Meet the Bakers: Joey A

How did you get started with music?
When I was about 10 years old, my dad bought this acoustic guitar for himself for $20 or so. I thought it was so cool that my dad knew how to play AC/DC and Kiss songs (correctly or not made no real difference to me at the time), so I asked him to show me everything he knew. I picked up the basic chords pretty quickly and started sneaking into his room while he was at work to play the guitar unsupervised. One day he came home earlier than usual and heard me in my room playing the guitar. He was too shocked at how quickly I surpassed his skill level to scold me, and he said I could keep the guitar. Around the same time, two of my cousins were getting into guitar and I HAD to get as good as they were, so I put in as many hours of practice as I could.

Fast-forward about two years, I was starting to get into electric guitar more and more, and for Christmas I got this multi-fx pedal, and I was quickly obsessed with tone and all the neat things you could alter about a guitar’s sound. This naturally evolved into a passion for the field of audio engineering, and I decided that’s what I wanted to study after high school.

I managed to hone my musicianship enough to get accepted to Berklee College of Music right out of high school, and I took on a Music Business major, a Music Production and Engineering major, and an Acoustics & Electronics minor. During summers I interned for various music-related companies, not the least of which was the world-famous Blackbird Studio in Nashville, TN. It was throughout these college years and internships that I learned a lot about myself, particularly that I knew I wanted to work in the music industry to some degree, but I wanted audio engineering to remain entirely fun for me; I wanted to keep it around as a serious hobby but not make it my full-time profession. Continue reading “Meet the Bakers: Joey A”

Artist Spotlight: Justin Lassen

Sometimes A Road Sings In the Mind of the Darkly Inclined
Composer, producer, remixer & musician Justin Lassen

By Randy Alberts

“For me it all started with Cakewalk, a keyboard, and a lot of free time,” laughs the globetrotting Justin Lassen, a one-of-a-kind visionary 27-year-old film, game and music soundtrack composer based in Southern California.

A designer, multi-instrumentalist and self-described “heavy Sonar guy,” to boot, Lassen is also one of the most creative composers, remixers and producers in the film, game and music industries today. He’s a talented film soundtrack remixer who recently reworked the score of Clive Barker’s Midnight Meat Train, a dark film take on the producer’s 1984 short story of a photographer tracking a serial killer, into a full length companion album to the movie. Lassen has also produced music remixes for Nine Inch Nails, Madonna, Garbage, Linkin Park, Lenny Kravitz and Blue Man Group and he’s consulted on numerous game and technology projects for companies like Interplay, Novus Delta, Intel and, of course, Cakewalk.

Interviewed by Playboy, Mix, EQ, GearWire, PC Gamer and other arts and trade mags and sites, Lassen’s a darling of the computer-generated graphics art world, as well. A rare musical subject for numerous CGI trade magazines such as Post, It’s Art, The Escapist and CG Society Magazine, he literally can translate the inspiring, hauntingly beautiful visual art he sees into his own musical performances, arrangements and remixes. It’s a phenomenon of the senses called ‘synaesthesia’ he’s personally well acquainted with: Seeing sound, hearing scents, touching words, smelling colors. If the set and setting are just right, what Justin views through his irises can literally become real-time music from his fingertips.

“I’m a visual artist, designer and programmer,” he adds, “who just finds music much more fulfilling.”

Smells Like A Symphony, Tastes Like Sonar 7

Lassen, who happened to be Cakewalk’s Featured Artist of The Week for August 25, 2008, released his own CD, And Now We See But Through A Glass Darkly, in 2003 to acclaim from leading international CG artists, film, game and music professionals. This disc of his own uniquely composed and produced dark chamber symphonic suites has already reached 5.5 million copies in circulation. His debut CG release in 2006 of Synaesthesia then melded Justin’s two worlds of “beautiful dark symphonic” music and CG artwork again to critical peer praise, and earlier this year while in Europe he wrapped up the final release: Synaesthesia Encore, a new collection of pieces that musically addresses Justin’s own personal experiences with the phenomenon.

“Synaesthesia is something that has taken quite a hold of me over pretty much my entire musical career and life,” explains Lassen. “I have had some of my best compositional and performance moments in these types of situations, where I can actually feel an image playing the song right before my ears, completely and naturally. When I see visual work like this that really inspires me in this way, my fingers begin to play music very magically.“

Remarkable. Much to his liking, Justin’s successful role in creating the remixed soundtrack CD for Barker’s wide-released Midnight Meat Train is now attracting interest from other film, music and game audio producers, as well. An always-on, busy musician, remixer and symphonic arranger who travels for his music extensively and just returned from an exhaustive trip across the EU and back to his home studio in California, nothing would please the affable Lassen more than to score more symphonies and movie soundtracks for a living.

