Even though the Duration menu in the Quantize dialog box is limited to 1/32nd notes, you can still quantize to smaller values by inputting a number of ticks into the Duration parameter. For example, if you’re using the default 960 ticks per quarter note for the project clock value (set in Preferences), then just type Continue reading “SONAR Quick Tip: Quantize Duration (Video) by Scott R. Garrigus”
Approaching Drums Left of Center with AudioSnap and Session Drummer – Norman Matthew [MURDER FM]
So Last “NorMonday” I went on a little (ok a lot) about how I approached tracking guitars, before that we tapped on my signature vocal techniques. Now it’s time to get into the foundation of it all, drums. Again, prepare yourself for some left of self-centered techniques.
THE KICK DRUM SUCKS…NO WORRIES, THERE’S AN APP FOR THAT
Seems there’s an app for EVERYthing these days. In the recording world, I like to think of plugins as the “apps.” I’ve been part of approximately 16.25 trillion sessions and not a-one has gone by that I haven’t run into a horrible kick drum sound – clicks, flaps, slaps, flops or just generally sounding like a basketball being dribbled through my mic. The flip-side to these tones of course, is that Gawd-awful weak kick drum that sounds like an egg-beater hitting a pillowcase.
Well I have found a Godsend when it comes to such atrocities….SESSION DRUMMER and AUDIO SNAP!
Drum replacement happens EVERYwhere, ALL the time, so don’t let anyone fool you… the key is knowing how to keep the feel and dynamics alive. I learned a lot about drum replacement from producer Beau Hill (Ratt, Eric Clapton, Alice Cooper, etc.), who took me under his production wing and mentored me on many techniques. In music production, we all strive for the best drum sounds because after all, that is what the rest of the music sits on. Unfortunately, we can’t all afford fancy tracking rooms where the walls move to adjust to the natural reverb. So, many of us at one point or another are slaves to the machine: tracking drums in the jam room, or in mom’s garage next to the washing machine (which is constantly on for some reason). Continue reading “Approaching Drums Left of Center with AudioSnap and Session Drummer – Norman Matthew [MURDER FM]”
An Unorthodox Approach to Tracking Guitars with TH2 – Norman Matthew [MURDER FM]
REINVENTING THE STEEL
Recording Guitars in this day and age can be a daunting task. With so much to choose from, the possibilities are endless, yet, with so much groundwork already being laid by artists, engineers and producers before us, what else is left to do and where can we go? Luckily, I found the answers regarding my own work. We can’t reinvent the wheel, but we can put our own rims and wheels on it and make it a banger.
Technology has made it amazing for me to create the sounds I’m looking for quickly and easily, especially with the new OVERLOUD / TH2 Producer plugin in SONAR X2 Producer. Ideas flow through me quickly and when inspiration hits, I want to commit my idea to “tape” (aka the hard drive) but not have to commit them to the tone. This is where SONAR X2 has really become one of the greatest things I’ve encountered in the studio.
CLEAN IS THE NEW “HEAVY”
TH2 is my partner in crime. I laugh at how I used to maneuver in the studio without it. The Randall modeler is just explosive as can be. How I track guitars is probably the weirdest thing you are about to hear, but as you progress in your own endeavors, I guarantee it will make a ton of sense. As I mentioned earlier, I like to lay my idea down without having to commit to the tone, so how do I go about the perils of tracking decadence without getting in the way of creativity? Simple, I track my guitar with a DRY direct signal.
Now if you have heard my band MURDER FM before, you will undoubtedly be scratching your head “huh?” This method solves multiple issues for me in the studio and here’s why:
1.) I can start the creation process quickly without having to noodle around with tones. I can concentrate simply on writing as if I was sitting on the couch with my acoustic guitar just letting the song write itself, that’s the best way for me – heartfelt and innocent.
2.) With a dry signal, I have the most optimal amount of flexibility as the song begins to grow. I think a lot of artists can sometimes put the proverbial “cart before the horse” in production, by wanting their guitars to “sound like this guy or that rig” before even writing the song, but to me that’s a big mistake. You aren’t creating your own signature sound and you aren’t letting the song grow and speak for you. Instantly you have set parameters and guidelines on your creativity without even realizing it.
3.) With very heavy guitars, you tend to brick-wall your transients and this can make for massive migraines when it comes to editing. Further, if you are meticulous like me, you’re heading for disaster in the editing department. So having a clean direct signal helps me to see where the dynamics in the riffs are and to really expand on that in terms of editing to make the tightest (or loosest) composite tracks possible. Another bonus is that the plugin responds so much better to a DI signal versus a straight up – ramped up signal, and this is where the OVERLOUD / TH2 plug really make its presence known AND felt. Heavy guitars can now sound like chainsaws and clean tones can be dark, majestic and celestial.
