5 Ways to Widen Your Mix

5 Ways to Widen Your Mix

At some point, nearly every mixer has experienced this:

“My mix sounds great, but this mix by (Bob Clearmountain, George Massenburg, Joe Barresi, etc.) sounds so much wider… How do they do that?”

Aside from the highly classified mixer voodoo magic that they still swear isn’t real, there are a number of techniques you can employ to get a little more width out of your mix.

PANNING

I already know what you’re about to say: “But I pan my parts hard left and right, and it still doesn’t sound wide enough.” I struggled with this for a long time myself, but trust me, panning is listed first because it’s the first step toward a wide mix.

If you’ve got things hard-panned, you’re already halfway there. One trick to making this work is contrast; if everything is hard-panned, there’s no point of reference for what is narrow or wide.

EXAMPLE: In a rock or metal mix, it’s fairly common to find extremely wide guitars. What many folks don’t notice is that the drums are not always quite as wide.

A pretty standard template for me is: guitars panned hard, drum overheads panned at about 50%, and if applicable, the drum room track at about 60-75%. This makes for a full stereo field and helps isolate the parts, creating a very wide image of the guitars while still having good stereo separation for the drums. It also helps prevent distorted electric guitars from eating up all that gorgeous drum ambiance you worked so hard to track perfectly.

Widen Your Mix With Contrast Panning
“Contrast” Panning

Contrary to the above, I’ve heard a lot of folks swear by what’s known as “LCR Mixing,” or Left-Center-Right mixing, where – you guessed it – everything is either panned, hard left, center, or hard right.

I personally am not a major advocate of LCR Mixing, but I highly encourage everyone to try it out. It might work for one song or one style, but not another. If nothing else, it’s an excellent starting point in helping you quickly decide the rough stereo placement of each mix element .

Wider Mixes with LCR Panning
“LCR” Panning

And of course, never forget about automation–the most important part of any mix, in my opinion. Try panning a stereo track to about 80% width, and then at an appropriate point in the song, bump it up to 100%. I guarantee this will add apparent width to your mix.

Utilizing Pan Automation to Widen Your Mix
Utilizing Pan Automation

This goes back to contrast — you’re listening to the song and at its widest point, it’s at 80% width. Your ears believe that everything is as wide as it can be. Suddenly, everything gets wider and the apparent stereo width seems enormous! I’m not saying go crazy and use this trick all the time, but try it out and hear the effect for yourself.

EQ

Counter-Balanced EQ can add Stereo Width

Sometimes EQ can help you make your mix sound wider. And you’re probably thinking, “how is adjusting frequency content going to expand stereo width?” Well, technically it’s not…

It’s a psychoacoustical phenomenon that causes a bit of separation of the parts, making their perceived width much greater. That’s right, it’s not real. But we can fool our ears into thinking we’re actually adding width.

Here’s what to do: take a look at your left guitar track and find a place in the midrange where you might like to boost. Let’s say just for example’s sake, that we’ll add 2dB at 600Hz. Now we’re going to find another frequency and cut it: -2dB at 2.8kHz (again, just for example).

Now, go to your right guitar track and do the opposite: -2dB at 600Hz; +2dB at 2.8kHz.

Be careful — I wouldn’t add or subtract any more than about 2 or 3 dB here lest altering or totally destroying the tone (trust me, the guitar player will hear it and reveal his or her darker side very quickly). Make an adjustment that’s just enough and you’ll trick the listener into hearing an expanded stereo width.

Delay

This is how you get a mix to sound like it’s actually wider than the speakers themselves. It became ubiquitous in the 80s, but much like gated reverb, it’s used more tastefully in modern mixes.

First, a word of warning: this can completely dismantle the mono compatibility of your mix — proceed with caution!

The technique is quite simple, and is another one of those psychoacoustical tricks (come on, you didn’t think you could actually get your mix to be wider than the speakers themselves… did you?).

Insert a stereo delay plugin on your stereo track or bus (IMPORTANT: make sure the delay plugin has independent controls for the left and right sides) and set the mix to 100%. You could also use the Channel Tools plugin, which has this sort of functionality built in. Just add a few milliseconds of delay to one side of your stereo track or bus, and you’ll hear quite a difference right away.

Delay Can Make Your Mix Wider
Delay on One Side

Of course, there’s always the question of how much is enough. Here are some tips:

  • Does it sound like one side is playing before the other? Too much. You’ll definitely want it below 20-25ms, or it’ll start actually sounding like, well, a delay.

