Jerry Gerber. I knew he was a great composer from his accomplished list of credentials, but what I wasn’t prepared for was being absolutely fascinated by the sonic depth of “his sound,” the detail and integrity of his tracks, and moreover—how he accomplishes all of the above mentioned. When you listen to his work, and then hear his theoretic viewpoint of how to correctly compose and produce music, you quickly realize that this guy has tapped into something a bit deeper than most musicians.
What really made an impression on me was that without ever using the Piano Roll View (PRV), Jerry Gerber has composed and produced for some very highly-profiled films, television shows, computer games, concerts, dance and interactive media, and also back in the day wrote all of the original music for the remake of the popular children’s television show, The Adventures of Gumby. His approach to all this is through an expert level of “MIDI Sequencing” which he explains in the newest edition of the SONAR Newburyport eZine.
I was intrigued and beyond impressed by his words in the eZine, so I decided to [self-indulgently] dig a bit deeper by reaching out to Jerry to get some insight on his methods of madness with his new record. His words of musical wisdom make a lot of sense for anyone creating music in any genre, and I highly recommend the read; and then applying what you learn by analyzing and enjoying his new full-length composition.
At some point, nearly every mixer has experienced this:
“My mix sounds great, but this mix by (Bob Clearmountain, George Massenburg, Joe Barresi, etc.) sounds so much wider… How do they do that?”
Aside from the highly classified mixer voodoo magic that they still swear isn’t real, there are a number of techniques you can employ to get a little more width out of your mix.
PANNING
I already know what you’re about to say: “But I pan my parts hard left and right, and it still doesn’t sound wide enough.” I struggled with this for a long time myself, but trust me, panning is listed first because it’s the first step toward a wide mix.
If you’ve got things hard-panned, you’re already halfway there. One trick to making this work is contrast; if everything is hard-panned, there’s no point of reference for what is narrow or wide.
EXAMPLE: In a rock or metal mix, it’s fairly common to find extremely wide guitars. What many folks don’t notice is that the drums are not always quite as wide.
A pretty standard template for me is: guitars panned hard, drum overheads panned at about 50%, and if applicable, the drum room track at about 60-75%. This makes for a full stereo field and helps isolate the parts, creating a very wide image of the guitars while still having good stereo separation for the drums. It also helps prevent distorted electric guitars from eating up all that gorgeous drum ambiance you worked so hard to track perfectly.
Contrary to the above, I’ve heard a lot of folks swear by what’s known as “LCR Mixing,” or Left-Center-Right mixing, where – you guessed it – everything is either panned, hard left, center, or hard right.
I personally am not a major advocate of LCR Mixing, but I highly encourage everyone to try it out. It might work for one song or one style, but not another. If nothing else, it’s an excellent starting point in helping you quickly decide the rough stereo placement of each mix element .
And of course, never forget about automation–the most important part of any mix, in my opinion. Try panning a stereo track to about 80% width, and then at an appropriate point in the song, bump it up to 100%. I guarantee this will add apparent width to your mix.
This goes back to contrast — you’re listening to the song and at its widest point, it’s at 80% width. Your ears believe that everything is as wide as it can be. Suddenly, everything gets wider and the apparent stereo width seems enormous! I’m not saying go crazy and use this trick all the time, but try it out and hear the effect for yourself.
EQ
Sometimes EQ can help you make your mix sound wider. And you’re probably thinking, “how is adjusting frequency content going to expand stereo width?” Well, technically it’s not…
It’s a psychoacoustical phenomenon that causes a bit of separation of the parts, making their perceived width much greater. That’s right, it’s not real. But we can fool our ears into thinking we’re actually adding width.
Here’s what to do: take a look at your left guitar track and find a place in the midrange where you might like to boost. Let’s say just for example’s sake, that we’ll add 2dB at 600Hz. Now we’re going to find another frequency and cut it: -2dB at 2.8kHz (again, just for example).
Now, go to your right guitar track and do the opposite: -2dB at 600Hz; +2dB at 2.8kHz.
Be careful — I wouldn’t add or subtract any more than about 2 or 3 dB here lest altering or totally destroying the tone (trust me, the guitar player will hear it and reveal his or her darker side very quickly). Make an adjustment that’s just enough and you’ll trick the listener into hearing an expanded stereo width.
Delay
This is how you get a mix to sound like it’s actually wider than the speakers themselves. It became ubiquitous in the 80s, but much like gated reverb, it’s used more tastefully in modern mixes.