So now that I’ve tracked my dry signal, I go to TH2 to start messing around with scratch tones. I load up the click-track and start tracking drums. Once drum tracks are down, I re-track guitars with a clearer picture of the song and what it is saying as it is “speaking to me,” then start to formulate my tones around that. Some of the HEAVIEST riffs I have ever recorded have been the least “gainy” tones believe it or not; it’s all about sitting in the right place within the song and letting the track tell the story. I then cue up a tempo with the click track and start creating. SONAR X2’s simplicity along with the Skylight User Interface have allowed me to literally start tracking on my PC in the airport, on the tour bus, backstage and in the hotel room. Low Latency = High results in my world and X2 is amazing at handling that.
SLAPPIN’ THE BASS, DROPPING THE TUNING
Since I play in “Drop B” or “Drop C” tunings with MURDER FM, clean tracks come in VERY handy again because I can actually adjust the tones to the riff and really bring out those low B and C notes. TH2 has some great benefits. The Randall modeling is second to none, the flexibility, low CPU usage, Mic positing, Amp Channels, Smart Control and SLR technology make combining tone & personal style with the greatest of ease. I also use TH2 on my bass tracks.
Another really backwards sort of thing I do is track the bass after the guitars have been laid down. Why? Well for one, drop tunings tend to lend themselves to tuning issues when you hit certain frets, so I start with the tuner, but usually tune the bass to the majority of movements in the track, or to those fickle 7th and 8th frets (since I LOVE my minor keys and flats). In a break glass scenario, I use “V-Vocal Editor” in SONAR X2 to fine tune the track! How’bout that for ground-breaking? Also, with the super-heavy-groove-oriented beats MURDER FM regurgitates, I don’t approach things in the typical rhythm section mentality. Sometimes we are precise, sometimes very loose, and I feel the bass is the glue between the two worlds when trying to create our own brand of tuned-down metallic-voodoo.
Once I’ve heard the drums, the dry guitars with the TH2 plug ins loaded up, and the bass in its place, I move to the mic’d tracks. Let’s face it; nothing beats the feeling of pushing air with a loud cabinet against your back or in your face when you hit that Drop B chord. I then tweak my tone not to “sound like this or that”, but to fill in what is missing [air and frequency-wise] in my dry / TH2 signals. Sometimes its missing feedback, fret noise or even that irritating squawk a non-gated – heavy gained guitar has, but I put in whatever I need to make the track feel loud and real. After all this, I then mix my two tones together to get that chainsaw I so desire. This same method also works for getting very angelic, celestial and glassy clean tones reminiscent of one of my favorite bands, THE CURE.
NEW STRINGS, PUTTIN’ ON THE SQUEEZE AND NOISE GATES
I did an experiment with my dry tones and realized that brand spanking new strings responded to the TH2 plugins MUCH better than old dead strings. With the transients being tracked so bright and clean, things just sounded a lot heavier through TH2 with new strings. So do yourself the solid and before doing some serious tracking, change those strings dude. Now, we’ve got dry signals, TH2 plugins loaded, mic’d amps/cabinets committed to the track, let’s clean ‘em up. Noise Gates – NEVER leave home without them. Using my SONAR effects, I pull up a few different noise gates and adjust the threshold and ratio to my noisy mic’d amp signals. Once I’ve found the cleanest, tightest settings, I make my own user preset and apply it to my dry signal chain right behind the TH2 / OVERLOUD for consistency. The dry signals are more often than not cleaner and tighter, but JUST in case, In the world of the gnar and loving tight guitars, I make sure these are set to match one another; and it works beautifully. Add to that, the fact that I can see the CLEAN .wav and its transients, I can almost set the noise gate by simply looking at the guitar tracks without even having to listen. Didn’t I tell ya earlier, those clean tracks can save you the migraine bro!
PUTTIN ON THE SQUEEZE
As far as compression goes, ProChannel modules are amazing! However, I don’t generally use compression on guitar tracks because I really want the natural dynamic of the riffs and clean guitars to shine. It doesn’t have the same “feeling” to me if you can’t feel those peaks and valleys. If you track properly, you won’t really need to compress guitars to keep things at bay, although I’ve had to mix some projects that were sent to me tracked very poorly, and SONR X2’s CONCRETE LIMITER and ProChannel compressors really saved the day.
To add the feeling of old 2 inch tape saturation, I will run my guitar tracks through the CONSOLE EMULATION in the ProChannel Strip using the “S Type” setting. This mode emulates a clean and transparent British console that is popular among mixing engineers in rock and pop genres, and has been used on more platinum selling albums than all other consoles combined.