  • More delay time will not always make it wider. The effect is caused by the phase relationship between the two sides, so you may find a sweet spot with hardly any delay at all.

  • Collapse the track/bus to mono. Does it sound terrible? Try making it a little narrower.

  • Does the tone change too much? Move the delay time up or down a little bit and see if that helps.

  • Remember, phase can truly make or break your mix, so again, tread cautiously when applying this effect.

Reverb

There are a few different ways reverb can help increase the apparent stereo width of your mix.

The first way is quite simple: Applying reverb to an already-wide signal can make it sound even wider. This has to do with those phase relationships we were just talking about.

Wider Mix with Opposite Pan on Sends

To take things a step further, try panning your reverb sends to the opposite side (Hard Left Audio w/ Hard Right Send; Hard Right Audio w/ Hard Left Send) to see if it makes any difference. If nothing else, it makes for a pretty cool creative effect.

The second way is also quite simple. What is reverb but a few thousand delay signals right after one another? What we’ll do is apply reverb to only one side of the stereo track or bus.

What this is doing, in addition to the delay trick mentioned above, is making one side sound slightly more distant. It’s ultimately creating a distinction between the left and right side (again, in your mind) that creates the illusion of greater width.

Mid/Side Processing

This is a bit of an advanced technique. There are plug-ins out there that will do all the thinking for you (The Hoser XT, for example) by allowing you the option to make separate adjustments for the individual “mid” and “sides” channels.

Mid/Side EQ Can Make Your Mix Sound Wider

However, there are a few ways to make this work, even without a “smart” plug-in… I’ll keep this as simple as possible.

The best way to set yourself up for Mid/Side processing is to use the Mid/Side microphone configuration when recording. This is what I consider a true Mid/Side configuration, and I feel it balances better, has better mono compatibility, and is more “true to the source” when it’s being modified than its “fabricated Mid/Side configuration” counterpart.

If you don’t know how to do Mid/Side recording, I’ve provided you some resources here, here, and here.

Now, as for converting a standard stereo track or bus to Mid/Side tracks, you’ll have to do a bit of extra work…

  1. Clone your stereo track or bus.

  2. Collapse the original to mono with the interleave button. It should look like this: [mono interleave button]. This is now your “Mid” track.

  3. Insert a plugin like Channel Tools, or any comparable plugin, on the cloned track.

  4. Flip the phase on the left side (or the right side; one may sound better than the other). This is now your “Sides” track.

What we can do from here is process these tracks individually. A good starting point would be to apply some fast compression to only the “Sides” track, somewhat eliminating the dynamic peaks and valleys and making the sides seem louder, thereby increasing the apparent stereo width.

Similarly, you can add some upper-midrange frequencies to the “Sides” track, increasing their presence, and/or reduce the same frequency range in the “Mid” track.

 

Try all these techniques and take note of the qualities that each impart. Remember, the more techniques you have in your arsenal, and the more practice and experience you have with each of them, the quicker you’ll be able to make creative production decisions.

5 New Features That Make SONAR Steam Edition a Great Upgrade

If you’re using Music Creator 6 or 7 on Steam, you already know how easy it is to set up and record with Cakewalk recording software. Now that you’ve gotten some experience, it’s time to take your productions to the next level with SONAR Steam Edition. A more inclusive DAW, SONAR Steam Edition combines the simple, easy-to-use layout of Music Creator with even more powerful tools and features for the ultimate recording and mixing experience.

5: Creativity Without Limits

SONAR Steam Edition follows the same mantra as any SONAR: “Creativity Without Limits.” SONAR will help you take your creations to the next level with unlimited Input/Output, Tracks, and Busses. You’ll also gain the ability to route any track anywhere with Universal Routing Technology, great for recording FX, creating submixes, and tons of other creative uses.

Feature

Music Creator 7

SONAR Steam Edition

Simultaneous I/O

8 x 8

Unlimited

Audio Tracks

32

Unlimited

Instrument Tracks

8

Unlimited

Patch Points & Aux Tracks

N/A

Unlimited

 

4: Audio and MIDI Engine Updates

Thanks to SONAR’s Rolling Updates, we’ve implemented dozens of fixes and enhancements — and that’s just to the Audio and MIDI engines! This means a cleaner, faster, smoother, and more efficient creative experience from start to finish.

