Mixing Music For Lightning Returns: Final Fantasy XIII

Falk Au Yeong has been making waves in the Video Game industry with many of his recent projects. One of the most notable includes the new Lightning Returns: Final Fantasy XIII. We were able arrange an in depth interview about him, his work, and his favourite DAW – SONAR X3 Producer.

When did you first get into SONAR, and what version are you currently using?

I’ve been a Cakewalk user all the way since Cakewalk Pro Audio and Home Studio, mostly working with MIDI. The first version of SONAR I jumped into was SONAR 3 Producer, and I’m currently using X3 thanks to the extremely reasonably upgrade paths and goodies that come with each update. For example, I’m really digging integrated Melodyne right now and I’m not ashamed to say it!

What is the Video Game Orchestra? How did you become associated with them?

The Video Game Orchestra is a group that plays arrangements of Video Game Music, created by Shota Nakama in 2008. They’ve grown from humble beginnings to playing shows in all kinds of formats each year, from rock band, to acoustic, to full-blown “Rockestral” performances which consist of rock band, orchestra and choir. Recently VGO has also started to get involved in recording gigs and self-produced albums under Shota’s curation.

I got involved earlier this year when Shota e-mailed me asking if I’d be up to do a series of small gigs for ‘a very important client’. Little did I know that I’d be working with one of the biggest independent game music production companies in Japan in real-time, via Skype and various audio streaming solutions. But that’s how we started! Crazy post-midnight sessions recording all manner of instruments, from drums to accordion to alto trombone to string quartet.  Continue reading “Mixing Music For Lightning Returns: Final Fantasy XIII”

[Closed] Enter to win SONAR X3 Producer with Gobbler inegration

NOTE: This contest is closed and the winners have been notified.  Congrats to Brendon Foley, Darren Terry, Sanawman, and Jimmy Taylor!

Want to win a copy of SONAR X3 Producer ($500 value)? Take 2 minutes to enter our Instagram contest: http://instagram.com/p/hyduV8zEq1/

Hurry, this contest ends Wednesday, Dec. 18th 2013!

Instagram
Here’s how to enter:
1) Go to Instagram and follow both @CakewalkINC and @GobblerHQ
2) “Regram” the contest photo (just take a screenshot of it & re-post it to your feed)
3) Add “#GOBBLERSONAR” somewhere in your caption
4) You’re done! Just wait until Fri Dec 20th, when we’ll announce the 4 winners!

*Official rules*

With SONAR X3, you can use the newly integrated Gobbler module for peace-of-mind w/ auto-backups to the cloud & collaborate by sending/receiving whole sessions, all direct from the DAW!

Get free Gobbler backup & storage.

Free Quick Kit Project Templates for SONAR X3 users

Quick Kit Project Templates

In celebration of Drum Month, Cakewalk has put together the first ever collection of Session Drummer 3 Quick Kits. These pre-mixed project templates load right from quick start menu in all three versions of SONAR X3 without any assembly required. Open a quick kit, drop in your sequence, and you’re ready to rock with great sounding drums. Happy drumming!

Quick Kit Highlights:

  • Free download for all SONAR X3, Studio, & Producer customers (thru Dec. 31st).
  • 65 pre-mixed Project Templates featuring Session Drummer 3.
  • 3, 6, & 12 channel templates in 13 genres.
  • Includes simple install instructions to add them to your Quick Start menu in SONAR X3.

How to Download SONAR X3: You can now Download SONAR X3 on the Cakewalk Store for just $105. SONAR X3 Upgrades start at just $49.

How to Download Quick Kits Project Templates: If you already purchased SONAR X3, you can download the free Quick Kits from your My Account page on the Cakewalk Store.  If you have not yet created an account, you will need to use the same email address as your SONAR X3 registration. Then proceed to the My Account section and under “Free Offers” you will see the Free Quick Kit Project Templates.