First, a word of warning: this can completely dismantle the mono compatibility of your mix — proceed with caution!
The technique is quite simple, and is another one of those psychoacoustical tricks (come on, you didn’t think you could actually get your mix to be wider than the speakers themselves… did you?).
Insert a stereo delay plugin on your stereo track or bus (IMPORTANT: make sure the delay plugin has independent controls for the left and right sides) and set the mix to 100%. You could also use the Channel Tools plugin, which has this sort of functionality built in. Just add a few milliseconds of delay to one side of your stereo track or bus, and you’ll hear quite a difference right away.
Of course, there’s always the question of how much is enough. Here are some tips:
Does it sound like one side is playing before the other? Too much. You’ll definitely want it below 20-25ms, or it’ll start actually sounding like, well, a delay.
More delay time will not always make it wider. The effect is caused by the phase relationship between the two sides, so you may find a sweet spot with hardly any delay at all.
Collapse the track/bus to mono. Does it sound terrible? Try making it a little narrower.
Does the tone change too much? Move the delay time up or down a little bit and see if that helps.
Remember, phase can truly make or break your mix, so again, tread cautiously when applying this effect.
Reverb
There are a few different ways reverb can help increase the apparent stereo width of your mix.
The first way is quite simple: Applying reverb to an already-wide signal can make it sound even wider. This has to do with those phase relationships we were just talking about.
To take things a step further, try panning your reverb sends to the opposite side (Hard Left Audio w/ Hard Right Send; Hard Right Audio w/ Hard Left Send) to see if it makes any difference. If nothing else, it makes for a pretty cool creative effect.
The second way is also quite simple. What is reverb but a few thousand delay signals right after one another? What we’ll do is apply reverb to only one side of the stereo track or bus.
What this is doing, in addition to the delay trick mentioned above, is making one side sound slightly more distant. It’s ultimately creating a distinction between the left and right side (again, in your mind) that creates the illusion of greater width.
Mid/Side Processing
This is a bit of an advanced technique. There are plug-ins out there that will do all the thinking for you (The Hoser XT, for example) by allowing you the option to make separate adjustments for the individual “mid” and “sides” channels.
However, there are a few ways to make this work, even without a “smart” plug-in… I’ll keep this as simple as possible.
The best way to set yourself up for Mid/Side processing is to use the Mid/Side microphone configuration when recording. This is what I consider a true Mid/Side configuration, and I feel it balances better, has better mono compatibility, and is more “true to the source” when it’s being modified than its “fabricated Mid/Side configuration” counterpart.
If you don’t know how to do Mid/Side recording, I’ve provided you some resources here, here, and here.
Now, as for converting a standard stereo track or bus to Mid/Side tracks, you’ll have to do a bit of extra work…
Clone your stereo track or bus.
Collapse the original to mono with the interleave button. It should look like this: [mono interleave button]. This is now your “Mid” track.
Insert a plugin like Channel Tools, or any comparable plugin, on the cloned track.
Flip the phase on the left side (or the right side; one may sound better than the other). This is now your “Sides” track.
What we can do from here is process these tracks individually. A good starting point would be to apply some fast compression to only the “Sides” track, somewhat eliminating the dynamic peaks and valleys and making the sides seem louder, thereby increasing the apparent stereo width.
Similarly, you can add some upper-midrange frequencies to the “Sides” track, increasing their presence, and/or reduce the same frequency range in the “Mid” track.
Try all these techniques and take note of the qualities that each impart. Remember, the more techniques you have in your arsenal, and the more practice and experience you have with each of them, the quicker you’ll be able to make creative production decisions.
Last summer, Peppina—a young female artist from Finland— plunged herself into the NYC music scene for two months. With the help of renowned NYC entertainment attorney Steven Beer who discovered her, she managed to head back to Finland with a major-label sounding EP. The project was recorded in different ways, in different locations all over the city—and with budgets being slashed, these days it’s pretty much hand-to-hand combat when making a low budget recording where anything goes. But the upshot is yes, you can record a commercial-sounding record on a budget—so here are some of the techniques we employed to accomplish that goal. SONAR Platinum was instrumental in saving time on this EP. Between the Drum Replacer, VocalSync, onboard Melodyne, Speed Comping and general speed enhancements, I got to the finish line a lot faster than previous records. I highly recommend anyone who’s on SONAR XX to take a close look at what the program has brought to the table in the last year.
