Introducing the new video series from Cakewalk, where you’ll find feature reviews, artist interviews, audio lessons, and lots and lots of musical “nerding out.” The first episode is available on YouTube now.
You could call Javier Colon timeless. After winning the inaugural season of NBC’s The Voice, he has battled even harder than he did during the show’s “Battle Round.” Last year his perseverance and life-long dedication to creating music on his own terms brought him to yet another chapter in his career with a new recording contract with Concord Music Group. Concord Music Group is home to many enduring artists such as Ray Charles, James Taylor and The Kenny Wayne Shepherd Band to name a few, but it’s also one of the most respected and ageless labels of our time.
When the ink was dry, Javier who is a longtime SONAR user dug deeper than he ever had before, and started writing songs for the new record. “A lot of the songs on this new record started right in my home studio on SONAR Platinum,” Javier recently told us in conversation. “The thing I like about SONAR for writing is that it’s really quick for getting ideas down. It’s like a creative partner. Of course it’s great for mixing and creating masters too, but for me since I was fortunate enough on this record to be working with top-notch mixing engineers, the single most important thing was getting the songs right. The features in Platinum are great for songwriting. Even just the loops in Addictive Drums 2 are a great starting place to generate ideas—there’s just no shortage of inspiration in the program.”
Javier’s new record titled “Gravity” comes out April 15, and he recently shot a new video in LA (also including scenes from Europe) directed by Gregory Poppen. The record itself is actually 15 songs, a bit of a different approach from pop music’s recent pattern of releasing fewer tracks per album. On this record Javier really wanted to get more music out there for his fans who have stayed with him all this time throughout every phase of his career.
“Is it World Music?” “Is it Spanish Music?” “Is this Jazz?” “Is this in the Acoustic Genre?” Fortunately for guitar virtuoso and now-Pro D.I.Y’er Eric Hansen, the simple answer to these questions he faces regularly about his music is, “YES.” Eric is another longtime SONAR user who depends on SONAR daily for his livelihood. He is based out of Southern Florida which might just be where his Spanish and Latin influences come from, where at a young age he had a unique fondness for Flamenco infused Pop music.
Eric began studying the guitar at age 14 and was performing professionally with local rock groups by the age 16. He then attended Florida Atlantic University where he studied Classical and Jazz guitar and was the first actual guitarist to complete the Honors Performance Program at F.A.U. He went on to graduate with academic honors while simultaneously studying Flamenco and Latin American music with musicians from Spain and Peru.
In his professional career, Eric is no stranger to the Billboard Charts with 6 records under his belt all crafted in different versions of SONAR spanning over 15 years. Eric is in the final stages of another record, but this one is being tracked, mixed and recorded all in SONAR Platinum. After Eric getting Cakewalk an exclusive preview to 3 of the new songs on the record, we were interested in finding out more about how all these great tracks are coming together in Platinum [DEMO PREVIEW]:
Continue reading “Artist Spotlight: Eric Hansen—How He Gets Big Pro Soundinig Results at Home”
I love it when something comes across my desk that MAKES me want to dig deeper—find out more. Recently I have been spending more time reading our Cakewalk forum and I am amazed at how passionate and talented our user base is. I find myself going through posts, clicking links, poking around and being genuinely entertained and inspired. One recent post really got my attention and after inquiring directly to the user, I found myself turning into a CSI investigator (Cakewalk-SONAR Investigator) looking for clues to make some sense out of what I had just stumbled upon…
Opening the case:
Cakewalk User: bentleyousley – [My Inside Voice]: “…sounds a little suspicious to me—sounds like a Rock Star I should know.”
Case: Once and Future Cities: A Fractal Journey – [My Inside Voice]: “…I think I remember the word ‘fractal’ from some distant math class or something.”
Location: Kansas City – [My Inside Voice]: “best BBQ I’ve ever had in that city, but a SONAR user in Kansas City with a studio that looks like a rocket fuselage? Okaaaayyy???…”
Evidence: PBS, Kansas City Star, Kansas City Planetarium – [My Inside Voice]: “…PBS? A Planetarium? A home-brew large format projector and software? Fractal equations translated into visuals? A brilliant film all edited and scored meticulously in SONAR Platinum by one person made for planetariums? I’m IN…” Continue reading “How SONAR user Bentley Ousley Executes a Crazy Idea”
The art of “making music” in this digital age… When you really think about it, how incredible is it that as music-creators we can take something from our minds, and sculpt it into something tangible? No matter how novice or professional you are, no matter what others think or say about the music YOU create, there’s no denying that we are living in an incredible time of opportunity for crafting music.