A Holiday Miracle: 24 Hours To Write, Record, Produce, Mix A Commercial Track in SONAR X3

“Audio Production Jobs” come in all shapes and sizes these days;-)  Yes, the music industry in general has shrunken to an all-time low in terms of major label budget projects, but the flip side is that there are many nooks and crannies out there to stay creative while making money.  I think the key these days is getting into as many industry circles as possible, and then over-delivering.  If you’re handed a job for writing, mixing, producing or even recording, and you knock it out of the park the first time with low-no hassles to the client, you will certainly come to mind on the next round.  I would also be willing to bet that your name will be referred to other folks outside of that job’s “circle.”  You just never know to where things are going to lead.

Stemming from this theory, I have been fortunate enough to work on some pretty diverse projects ranging from title tracks for Pokémon DVD’s to Major Label artists and just about everything in between in one form or another.  For the work I do now, the one thing that gives me an edge using SONAR X3 Producer over other DAWs is the quickness of the workflow; which contributes to music creation diversity.  Sounds deep right? …well it kind of is.  Here’s a real-world example with italicized words in red representing why SONAR X3 features are crucial to me when facing tough audio jobs.

Just a few weeks ago I was contacted by NYC singer-songwriter Jodi Good’s music attorney Steven Beer on a Friday night to discuss an opportunity for a “Holiday Song” to be placed with a major publication [for Monday].  Now usually, “Holiday Songs” are recorded around August or September and we were already at the end of November, so I knew this was going to be a tough one to accomplish especially since the song had to be written, recorded and mixed fast.  The other strike against me was that this one was a bit out of my rock, and pop-rock comfort zones, but I knew the challenge would be a good experience on many different levels, so I decided to fire up the eggnog and go for it.  Plus I had the comfort of knowing that Jodi is a great songwriter especially in the lyric department, so it was “weekend on.”

Literally that night Jodi was sending me vocal-only words and melodies as text messages on my Samsung S4.  She doesn’t play an instrument and we didn’t have the benefit of time, so we had to start writing via virtual and digital means.  I instantly forwarded them via email to my HP Z400 main rig where I drag-and-dropped them into a session for reference where they automatically created audio tracks.  The next move was simply pulling them down to a midi track where Melodyne’s ARA technology kicked in instantly giving me the notes in Midi.  This helped me to figure out the best chord structures for the verses and pre-chorus and also allowed me to see where I could go writing the chorus melody.  After about a half hour on my trusty acoustic, I had the bones to send back to Jodi via text.

[I’m going out on a limb here for your laughing pleasure 😉 Here’s the actual writing file on my phone which is what I texted back to Jodi when we were writing the melody – so you can hear how the song started, and where it ended.] Continue reading “A Holiday Miracle: 24 Hours To Write, Record, Produce, Mix A Commercial Track in SONAR X3”

Knowing Your Effects in Addictive Drums Part 2 (SONAR X3 Producer)

Quick Review

In the first part of this article we went through some of the primary effects every user should be aware of inside of Addictive Drums. To review, these effects were the Sampler, Pitch, Volume, and Snare sections of the EDIT section. Read Knowing Your Effects in Addictive Drums Part 1.

As I’ve stated in Part 1, Addictive Drums is a power-house when it comes to the amount of mixing options that are available within it’s mixing engine. Don’t let the small interface deceive you.

What is Compression?

Compression is a tool that has two main uses – controlling levels, and dynamically shaping the volume of a signal over time. Within Addictive Drums there is a compression section that outlines four basic parameters for compression: Threshold, Attack, Release, and Ratio.

Threshold

This parameter is the first part of the compressor that the signal hits Continue reading “Knowing Your Effects in Addictive Drums Part 2 (SONAR X3 Producer)”

First Time DAW Users: 5 Things You Need To Know

As seen in the December ’13 issue of Regional Musician

Purchasing your first recording program is an exciting new chapter in your musical career. Now you can record your band practices and start making demos of all your songs in the comfort of your home. However, sometimes during the initial setup of your DAW, you will run into a few issues that could potentially be frustrating. Fear not, by following the right steps and optimizing your studio set-up, you will be well on your way to recording your music.