“I use Sonar 7’s notation features to clean up my arrangement ideas for orchestra, choir or other performers I might bring into a given session,” says Lassen about his go-to laptop DAW.

“I recall this one time in Paris when I was asked by Intel to do the soundtrack for a new high-tech game for a new platform. There was a pretty tight schedule of just three weeks, and I didn’t have a lot of gear to experiment with. So, I just used FL Studio on a laptop to jot down some ideas that later I would evolve and finish up back in L.A. and Phoenix. I then took those sketches and beats and brought them into Sonar and added many of the orchestral and electronic elements, as well as tracking all the guitars and vocals and doing the final mixing and mastering. I then cleaned it all up and converted the files over to OGG format, for the Unreal Engine 3 the game uses, all quite easily and well before my deadline.”

Continue reading “Artist Spotlight: Justin Lassen”

On the Road with Cakewalk

Earlier this fall, Cakewalk’s Director of Public Relations Steve Thomas and Cakewalk’s Products Evangelist Brandon Ryan took SONAR V-Studio 700 and SONAR 8 on tour – debuting the new products to producers, engineers, recording artists, and recording studios abroad.

Brandon Ryan, Paul White of Sound On Sound Magazine, and Steve Thomas

The pair began impressing industry colleagues in Southern California only to end their tour a few weeks later in Europe- wowing ‘them’ yet again. Photos from the trip can be seen on Cakewalk’s Flickr PhotoStream. Just click on our Flickr widget in the sidebar or visit Flickr.com.

Cakewalk's Music Production 08' Tour

Cakewalk is coming to a city near you, starting Tuesday October 14, 2008! Join us to explore the latest in digital audio workstation technology- with SONAR 8 (and complimentary products) plus a sneak preview of the new SONAR V-Studio 700 Production System.

Cakewalk’s Product Specialists will be on hand to demo many of the new features in SONAR 8 including:

Newly-added instruments– including Beatscape, Dimension Pro, and TruePianos Amber VSTi

New features– such as Loop Explorer 2.0, higher track counts with lower latency, single instrument tracks, Anytime Recording, and more

New plug-ins– including the TS-64 transient shaper, TL-64 Tube Leveler, Channel Tools, and more

New creative content– Maximize your creative potential with SONAR’s massive collection of loops, samples, and presets

Also, get a first glimpse of the new SONAR V-Studio 700, the groundbreaking new hardware/software solution from Cakewalk by Roland. Visit www.sonarvstudio.com to watch exclusive videos and get in-depth product information.

These events are FREE and open to EVERYONE, from new users to long-time Cakewalk customers.

For a complete listing of Tour locations and information, check out the Music Production 08′ Tour Page!

For dates, times, and locations of all Cakewalk Events please visit the Cakewalk Events Page Or call 888-CAKEWALK and choose Option #2 to speak with a customer service representative.

Getting Technical: Optimizing SONAR 8 for Vista

With the help of Cakewalk’s Engineering Department, Create Digital Music’s Peter Kirn delves inside the mechanics of SONAR 8. Visit Create Digital Music to learn how SONAR 8 will hold its own in Windows Vista.

Cakewalk’s Noel Borthwick explains, “SONAR 8 introduces several, crucial enhancements for communications with audio devices in Windows Vista, including support for WASAPI (a new audio standard in Windows Vista and future OS), MMCSS task profile support, and WaveRT streaming.”

To view the complete list of enhancements made to the latest version of SONAR, take a look at the posting below.

SONAR 8: The Fine Print

Cakewalk’s CTO Noel Borthwick sheds some light on the features “under the hood” in SONAR 8.

*Note that this list is not a substitute for the official feature list & other features already documented in the SONAR 8 manual. Rather it is a list culled from Cakewalk’s Engineering Department*

Enjoy!

Performance optimizations:

Although every version of SONAR we shipped in the past had some degree of optimization work, SONAR 8 is the first version of SONAR to which we applied the same engineering process to performance optimizations as we do with other more user visible features. i.e. we established goals, built a specification for the optimizations, split up the work into milestones and tracked the progress of these tasks just as we do for other features. To make testing more deterministic, we devised various internal profiling tools in order to track and measure changes in performance across a variety of hardware platforms on XP as well as Vista.

Systems tested included brand new cutting edge platforms from Intel and AMD as well as earlier generation machines.

We split up this work into the following classes of performance enhancements for SONAR 8:

1. CPU and kernel level optimizations – use less of your CPU to do the same amount of work

2. User Interface optimizations – faster drawing, scrolling, zooming

3. Driver level optimizations – more efficient access to drivers, minimizing driver state transitions

4. Vista OS specific optimizations – Better use of MMCSS thread priorities, support for custom MMCSS task profiles, new WASAPI support

5. Audio engine optimizations – optimize “hotspots” in our bussing, streaming and mixing code

As a result of all these changes, SONAR 8 has the following benefits:

– greatly minimized kernel usage. This helps provide more “kernel bandwidth” to drivers who need it the most. More kernel bandwidth translates into less potential for audio glitches.