SONAR Steam Edition Upgrade SMOOTHER Style Dial

3: More Audio FX

More FX means more creative potential, and when you want even more tools to shape your sound, SONAR has you covered. You’ll receive a whole new suite of VST FX, and a few upgrades on the FX you already have like TH2. And those Style Dials you’ve come to know and love? You get more of those, too.

2: Expanded Clip Libraries and File I/O

SONAR Steam Edition has a little something special that none of the other versions have. We added a whole toolset designed specifically for game developers — but anyone can use them! This means you get a free Sound FX library that can be used for any musical or post-production project. You can export clips directly formatted for RPG Maker. You can even import image files to create your own track icons for a speedier workflow!

1: Great New Instruments

SONAR Steam Edition boasts an incredible upgrade to your synth collection. You get:

  • SONAR Steam Edition Rapture Session Browser

    Session Drummer 3, a more flexible and user-friendly upgrade to SI – Drum Kit.

  • Z3TA+, a world-renowned, legendary synth whose sounds can be heard on electronic productions the world over.

  • Our newest synth addition, Rapture Session, a streamlined synth that plays back all of your programs from Cakewalk Sound Center, plus includes an 11-instrument library of select sounds from our flagship synth, Rapture Pro.

Learn more about SONAR Steam Edition here.

Melodyne 4 Essential Coming Soon To SONAR Professional & Platinum

Melodyne 4 Essential Coming Soon To SONAR - Click Here to Learn More

Celemony has graciously introduced a brand new Melodyne update to the world, and we’re including it in the SONAR Manchester Update free of charge for all Professional & Platinum customers with an active Rolling Updates Membership. What makes this Melodyne upgrade so great?

Edit Entire Mixes

Melodyne 4 introduces a new Universal algorithm, ideally suited to time-stretch and pitch-shift entire mixes. It also provides a more CPU-friendly way to edit polyphonic material without sacrificing any of the superior quality you expect from Melodyne.

Modern New Interface

Much like SONAR, Melodyne’s new UI has been designed to fit your workflow, adding customizable configurations and better information overviews. It’s also been optimized for compatibility and stability with all the latest 32-bit and 64-bit Operating Systems and DAWs.

Improved Tempo Detection

Melodyne 4’s new tempo algorithms detect tempos, time signatures and changes more accurately than ever before, allowing you to to match the tempo of any audio clip or loop to any other audio clip or loop more precisely.

Multi-Track Viewing (Melodyne Studio only)

SONAR users can enjoy the ability to view the data from multiple audio tracks all in one single Melodyne window, making it much faster and easier to synchronize notes on different tracks. This unprecedented new feature is useable exclusively in the current edition of SONAR.

Like what you’re reading? Upgrade or Renew today or Try SONAR for free!

For more information about Melodyne 4, please visit http://www.celemony.com/en/help/helpcenter

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Coloring Your Sound With Reverb: Part 1 – Convolution Reverb

Coloring Your Sound With Reverb

With so many different reverb options available, it can sometimes be hard to know where to begin. This series will focus on helping you make your reverb decisions more efficiently by identifying the function of every component, one at a time.

Sounds | Controls | Tips & Tricks

The Sounds

In convolution reverb, microphones capture the sound of an environment’s response to a full spectrum of frequencies, known as an Impulse Response (IR). Then, the resulting .wav file is introduced back into a convolution plugin – in this case ReMatrix Solo. The plugin plays the incoming audio, say your drum track, “through” the IR. This type of reverb is great for adding realistic ambience to dry sounding tracks.

Depending on the shape and material of the walls, ceiling, floor, and furniture in the sampled environment, different frequencies may be absorbed or reflected faster or slower than others. This is what gives any reverb its own characteristic sound. For example, a concert hall with hard, dense walls and plastic seats will have a much longer decay in high-frequency content than a living room with relatively soft wooden walls and a cushioned couch.

ReMatrix Solo recognizes 5 different categories of IRs: Hall, Room, Plate, Early, and Special. Let’s take a look at the characteristics of each of these.

Hall

Hall Reverb ExampleThe first thing you’re likely to notice about Hall reverbs is that they’re usually longer than other types–about 2 seconds or more. This is because halls are rather large spaces with lots of room for sound to bounce around. Like great prose or a fine wine, reverb has a beginning, middle, and end. For reverb, we’ll refer to these as “Early Reflections,” “Body,” and “Decay (or Tail).” Common Hall reverb characteristics include an audible array of early reflections (more on this later), a dense, sustained body, and a smooth, often dark decay.