A while back I was introduced to a gentleman and composer working in SONAR out of Northern California by the name of Jerry Gerber. I knew he was a great composer from his accomplished list of credentials, but what I wasn’t prepared for was being absolutely fascinated by the sonic depth of “his sound,” the detail and integrity of his tracks, and moreover—how he accomplishes all of the above mentioned. When you listen to his work, and then hear his theoretic viewpoint of how to correctly compose and produce music, you quickly realize that this guy has tapped into something a bit deeper than most musicians.
What really made an impression on me was that without ever using the Piano Roll View (PRV), Jerry Gerber has composed and produced for some very highly-profiled films, television shows, computer games, concerts, dance and interactive media, and also back in the day wrote all of the original music for the remake of the popular children’s television show, The Adventures of Gumby. His approach to all this is through an expert level of “MIDI Sequencing” which he explains in the newest edition of the SONAR Newburyport eZine.
I was intrigued and beyond impressed by his words in the eZine, so I decided to [self-indulgently] dig a bit deeper by reaching out to Jerry to get some insight on his methods of madness with his new record. His words of musical wisdom make a lot of sense for anyone creating music in any genre, and I highly recommend the read; and then applying what you learn by analyzing and enjoying his new full-length composition.
[Cakewalk]: You talked a lot about the “programming” aspect of the new record, but what was the “writing” process like for you? Continue reading “How Jerry Gerber Creates Incredible Compositions Without Ever Using the PRV”
By Jimmy Landry
Last summer, Peppina—a young female artist from Finland— plunged herself into the NYC music scene for two months. With the help of renowned NYC entertainment attorney Steven Beer who discovered her, she managed to head back to Finland with a major-label sounding EP. The project was recorded in different ways, in different locations all over the city—and with budgets being slashed, these days it’s pretty much hand-to-hand combat when making a low budget recording where anything goes. But the upshot is yes, you can record a commercial-sounding record on a budget—so here are some of the techniques we employed to accomplish that goal. SONAR Platinum was instrumental in saving time on this EP. Between the Drum Replacer, VocalSync, onboard Melodyne, Speed Comping and general speed enhancements, I got to the finish line a lot faster than previous records. I highly recommend anyone who’s on SONAR XX to take a close look at what the program has brought to the table in the last year.
This all started when Steven Beer called about an artist he’d heard sing at a film festival, and invited me for a meeting at his office. Interestingly, there were two other producer/writers there as well—a bit unorthodox, but pretty much anything goes these days, so nothing really surprises me anymore. We discussed the artist’s interests, influences, and other variables, and then listened to some of my reel as well as music from the other producers. It turned out the lawyer’s master plan was to bring the three of us together to co-write, record, and mix a five-song EP before she went back to Finland in 45 days.
Peppina already had some momentum in Finland from a loop she wrote and uploaded to a site called HITRECORD (owned by actor and director Joseph Gordon-Levitt). Her upload was so popular that Gordon-Levitt flew her to California to perform the piece at the Orpheum in LA during one of the show’s TV episodes. This all sounded good to me, so I signed on to a production team that would share in the production duties and heavy lifting. As to budgets…well, there was enough there for us to take it on as a challenge.
Continue reading “Anatomy of a Project: A Nontraditional Approach to a Commercial Recording”
With so many different reverb options available, it can sometimes be hard to know where to begin. This series will focus on helping you make your reverb decisions more efficiently by identifying the function of every component, one at a time.
Sounds | Controls | Tips & Tricks
In convolution reverb, microphones capture the sound of an environment’s response to a full spectrum of frequencies, known as an Impulse Response (IR). Then, the resulting .wav file is introduced back into a convolution plugin – in this case ReMatrix Solo. The plugin plays the incoming audio, say your drum track, “through” the IR. This type of reverb is great for adding realistic ambience to dry sounding tracks.
Depending on the shape and material of the walls, ceiling, floor, and furniture in the sampled environment, different frequencies may be absorbed or reflected faster or slower than others. This is what gives any reverb its own characteristic sound. For example, a concert hall with hard, dense walls and plastic seats will have a much longer decay in high-frequency content than a living room with relatively soft wooden walls and a cushioned couch.
ReMatrix Solo recognizes 5 different categories of IRs: Hall, Room, Plate, Early, and Special. Let’s take a look at the characteristics of each of these.