– Lower CPU usage – translates to better performance at low latency

– More efficient use of audio drivers – esp with ASIO drivers

– Better performance on Windows Vista esp X64. Many of the complaints of Vista performance as compared to XP have been solved with SONAR 8. X64 low latency performance should now be on par with X86.

– Faster application launch

– Less flicker in GUI. Track view splitters no longer flicker when resizing.

– More responsive zoom and scroll with large projects. Zooming with wave files now uses 1/2 the RAM with 24-bit or less stereo or mono files used.

– Better meter performance.

– Improved thread scheduling by insuring threads are properly distributed on processors.

This link shows the overall benefits of SONAR 8 as compared to SONAR 7: http://www.cakewalk.com/Products/SONAR/English/benchmark.asp

Continue reading “SONAR 8: The Fine Print”

Cakewalk Presents: SONAR 8 and SONAR Home Studio 7

Product Manager Alex Westner reveals all about SONAR 8! Learn about all the new features and control assistance added to make this digital audio workstation the hottest on the market.

Product Manager Samara Krugman reveals ALL about the newest product in the SONAR Home Studio line. Learn about the new features and the improved user-friendly interface found in SONAR Home Studio 7.

Studio Spotlight: Sun Studio

SONAR at Sun Studio: The Birthplace of Rock ‘n’ Roll
Chief Engineer James Lott and Assistant Engineer Matt Ross-Spang

By Randy Alberts

“Our clients love what we do for them here with SONAR,” says James Lott, chief engineer for over 20 years at the legendary Sun Studio in Memphis, Tennessee. “It sounds great and we’ve been using it for a long, long time. But most of all they trust us and how we’re using SONAR to record them. When we tell a band ‘OK, you can move on to the next song now,’ they trust us completely.”

Spoken on behalf of Sun Studio—the birthplace of rock ‘n’ roll and the country’s only National Historic Landmark with a digital audio workstation in the tour—Lott’s professional trust in Cakewalk’s SONAR shouts volumes.

“Like a good horse,” he adds with a laugh, “when something in a studio runs as fast as SONAR and does everything you tell it to, then you’re gonna ride that horse a long, long way.”

Tracking History Then & Now

The sheer history of music behind Sun Studio, since Sam Phillips first built it in 1950, deserves far more space than this story allows- to give it proper justice.

Those who visit Memphis, especially musicians and engineers, would not want to miss taking one of the studio’s daily tours to learn more about the studio’s historic past.

Elvis recorded his first two songs at Sun Studio in 1953 for $3.25, when it was still called Memphis Recording Service. Before Elvis, there was Jackie Brenston & His Delta Cats who recorded the world’s first rock ‘n’ roll single, Rocket 88, at Sun, originally composed by Ike Turner.

James Lott, Cowboy Jack Clement, and Matt Ross Spang. Clement worked at Sun as an engineer. Known for works with Johny Cash, Jerry Lee Lewis, and many other Nashville greats.

With all the history within the studio’s walls—the same cozy 25×20 live room, tight vocal booth, tiny control room, and tiled front office where the original studio manager, Marion Keisker, sat in for the absent Phillips’ to record Elvis’ first songs—Sun is one of the top, most vibrant studios in the world today.

Recently, Lott used SONAR to track, edit, and mix projects for Liz Phair, Matchbox Twenty, Maroon 5 and Bowling for Soup. Tom Petty, a tape devotee, also recorded some new tunes at Sun with the studio’s prized MCI 24-track machine. Another recent SONAR session at Sun involved Amy LaVere, an Americana music composer and vocalist who expertly plays an upright acoustic bass far taller than she. Billy Bob Thornton’s band too, was due in for another Sun session shortly after our interview with Lott.

“The vibe of this place, this sort of ‘welcome homey’ kind of feel, is really what brings people back here all the time,” says Lott.

“Billy Bob is a longtime friend of Sun, in here for the fourth or fifth time now, and it’s his birthday, too. He told us that he wanted to come celebrate and to make some music up in here. It’s very old school here: not much has changed from the old days. There’s the same floor tiles, control room, front office, and even old lamps from the ’50s hanging from the ceiling. Even Marion’s front desk is still here, the same one she was sitting at when Elvis first walked in the door. Besides our staff and the gear we use, it’s the original vintage vibe of this place that keeps ‘em comin’ back.”

Continue reading “Studio Spotlight: Sun Studio”