Here are some sonic examples of applications of Hall Reverb:

  • If you listen carefully, you’ll notice the snare’s attack is quite present in the reverb itself.
  • The guitar in this example loses some presence due to the heavy wash of conflicting frequencies.
  • In the vocals, most of the consonants are lost to the diffusion, resulting in a reverb body consisting mostly of vowel sounds.

Room

Room Reverb ExampleRoom reverb times are much shorter than halls, due mostly to their smaller size. These will normally range between about a half-a-second to a few seconds. Rooms are often a bit “darker” sounding than most halls, since the size and materials are prone to more high-frequency absorption. However, any variations in size and material are going to have a large impact on the resulting reverberations, so you can expect much variation from one Room sound to the next. One may have almost no early reflections, a smooth body and quick decay, while another might have a booming attack, and thick body that slowly fades away.

Here are the same tracks as above, but with some Room reverb applied:

  • The snare sound gains a presence boost from the stronger midrange information of this reverb.
  • The guitar fits nicely with this reverb due to the dense and diffuse body.
  • Notice how the vocal reverb now sounds like each word smears together, rather than just the vowel sounds in the hall example.

Plate

Plate Reverb ExampleA plate reverb is a mechanical device that vibrates in response to an audio signal being passed through it. It has transducers that send and receive the signal, and a damping pad to adjust the length of the reverb. These reverbs are often a half-second to a few seconds in length, and have almost no early reflections, but a substantial body and gentle decay. Because of this, it’s not uncommon to see large amounts of predelay added to this reverb type.

Once again, the same tracks as above, but with Plate reverb applied:

  • This reverb is quite bright. The snare gains a lush high end that otherwise is rather lacking
  • You’ll notice that the guitar sounds a bit harsh running through this particular plate sound.
  • The vocals have a bit of an “airy lift” to them, but sibilant sounds (S’s and T’s, for example) might need to be carved out with an EQ to avoid a similar harshness to the guitars.

Early

Early Reflections Reverb ExampleThis one is sort of unique to ReMatrix. Nearly every type of reverb has early reflections, but this particular category isolates them as their own entity. Early reflections, as shown in the diagram below, are the sounds that you hear most immediately after the direct signal, usually within the first 60-80ms. For that reason, they have an almost imperceptible body and decay. Don’t let the short time fool you, though; these reverbs can introduce very unique and desirable sonic characters to any sound.

Reverb Early Reflections

Here are some examples of early reflections applied to our drum, guitar, and vocal tracks:

Short and sweet, Early Reflections are fantastic for bringing a sound to the forefront while still maintaining a sense of depth and “live-ness.”

Special

Special Reverb ExampleThis is where all the outliers are found. These IRs include reverse reverbs, modulated sounds, and more. The modulated sounds are typically .wav files that have been modified in some way with another effect like an automated filter, a delay, some kind of pan effect, or just about anything else. Since there are no real rules to this IR type, there’s not much explaining to do here, so let’s jump right into some examples.

  • The snare, high in transient information, also yields an interesting result with the panning echoes.
  • The busy guitar covers up much of the effect, and you’re just as well reaching for a more suitable reverb program
  • The vocals play quite nicely through it, sounding like a high-feedback slapback delay with some sort of weird FM filtering.
  • This type of reverb may not fit so well in every mix you do, and the effect may not always be apparent, but it can bring a bit of spice to an otherwise dull part.

The Controls

Time

Reverb TimeThis is the length of the reverb. Whenever you see a time control on a reverb, it is measured in RT60, or amount of time it takes for the reverb to be 60dB lower than its original level. Note that when you load a preset or IR in ReMatrix Solo, this setting adjusts to the IR’s original intended RT60 time. Be careful when making adjustments to this as it can sometimes make the reverb sound “chopped” or produce undesired artifacts.Reverb Time RT60

Delay

Reverb Pre-Delay This is the Pre-Delay, or amount of time before the reverb signal is produced. For example, if your song is 120bpm and you want an eighth note’s worth of time between the dry snare hit and the wet reverb signal, you would set this value to 250ms. This is useful for when your original signal starts to sound oversaturated by the reverb. Providing a bit of time between the original signal and the reverb signal gives a sense of distance and depth.