This article is meant to offer guidance on some terms and subjects that could be a bit foggy when starting out. Following these tips will help make your transition to a DAW much better and help you focus on what’s most important – making music.

1. First Things First

a. Terms you should know

Make sure you are using the correct driver mode for your audio interface or sound card. Some of these words may seem foreign to you if you are just starting out, so:

Driver Mode – When referring to digital audio we use the term “driver mode” to talk about a setting within your DAW that allows recording hardware to communicate with your computer. Continue reading “First Time DAW Users: 5 Things You Need To Know”

Melodyne's DNA: Subtract or Isolate Instruments From an Audio File

Melodyne Editor’s Direct Note Access (DNA) technology allows you to analyze polyphonic audio data and produce a visual representation of it. With this technology you can essentially drop in any polyphonic audio, even full fledged productions. This kind of technology could be used to remove vocals from a track, isolate instrumentation from mixes, or analyze the arrangement across a staff. Regardless of it’s use, the amount of time you could spend geeking out over your favorite top 40 hits is infinite. Here I will briefly show you how to isolate or subject parts of instruments from a mix.

To do this,

  • In SONAR, right-click on your audio file and go to Region FX > Melodyne > Create Region FX.
  • Make sure that you have Polyphonic Mode enabled.
  • Let Melodyne analyze the audio file.

Once analyzed, Melodyne wil Continue reading “Melodyne's DNA: Subtract or Isolate Instruments From an Audio File”

Make Your Voice Sound Like Daft Punk with Melodyne Editor and SONAR X3 Producer

Certain effects have defined generations of music. The decade of the 80’s for example was a major era for reverb. In today’s pop music, the use of pitch correction software seems to be an effect that many artists and producers are utilizing creatively. Daft Punk has been using this effect for a number of years now, making them one of the first to bring this vocal style to the level of popularity it is today.

SONAR X3 & Melodyne

To create a Daft Punk inspired vocal effect Continue reading “Make Your Voice Sound Like Daft Punk with Melodyne Editor and SONAR X3 Producer”

SONAR X3 Quicktip – Hum a Melody and Convert it to MIDI with ARA

As a musician, inspiration can hit you on the train, during dinner, or even while you’re driving somewhere. Many musicians that I’ve worked with carry some sort of recorder around with them. I know sound designers who always have a device ready for taking samples, and guitarists that hum melodies to themselves when they feel they’ve come up with something original that they want to remember.

Given that we live in a very digitized world, it’s easy to hum and capture a melody, and then email it to yourself or import it later for inspection. SONAR X3’s ARA integration is a great tool for taking melodies and easily converting them to MIDI. Here’s a melody that I recorded off the top of my head by simply humming it to myself:

Continue reading “SONAR X3 Quicktip – Hum a Melody and Convert it to MIDI with ARA”

10 Reasons You Will Love The SONAR X Series

The SONAR X series was introduced to the world back in 2010. Since that time, we’ve continued to refine and improve SONAR. Customers upgrading from SONAR 8.5 and earlier are in for an amazing experience. Below we’ve put together the top ten reasons you will love the SONAR X series.

1. ProChannel

The ProChannel redefines the way you work with the Console View. Each audio track, instrument track, and bus comes with a complete modular strip of analog effects. Even the inspector allows the users to preview a selected track’s ProChannel strip right from the Track View. With the click of a button users can expand this analog mixing console and fully customize it by dragging around the modules, or loading up a ProChannel presets. Load up the Compressors, Tube Saturation, Reverb, Console Emulators, Tap Emulators, and the new QuadCurve EQ Zoom with Analyzer by simply right-clicking.

SONAR’s ProChannel lends itself to an immensely visual experience Continue reading “10 Reasons You Will Love The SONAR X Series”