BEFORE YOU TURN THE SINGER UP, TURN YOUR GAIN DOWN
Now sitting in the mix, the chainsaw metal guitars I love tend to hover around the same frequencies as the vocalist (in this case myself as well ha) and cymbals. Not many people think about it, but EQ should be used for correction, not enhancement. I’ve seen too many guys go straight for the EQ before even hearing what it sounds like. Mixing guitars with vocals is like putting together a 10,000 piece puzzle; every little move, transient, frequency, pan, and volume point matters. So before you start cranking up the singer because “I can’t hear my vocals”, try turning down the gain or ready for this metal guys?… turn UP the mid-range (mind=blown) and really let each instrument reside in its own frequency range before nudging the EQ and moving the faders.
One other thing I suggest on guitars, ALWAYS double track your chorus rhythm guitars and pan each one hard left and hard right. This leaves room for more vocals, backups, and harmonies in the panoramic spectrum and also leaves room up the middle for guitar solos and all the little bells and whistles we need with guitars and percussion. Depending on the track, I like the verse guitars to run up the center, then explode with the panned hard left /hard right chorus guitars. Just because it’s heavy doesn’t mean you can’t tell a story. If you hit the wall out the gate, you have nowhere to go but down and I just can’t live with that. \m/
Recording and Mixing Our Signature Vocal Sound in SONAR X2 – Norman Matthew [MURDER FM]
Hey world, forget your Monday-hate and dive in with me to make the first day of the week a little less sucky and a bit more murderous. Henceforth, it’s NorMonday. So if you find crawling back into the grind a bore, let’s get board–maybe a little chitty-chat about production techniques, tricks, voodoo, esoterica and sleight-of-hand. No blahs here, just blast.
MURDER FM has been blessed with some really nice response to our sound both here at home and the U.K. and the Cakewalk folks were kind enough to ask me to talk a little about the things that go into producing our sound. Hahhh! The real trick’ll be to shut me up, let’s get to it—hopefully it’s helpful.
The nuts, bolts and screams of “We The Evil.”
Coming back from our Sold Out UK Tour, I really wanted to push the envelope with MURDER FM’s new record, so when SONAR X2 arrived, I immediately went to work on using it to shape what would become MURDER FM’s heavier and darker sound.
I recorded the Vocals for “We The Evil” using a Cakewalk UA-101 as my interface into X2. Using a Nady condenser mic, I always track as direct and flat as possible, including no preamps for multiple reasons, 1.) I have the cleanest signal for optimal mix options and preamps will color the signal nicely, which leads to reason number 2.) Cleaner signals force me to have to be a better singer and really develop my character versus letting the effects and preamps shape my tone. It’s a bit more work in the end, but much better for what I am trying to do with my own signature production techniques.
Oh yeah, screamage. There’s a lot
Mic, pre and chain (or not).
Here is where I would sing the praises of the Nady SCM-1000 Wired Cardioid Studio Condenser Microphone. For it’s price, this thing is a beast and has yet to let me down. It captures my voice perfectly and really accentuates things without me having to going into a preamp. On “We The Evil” I used and abused X2’s ProChannel feature for everything I needed vocal wise. It’s such an amazing and powerful tool from the PC2A and Console Emulator Channel/Bus to the Compressor and Saturation Knob, it really gave me everything I needed for the vocal track and is perfect for drums and my master bus.
Getting my grit on: Not a perfect science.
For FX, I used VX-64 Vocal Strip. The doubler really helps the chorus vocals pop out, especially in the gang vocal sections and the Compander in the vocal strip really brings out the “throaty” tone in verse vocals, so much so, when mixing I cranked the tracked and could literally feel the grit in my throat in my stomach, it’s really a powerful tool. TheDeesser in the strip helps to clean up the throaty “s and p” mishaps. The “tube equalizer” allows me to bring out that mid range punch. I used the Delay within the VX-64 on my main chorus vocal help to create the hugeness of the chorus vocal by putting it just a tad out of time with the backup vocals and harmonies. That way, everything isn’t hitting directly at you–but more at slight little milliseconds off of one another, much like the natural movement of a choir…Too perfect is tooo bland in my opinion.
Scene of the rhyme.
All of the new MURDER FM record was tracked at my studio, THE SOUND FOUNDATION in Dallas. I’ve got multiple amp setups, drum isolation booth, a collection of different mics and all the latest Cakewalk plug-ins. One of my new faves for guitar tones is OVERLOUD. I track a mic’d amp tone and a clean DI signal for both post production and editing purposes. Heavier sounds such as MURDER FM’s tend to brickwall with distorted tones. Having a clean signal helps to view the transients gives me the flexibility to plug in anything missing in the mic’d amp tone to obtain the fullest guitar tone I possibly clean and avoid that “thin” one dimensional tone.