Helpful Hint: 1 ms of pre-delay is equal to about 1 foot of distance from the source. 

Reverb Pre-Delay

Stereo

Reverb Stereo Width ControlThis knob controls the stereo width of the reverb. A value of 0% will be “mostly” mono. A value of 100% provides an extremely wide stereo image, and dipping into negative values results in an extremely collapsed reverb sound. Try a variety of settings–this parameter has an incredible ability to create a very realistic and controlled sense of space for your reverb.

EQ Gain

Reverb EQ Gain ControlThis is, quite simply, the amount of gain applied at the EQ Freq setting. This applies only to the reverb return signal itself, so adding a high shelf to the snare reverb does not add the high shelf to the snare, just the snare’s reverb.

EQ Freq

Reverb EQ Frequency ControlIf you would like to apply a band of EQ to your reverb signal, this is the place to do it. This setting will determine the center frequency of your EQ adjustment. This is useful when you want to modify the coloration of the reverb, or to help it fit more neatly into your mix.

EQ Q

Reverb EQ Q ControlAs with any Q setting, this is the width of the EQ band you’re applying to your EQ signal.
Hi-Shelf affects frequencies at and above the EQ Freq setting
LPF (Low-Pass Filter) cuts all frequencies below the EQ Freq setting
— Numbers indicate a Band Pass filter — your standard bell-curve EQ. A smaller number creates a wider bell curve, and a larger number creates a very narrow curve.

Dry/Wet

Reverb Dry Wet MixerThis is the blend of original, unprocessed signal and “wet,” processed reverb signal. A common workflow would be to create a send on the track to which you wish to apply reverb. Set up the send to go to an aux track, and add the ReMatrix ProChannel module to the Aux Track. Set the Dry/Wet slider to 100% wet. Now, your original track is still totally dry, and the aux track is only the reverb signal. To blend, simply adjust the send level from the original track. More send level = more reverb.


Tips & Tricks:

  • Play around with settings and presets to get the most out of your reverb plugins! The sound examples demonstrated one of many different configurations for each reverb type.
  • Be conservative — too much reverb can leave your mix sounding distant and oversaturated.
  • Be judicious — in most cases, it’s not a good idea to apply reverb to every track.
  • Send, not Insert. 9 times out of 10, you’ll have a better experience with separate source and reverb tracks. See the Dry/Wet section for more info.
  • Use “just enough” reverb: Solo your source and reverb tracks, and bring up the send level until the reverb is audible. Then, bring it back down 1 dB or so and move on.
  • Use your EQ. The built-in EQ on ReMatrix is great for adding color or carving out some space, but don’t be afraid to add another EQ to your reverb track to tailor it further to fit your mix.
  • Play with dynamics. Applying Compression, Gating, and Side-Chaining to reverb tracks can result in some really useful and interesting effects.
  • Pan your return. A guitar panned left with its reverb panned right can increase the apparent space the instrument occupies
  • Not all reverbs will work for your track. It’s well worth the time investment to find the one that best suits your production.
  • Don’t write off the harsher sounds. You may notice some IRs sound “better” than others, but the ones that sound “bad” when soloed tend to stand out better in a dense mix.
  • It doesn’t need to be realistic for it to be pleasant. It’s okay to have your vocals in a hall, your snare in a dark room, your toms running through a plate, and your kazoo in a bright room.
  • Automate the send. Reverb doesn’t have to be on all the time. Automate the send to apply reverb only to certain words, licks, or sections to add motion and excitement to your mix.

You can try REmatrix Solo for yourself in SONAR Professional and SONAR Platinum.

Try SONAR Free

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SONAR Platinum vs. SONAR X3 Producer: Importing Audio

SONAR Platinum vs. SONAR X3 Producer Speed Importing Audio

A few weeks back, we released this video demonstrating the drastic speed improvement when inserting 100 blank audio tracks into the current edition of SONAR.

If you saw that video, you’ll recall that SONAR Platinum, in less than one second, accomplished what SONAR X3 took about 13 seconds to complete — a 2,600% improvement!

As we continue to make improvements to SONAR Platinum (and Artist & Professional as well) through Rolling Updates, we thought it might be fun to race SONAR Platinum against SONAR X3 Producer in their ability to import actual audio files.

The video below, complete with drag race audio, a rock n’ roll soundtrack, and a couple of millisecond-accurate stopwatches, places SONAR Platinum and SONAR X3 Producer side-by-side to see who is the real speed demon.