This all started when Steven Beer called about an artist he’d heard sing at a film festival, and invited me for a meeting at his office. Interestingly, there were two other producer/writers there as well—a bit unorthodox, but pretty much anything goes these days, so nothing really surprises me anymore. We discussed the artist’s interests, influences, and other variables, and then listened to some of my reel as well as music from the other producers. It turned out the lawyer’s master plan was to bring the three of us together to co-write, record, and mix a five-song EP before she went back to Finland in 45 days.
Peppina already had some momentum in Finland from a loop she wrote and uploaded to a site called HITRECORD (owned by actor and director Joseph Gordon-Levitt). Her upload was so popular that Gordon-Levitt flew her to California to perform the piece at the Orpheum in LA during one of the show’s TV episodes. This all sounded good to me, so I signed on to a production team that would share in the production duties and heavy lifting. As to budgets…well, there was enough there for us to take it on as a challenge.
If you’re using Music Creator 6 or 7 on Steam, you already know how easy it is to set up and record with Cakewalk recording software. Now that you’ve gotten some experience, it’s time to take your productions to the next level with SONAR Steam Edition. A more inclusive DAW, SONAR Steam Edition combines the simple, easy-to-use layout of Music Creator with even more powerful tools and features for the ultimate recording and mixing experience.
5: Creativity Without Limits
SONAR Steam Edition follows the same mantra as any SONAR: “Creativity Without Limits.” SONAR will help you take your creations to the next level with unlimited Input/Output, Tracks, and Busses. You’ll also gain the ability to route any track anywhere with Universal Routing Technology, great for recording FX, creating submixes, and tons of other creative uses.
Feature
Music Creator 7
SONAR Steam Edition
Simultaneous I/O
8 x 8
Unlimited
Audio Tracks
32
Unlimited
Instrument Tracks
8
Unlimited
Patch Points & Aux Tracks
N/A
Unlimited
4: Audio and MIDI Engine Updates
Thanks to SONAR’s Rolling Updates, we’ve implemented dozens of fixes and enhancements — and that’s just to the Audio and MIDI engines! This means a cleaner, faster, smoother, and more efficient creative experience from start to finish.
3: More Audio FX
More FX means more creative potential, and when you want even more tools to shape your sound, SONAR has you covered. You’ll receive a whole new suite of VST FX, and a few upgrades on the FX you already have like TH2. And those Style Dials you’ve come to know and love? You get more of those, too.
2: Expanded Clip Libraries and File I/O
SONAR Steam Edition has a little something special that none of the other versions have. We added a whole toolset designed specifically for game developers — but anyone can use them! This means you get a free Sound FX library that can be used for any musical or post-production project. You can export clips directly formatted for RPG Maker. You can even import image files to create your own track icons for a speedier workflow!
1: Great New Instruments
SONAR Steam Edition boasts an incredible upgrade to your synth collection. You get:
Session Drummer 3, a more flexible and user-friendly upgrade to SI – Drum Kit.
Z3TA+, a world-renowned, legendary synth whose sounds can be heard on electronic productions the world over.
Our newest synth addition, Rapture Session, a streamlined synth that plays back all of your programs from Cakewalk Sound Center, plus includes an 11-instrument library of select sounds from our flagship synth, Rapture Pro.
Celemony has graciously introduced a brand new Melodyne update to the world, and we’re including it in the SONAR Manchester Update free of charge for all Professional & Platinum customers with an active Rolling Updates Membership. What makes this Melodyne upgrade so great?
Edit Entire Mixes
Melodyne 4 introduces a new Universal algorithm, ideally suited to time-stretch and pitch-shift entire mixes. It also provides a more CPU-friendly way to edit polyphonic material without sacrificing any of the superior quality you expect from Melodyne.
Modern New Interface
Much like SONAR, Melodyne’s new UI has been designed to fit your workflow, adding customizable configurations and better information overviews. It’s also been optimized for compatibility and stability with all the latest 32-bit and 64-bit Operating Systems and DAWs.
Improved Tempo Detection
Melodyne 4’s new tempo algorithms detect tempos, time signatures and changes more accurately than ever before, allowing you to to match the tempo of any audio clip or loop to any other audio clip or loop more precisely.
Multi-Track Viewing (Melodyne Studio only)
SONAR users can enjoy the ability to view the data from multiple audio tracks all in one single Melodyne window, making it much faster and easier to synchronize notes on different tracks. This unprecedented new feature is useable exclusively in the current edition of SONAR.