Beatboxing – Watch What Happens to the Frequency Analyzer in SONAR X3

Within the Vocal world  there are all different styles of singing and beatboxing is one of the more complex and percussive styles that the human voice can produce. Typically there is a single frequency range that vocalists stay within but beatboxers span the entire frequency range to achieve the sounds that come from their mouth. Check out this video with a local Boston street performer as he shows us how it’s done:

Wanna try the QuadCurve EQ? Check out SONAR X3 30 Day Trial

How to use a vocal-double to enhance lead vocals

One of the toughest things about working with a lead vocal track is getting it to pop out, while allowing it to still sit in the track nicely in context with its surroundings [other tracks].  Every mixing engineer has her/his bag of tricks, but here are a few ideas to utilize a “vocal-double” which may help support and embellish the lead vocal track.  For this demonstration I am using the lead vocal track of NBC’s The Voice Season 1 winner Javier Colon.  Note that you can click on images to get a bigger perspective.

Continue reading “How to use a vocal-double to enhance lead vocals”

SONAR Production Tips – Building A ProChannel De-esser

Introduction

SONAR X3’s modular ProChannel allows users to take advantage of all the different aspects of a real mixing console. One great way of improving your vocal production is by using De-Essers to reduce the sibilant frequencies between 5-7kHz. The human mouth acts like a filter for words and sometimes certain words for certain singers can produce unwanted hissing sounds that get in the way of mixing. You can build your own De-Esser within the ProChannel by using the following steps.

 

Highlights from April: Tips to Help You "Mix it Right"

Cakewalk presents “Mix it Right” month
We have been busy this month creating new resources to help you craft better mixes. Check out all the tips, tricks, and video from experts like Craig Anderton, Dan Gonzalez, and Jimmy Landry who have all worked professionally in studios and bring decades of mixing knowledge to the table (and console)
.

EQ: Carving Out The Right Sound For Your Mix
One of the most important aspects of mixing is using EQ to “carve out” a specific frequency range for instruments so they don’t conflict with each other. If instruments have their own sonic space, it’s easier to hear each instrument’s unique contribution, which increases the mix’s clarity. Learn more

When To Break The “Rules” Of Digital Mixing
Sometimes you need a mix to have a certain sound and the so-called rules of digital mixing go out the window. Recently Cakewalk’s Jimmy Landry was hired to produce a song with some “grit” and “acoustic-oriented authenticity,” so he grabbed his 5-Year Old’s harp out of a toy chest, his acoustic guitar, and got to work in SONAR X3. Learn more

“Object-Oriented” Clip Mixing in SONAR
When you need to get really detailed, object-oriented mixing is a convenient solution. Craig Anderton explains how to approach this in SONAR. Learn more

How to Use Reverb to Create Depth
Applying the proper Reverb requires more time than just scrolling through the presets of the basic Hall, Room, and Plate algorithms. Cakewalk’s Dan Gonzalez covers the dos-and-don’ts of Reverb for guitars, vocals, drums, and more. Learn more

Video: How to Use Compression
Mixing with Compression is an essential part to shaping and creating a great sounding track. In this video series Dan Gonzalez shows you how to use compression on various types of instruments in SONAR X3 with the CA-2A T-Type Leveling Amplifier. Learn more Continue reading “Highlights from April: Tips to Help You "Mix it Right"”

“Object-Oriented” Clip Mixing in SONAR

When you need to get really detailed, object-oriented mixing is a convenient solution

by Craig Anderton

Many times when mixing, you’ll want to apply an effect or volume change to a small, specific section. Clip Automation makes it easy to handle Gain or Pan changes, but you can also work with effects by isolating specific “objects” in a track, then processing them individually. This is different from the usual method of applying effects to an entire track, but can come in really handy for detailed work. Also note that object-oriented effects processing works with any type of clip—audio, MIDI, or groove.

Here’s a step-by-step example of how to apply object-oriented mixing by adding maximization to one drum fill to make it really stand out. Download SONAR X3 to give this a try.

1. To isolate the object from a selected track, alt-click with the Smart tool at the beginning of the section you want to isolate, or place the Now time at this point and type “S.” Do the same at the end of the section.

2. Right-click on the object, and select “Open Clip Effects Bin” from the context menu (keyboard shortcut: Alt+K).

3. An effects bin opens up that’s similar to the standard track effects bin.

4. Right-click on a blank part of the effects bin, choose Audio FX from the context menu, then drill down to find the effect you want.

5. The effect will now appear in the bin. Like a standard effects bin, the small “power symbol” circle (blue for enabled, gray for disabled) appears to the effect’s left. To insert more effects Continue reading ““Object-Oriented” Clip Mixing in SONAR”

Mixing Tips: How to Use Reverb to Create Depth

Introduction

Mix engineers that have had their time behind a board can pick out the misuse of Reverb when they hear it. Just like with anything, applying the proper Reverb requires more time than just scrolling through the presets of the basic Hall, Room, and Plate algorithms.

Overview

Music tends to have a significant three-dimensional experience to it. This concept requires the understanding of width, height, and depth. The best way to understand this is to find a pair of large studio headphones and listen to some billboard topping hits that have dense and complex instrumentation. Grab a sheet of paper and draw two lines intersecting as well as one diagonally through the middle. Label them “Width”, “Height”, and “Depth”. Make a few copies of this sheet and as you listen to the music observe where the instruments sit in the mix. Mark the Toms, Snare, Kick, Vocals, Guitars, Keys, Backing Vocals, Bass, Strings etc. in their respective places on this XYZ plane. Once finished compare and contrast the different songs you listened to and you may notice how different each song turns out. Take one of your own mixes and do the same. You may learn something about your own techniques.

What does this little Continue reading “Mixing Tips: How to Use Reverb to Create Depth”

Mixing Video Series: How to use Compression with the CA2A in SONAR X3

Mixing with Compression is an essential part to shaping and creating a great sounding track. In this video series I take you through a track-by-track video that shows you how to use compression on various types of instruments in SONAR X3 with the CA-2A T-Type Leveling Amplifier. You can use compression to control levels, enhance dynamics, and much more. Subscribe to our YouTube Channel and check out this series today.

 

Try SONAR X3 Producer
Try the CA-2A T-Type Leveling Amplifier