I’ll spoil it a little and tell you that SONAR Platinum is the winner here, but the illustrated difference in speed may truly shock you!

Note: If you liked the soundtrack, be sure to check out the Rock Guitar Anthems loop pack!

Month-end artist recap: Nov2015 World tours, Wahlburgers and more

Jorg Kohring

LA-based producer/mixer/musician (and former Lifehouse guitarist) Jorg Kohring was busy in November remixing the single “On Fire” off his last record. The remix/rerelease just hit over 15.000 views on YouTube in a little over two weeks. Jorg told us, “This remix is doing really well, people love the sound and production which is all done in SONAR Platinum.  YouTube began putting some high profile ads in front of the video, so I think we may be seeing a lot more activity with the video as it gets in front of more people.  It was interesting to remix a song in Platinum that was originally produced and mixed in SONAR X3. The new SONAR has really come a long way and it shows in the mix.” ~Jorg Kohring

 

Yogi Lonich

LA producer/musician Yogi Lonich has been quite busy these days inside and outside of SONAR.  He recently performed with Scott Weiland in Las Vegas at the Sayer’s Club, and is also currently rehearsing for international tour dates with Chinese pop star Jason Zhang in 2016. Yogi is the master of diversity with SONAR; he is currently recording his new record Run Through the Desert due out in 2016, while also composing and producing for shows such as Wahlburgers, Freaks and Geeks, Donny Loves Jenny and Long Island Lock Up to name a few. He also just co-wrote and recorded a song completely in SONAR with LA actress/singer/producer Rita Wilson (Sleepless in Seattle, Runaway Bride, My Big Fat Greek Wedding) with no release date announced yet for that track.

“The Drum Replacer in SONAR Platinum is something I am constantly using.” ~Yogi Lonich

Murder FM

Dallas musician/songwriter/producer/mixer and SONAR user Norman Matthew of MURDER FM has been on tour in November co-headlining the REVOLVER Magazine “South for the Win Tour” w Seasons After. The band’s debut (Major Label affiliated) record “Happily Neverafter” came out late summer, and it’s been nonstop ever since for Norman and the group. The record was tracked and created in SONAR Platinum, and then mixed by Beau Hill before being released on Famous Record Global/Sony Red. Besides Beau’s contributions, plenty of firepower went into the release including track-collaborations with Will Hunt of Evanescence and even an official remix of the single by Tommy Lee of Motley Crue.

The band is home for a few weeks now gearing up for yet another west coast/mid-west run with Hed Pe and Alien Ant Farm kicking off in Seattle on December 3, 2015. For more information on the bands whereabouts visit http://www.murderfmmusic.com/.

“Upgrading from X3 to Platinum changed the way I make music. Platinum is like having a creative assistant.” ~Norman Matthew

R1CKONE

Producer/DJ R1CKONE has spent most of his November on tour over in Europe and the U.K. with the reunion of Crazy Town in support of their new record titled Brimstone Sluggers.  R1CKONE who collaborated on the new record operates his [semi-private] SONAR studio in Hollywood for 3013 Music Group and has been busy developing many artists in LA area for a number of years.  In December he will be back working on new tracks for Shifty and Epic,  but for now he is just enjoying Europe’s seasonal offerings.

“I’m constantly creating and constantly seeing folks with other DAWs. There is no way I could do what I do on any other platform other than SONAR.” ~R1CKONE

Parallel Compression: Now Easier Than Ever

A few years back, we showed you a bit about Parallel Compression in SONAR. Now that we’ve introduced Patch Points in the Jamaica Plain update, you can do these same things with a much more efficient workflow.

Let’s quickly define parallel processing: In parallel processing, a signal is duplicated into two or more signals. Each copy of the signal is processed differently but plays back simultaneously with the original. The copy/copies are then mixed together.

Parallel Compression Diagram_600x222

Parallel Compression, aka “New York Compression,” is most commonly used on drums to add body to the drum mix without flattening the snappy transients.

Check out the video below to see just how easy (and great sounding) this technique can be:

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5 Major Speed Optimizations in Upcoming SONAR Kingston Update

SONAR Logo

As we work to perfect SONAR, we’ve focused not only on useful new features, but also improvements to the core program. This month, we targeted our efforts on streamlining SONAR in major ways that will help hobbyists and power users alike.