The first thing you’re likely to notice about Hall reverbs is that they’re usually longer than other types–about 2 seconds or more. This is because halls are rather large spaces with lots of room for sound to bounce around. Like great prose or a fine wine, reverb has a beginning, middle, and end. For reverb, we’ll refer to these as “Early Reflections,” “Body,” and “Decay (or Tail).” Common Hall reverb characteristics include an audible array of early reflections (more on this later), a dense, sustained body, and a smooth, often dark decay.
Here are some sonic examples of applications of Hall Reverb:
Room reverb times are much shorter than halls, due mostly to their smaller size. These will normally range between about a half-a-second to a few seconds. Rooms are often a bit “darker” sounding than most halls, since the size and materials are prone to more high-frequency absorption. However, any variations in size and material are going to have a large impact on the resulting reverberations, so you can expect much variation from one Room sound to the next. One may have almost no early reflections, a smooth body and quick decay, while another might have a booming attack, and thick body that slowly fades away.
Here are the same tracks as above, but with some Room reverb applied:
A plate reverb is a mechanical device that vibrates in response to an audio signal being passed through it. It has transducers that send and receive the signal, and a damping pad to adjust the length of the reverb. These reverbs are often a half-second to a few seconds in length, and have almost no early reflections, but a substantial body and gentle decay. Because of this, it’s not uncommon to see large amounts of predelay added to this reverb type.
Once again, the same tracks as above, but with Plate reverb applied:
This one is sort of unique to ReMatrix. Nearly every type of reverb has early reflections, but this particular category isolates them as their own entity. Early reflections, as shown in the diagram below, are the sounds that you hear most immediately after the direct signal, usually within the first 60-80ms. For that reason, they have an almost imperceptible body and decay. Don’t let the short time fool you, though; these reverbs can introduce very unique and desirable sonic characters to any sound.
Here are some examples of early reflections applied to our drum, guitar, and vocal tracks:
Short and sweet, Early Reflections are fantastic for bringing a sound to the forefront while still maintaining a sense of depth and “live-ness.”
This is where all the outliers are found. These IRs include reverse reverbs, modulated sounds, and more. The modulated sounds are typically .wav files that have been modified in some way with another effect like an automated filter, a delay, some kind of pan effect, or just about anything else. Since there are no real rules to this IR type, there’s not much explaining to do here, so let’s jump right into some examples.
This is the length of the reverb. Whenever you see a time control on a reverb, it is measured in RT60, or amount of time it takes for the reverb to be 60dB lower than its original level. Note that when you load a preset or IR in ReMatrix Solo, this setting adjusts to the IR’s original intended RT60 time. Be careful when making adjustments to this as it can sometimes make the reverb sound “chopped” or produce undesired artifacts.
This is the Pre-Delay, or amount of time before the reverb signal is produced. For example, if your song is 120bpm and you want an eighth note’s worth of time between the dry snare hit and the wet reverb signal, you would set this value to 250ms. This is useful for when your original signal starts to sound oversaturated by the reverb. Providing a bit of time between the original signal and the reverb signal gives a sense of distance and depth.
Helpful Hint: 1 ms of pre-delay is equal to about 1 foot of distance from the source.
This knob controls the stereo width of the reverb. A value of 0% will be “mostly” mono. A value of 100% provides an extremely wide stereo image, and dipping into negative values results in an extremely collapsed reverb sound. Try a variety of settings–this parameter has an incredible ability to create a very realistic and controlled sense of space for your reverb.
This is, quite simply, the amount of gain applied at the EQ Freq setting. This applies only to the reverb return signal itself, so adding a high shelf to the snare reverb does not add the high shelf to the snare, just the snare’s reverb.
If you would like to apply a band of EQ to your reverb signal, this is the place to do it. This setting will determine the center frequency of your EQ adjustment. This is useful when you want to modify the coloration of the reverb, or to help it fit more neatly into your mix.
As with any Q setting, this is the width of the EQ band you’re applying to your EQ signal.
— Hi-Shelf affects frequencies at and above the EQ Freq setting
— LPF (Low-Pass Filter) cuts all frequencies below the EQ Freq setting
— Numbers indicate a Band Pass filter — your standard bell-curve EQ. A smaller number creates a wider bell curve, and a larger number creates a very narrow curve.
This is the blend of original, unprocessed signal and “wet,” processed reverb signal. A common workflow would be to create a send on the track to which you wish to apply reverb. Set up the send to go to an aux track, and add the ReMatrix ProChannel module to the Aux Track. Set the Dry/Wet slider to 100% wet. Now, your original track is still totally dry, and the aux track is only the reverb signal. To blend, simply adjust the send level from the original track. More send level = more reverb.
You can try REmatrix Solo for yourself in SONAR Professional and SONAR Platinum.