For the upcoming SONAR Kingston update, CTO Noel Borthwick ran a few benchmark tests to compare, apples-to-apples, exactly how much better SONAR is performing now versus SONAR X3. In every case, the SONAR Kingston update showed marked improvements over SONAR X3 to perform the most common tasks.

SONAR Kingston Benchmarks
*Tests performed on a Haswell Core i7 5960X with 16 GB RAM running 64-bit Windows 8.1

Want to feel the effects of this progress for yourself? Upgrade or try SONAR free today.

SONAR is officially supported on Windows 7, 8, 8.1, and 10.

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How LA Producer Luigie Gonzalez is Using Patchpoints in the Jamaica Plain Release

In-demand LA Producer Luigie “Lugo” Gonzalez is in the trenches on a daily basis depending on SONAR to deliver radio-ready masters to major labels.  As an advocate of this year’s Rolling Updates, and especially the new Universal Routing Technology [URT] in SONAR, Luigie told us how he is initially using URT:

CW Artist Relations:     What are you currently working on?

Luigie:     Right now I am in the middle of a few projects as always. Universal artist Ah Moon is being released right now and thankfully turning some heads.  It’s actually Burmese which is very interesting.  I am also working tracks with DJ Shift and the new single “Painkiller” is dropping at radio in the next month depending on the label.

CW Artist Relations:     In general, what are your thoughts on SONAR’s updates this year?

Luigie:     Every release has been rock solid.  Honestly though, at first, I was reluctant.  I have to have a stable platform because I am constantly delivering, and one technological mishap could be disastrous.  Cakewalk is onto something with the monthly updates.  Every release has been better and more efficient.  I haven’t had any problems with stability, and I really look forward to the new features every month.  Every release so far has been great, but this month’s Jamaica Plain release was a game-changer for me with the new Patch Points and Aux tracks

CW Artist Relations:     How are you using Patch Points and Aux Tracks?

Luigie:     I’m already using them a lot, and I am already hearing a difference in my mixes from the different ways I can control things.  The possibilities of what I am going to be able to do creatively will be endless really, but right now I am primarily using them for control in a few different ways.  I use VCA’s, and I do a lot of layering in general, so having the ability to route kick layers and synth layers helps me balance signals so that I don’t overload my channels.  It’s basically giving me a lot more control in general.  One specific example using Patch Points is when I use Turnado, Stutter edit or any other special effects.  Now I can use Patch Points to affect only the signals I want without affecting a whole bus; but rather just the tracks I route to the new patch point.

CW Artist Relations:     What else comes to mind for new features that you are using?

Luigie:     I have to say, upsampling is one of my favorite features as well!  Now having it on playback is even better!   Sometimes you hear the difference, and sometimes not… But that’s because not all plugins support up-sampling, and some already do by default.  There are instances where it actually helps a lot and you can certainly hear it especially when I use fancy EQing on the reverb returns.  In some cases, I’ve noticed about a 20% improvement on my mixes.  They tend to have more air, depth and clarity when I take advantage of upsampling. 

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Improving Your Synth Sounds With Real-Time Upsampling

By Craig Anderton

Some plug-ins and virtual instruments sound better when recording at sample rates higher than 44.1/48 kHz because high audio frequencies can interfere with lower clock frequencies, which causes foldover distortion. This adds a “wooliness” at lower frequencies, and can also compromise high-frequency response. Plug-ins that include internal oversampling do not have this problem, but not all plug-ins—particularly older ones—use oversampling.

The Foxboro update introduced Upsample on Render, which provides the benefits of using higher sample rate processing even in 44.1 kHz or 48 kHz projects by internally 2X up-sampling plug-ins of your choice, rendering them as audio, then down-sampling the rendered audio back down to the original sample rate. While it may seem counter-intuitive that the audio quality from rendering at 96 kHz is preserved at lower sample rates, the lower sample rates have no problem reproducing signals in the audio range, and by rendering at 96 kHz, the problematic frequencies no longer exist.

The Jamaica Plain update now offers Upsample on Playback, so you can preview and compare the difference in real time. To enable either Upsampling on Render or Upsampling on Playback on a per-plug-in basis, click the FX button to the left of the instrument name in the virtual instrument interface.

SONAR Upsample On Playback Option

To turn Upsampling on or off globally for plug-ins that have Upsampling enabled, use the 2X button in the Control Bar’s Mix module.

SONAR Plug-in Upsampling