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A few weeks back, we released this video demonstrating the drastic speed improvement when inserting 100 blank audio tracks into the current edition of SONAR.
If you saw that video, you’ll recall that SONAR Platinum, in less than one second, accomplished what SONAR X3 took about 13 seconds to complete — a 2,600% improvement!
As we continue to make improvements to SONAR Platinum (and Artist & Professional as well) through Rolling Updates, we thought it might be fun to race SONAR Platinum against SONAR X3 Producer in their ability to import actual audio files.
The video below, complete with drag race audio, a rock n’ roll soundtrack, and a couple of millisecond-accurate stopwatches, places SONAR Platinum and SONAR X3 Producer side-by-side to see who is the real speed demon.
I’ll spoil it a little and tell you that SONAR Platinum is the winner here, but the illustrated difference in speed may truly shock you!
Note: If you liked the soundtrack, be sure to check out the Rock Guitar Anthems loop pack!
Jorg Kohring
LA-based producer/mixer/musician (and former Lifehouse guitarist) Jorg Kohring was busy in November remixing the single “On Fire” off his last record. The remix/rerelease just hit over 15.000 views on YouTube in a little over two weeks. Jorg told us, “This remix is doing really well, people love the sound and production which is all done in SONAR Platinum. YouTube began putting some high profile ads in front of the video, so I think we may be seeing a lot more activity with the video as it gets in front of more people. It was interesting to remix a song in Platinum that was originally produced and mixed in SONAR X3. The new SONAR has really come a long way and it shows in the mix.” ~Jorg Kohring
Yogi Lonich
LA producer/musician Yogi Lonich has been quite busy these days inside and outside of SONAR. He recently performed with Scott Weiland in Las Vegas at the Sayer’s Club, and is also currently rehearsing for international tour dates with Chinese pop star Jason Zhang in 2016. Yogi is the master of diversity with SONAR; he is currently recording his new record Run Through the Desert due out in 2016, while also composing and producing for shows such as Wahlburgers, Freaks and Geeks, Donny Loves Jenny and Long Island Lock Up to name a few. He also just co-wrote and recorded a song completely in SONAR with LA actress/singer/producer Rita Wilson (Sleepless in Seattle, Runaway Bride, My Big Fat Greek Wedding) with no release date announced yet for that track.
“The Drum Replacer in SONAR Platinum is something I am constantly using.” ~Yogi Lonich
Murder FM
Dallas musician/songwriter/producer/mixer and SONAR user Norman Matthew of MURDER FM has been on tour in November co-headlining the REVOLVER Magazine “South for the Win Tour” w Seasons After. The band’s debut (Major Label affiliated) record “Happily Neverafter” came out late summer, and it’s been nonstop ever since for Norman and the group. The record was tracked and created in SONAR Platinum, and then mixed by Beau Hill before being released on Famous Record Global/Sony Red. Besides Beau’s contributions, plenty of firepower went into the release including track-collaborations with Will Hunt of Evanescence and even an official remix of the single by Tommy Lee of Motley Crue.
The band is home for a few weeks now gearing up for yet another west coast/mid-west run with Hed Pe and Alien Ant Farm kicking off in Seattle on December 3, 2015. For more information on the bands whereabouts visit http://www.murderfmmusic.com/.
“Upgrading from X3 to Platinum changed the way I make music. Platinum is like having a creative assistant.” ~Norman Matthew
R1CKONE
Producer/DJ R1CKONE has spent most of his November on tour over in Europe and the U.K. with the reunion of Crazy Town in support of their new record titled Brimstone Sluggers. R1CKONE who collaborated on the new record operates his [semi-private] SONAR studio in Hollywood for 3013 Music Group and has been busy developing many artists in LA area for a number of years. In December he will be back working on new tracks for Shifty and Epic, but for now he is just enjoying Europe’s seasonal offerings.
“I’m constantly creating and constantly seeing folks with other DAWs. There is no way I could do what I do on any other platform other than SONAR.” ~R1CKONE
A few years back, we showed you a bit about Parallel Compression in SONAR. Now that we’ve introduced Patch Points in the Jamaica Plain update, you can do these same things with a much more efficient workflow.
Let’s quickly define parallel processing: In parallel processing, a signal is duplicated into two or more signals. Each copy of the signal is processed differently but plays back simultaneously with the original. The copy/copies are then mixed together.
Parallel Compression, aka “New York Compression,” is most commonly used on drums to add body to the drum mix without flattening the snappy transients.
Check out the video below to see just how easy (and great sounding) this technique can be:
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