I told you—get me going and I don’t stop. But hey—God is in the details and I don’t wanna make him mad, so I spend a lotta time there. Besides, who wants to think about how far it is to the weekend when you could be thinking interfaces and plug-ins. ‘Tis the diff between a mere Monday and a NorMonday.
Murder FM Finds Their Way to Revolver Magazine with SONAR X2; New Single “We the Evil” Finding International Success
The interesting and never-boring Texas-native front man of MURDER FM, Norman Matthew, will be guest appearing on the Cakewalk blog every other Monday (NorMondays) delivering music production tips, tricks and conditional evilness. As a seasoned producer/songwriter/instrumentalist, he will be delving into his bag of production wickedness to shed some interesting light on how he approached sounds, songs and life in general;)
MURDER FM’s dark, edgy, and sleek style has been creating a buzz in the music industry domestically, and is quickly becoming a huge hit internationally. Norman Matthew and the band have established a cult-like following, propelling two of the bands’ videos “As Beautiful as You Are” and “Machine Gun Kisses “to the Top-Ten list on Continue reading “Murder FM Finds Their Way to Revolver Magazine with SONAR X2; New Single “We the Evil” Finding International Success”
Designing Sounds for Cakewalk Synthesizers – Behind the Scenes at Digital Sound Factory
When people ask me what I do for a living, it is often difficult for them to grasp the words; I record sounds and musical instruments that musicians use to create music. At Digital Sound Factory we breakdown the instrument to the fundamentals and capture the sounds that make up its character. Each note and playing style is recorded. We are essentially creating a ‘digital archive’ of musical instrument sounds that render playback on modern computers.
Creating sound expansion packs for Cakewalk synthesizers involves many steps in the development process. It’s a long journey from defining the scope of the sound set to hearing a sound when playing a MIDI note. This is an overview of how an expansion pack is born and what goes on behind the scenes.
Defining the Project
First we take a close look at the scope of the project and define the instruments and samples required.
Musicians, engineers, and studio time are not free, so the better prepared we are, the more we capture. Each instrument requires different considerations. Sampling drum’s is different from sampling synthesizers is different from sampling brass or winds. In the case of drums, how the drum should be tuned, number of velocity hits on center to the edge of the head, matching rim shots, various microphone placements, to name a few. Sampling brass or woodwinds will entail multiple volume levels of sustain, more breath, less breath, breath only, mutes, staccato, and more.
The Recording Process
Sampling is similar to recording music in some ways, but in other ways it is very different. The similarities are musicians are recorded in professional sound environments using microphones, mixing console, speakers, etc. The very different part is we are not there to record music. We record the instrument and its characteristics. I can’t begin to tell you how many sessions I have walked into and the musicians are ready to impress with great music. In these sessions we focus on the technique, not the music.
Each note the instrument is capable of playing is meticulously recorded at various amplitude levels and styles (ie: sustained, mute, fast attack, slow attack, soft, loud, etc.) using 4 – 16 microphones, fast computers, and Sonar. It is imperative that any addition sounds that are not part of the instrument, such as squeaky chairs, breathing, or noise from the musician are identified and eliminated during the recording process. Occasionally there are sounds that make their way into the sample and need to later be isolated and removed using software tools. All microphones, takes, tracks, hard drives, etc. are documented for use during the editing process.
Selection and Editing
After days, weeks, or months of recording, the tracks are reviewed and the best takes are sliced and copied to a new project. This may include as many as 4 to 16 tracks of microphones that can be mixed or separated to create the final individual .wav files for each pitch/velocity/etc. Selecting the best ‘takes’ involves a lot of listening and is essential to delivering the highest quality instruments. Any additional DSP (Digital Signal Processing), such as leveling, noise cancelation, equalization, and amplitude fades are completed at this stage. Sustained notes require looping the recordings to create a seamless pitch at the loop points. Loops are adjusted to lengths based on memory size targets. Each .wav file is tagged with the instrument name, style, and pitch identification.
SFZ Creation
SFZ files are created and used to map the incoming MIDI controller note number to the correct .wav file and location. The SFZ files are text files and use ‘opcodes’ or operation codes that are used to control various synthesizer program parameters. It contains relevant information about the instrument such as velocity, filter types, envelopes, LFO’s, and others. SFZ files are programmed for each playing style and sometimes combined to create layers.
Programming
This is where the instruments develop personality and flavor. SFZ files can be combined as elements to create layers. Filters, modulation sources and destinations, and effects are assigned. The program is named and saved to the relevant style folder.
Digital Sound Factory Recording Video
This video includes recording sessions for orchestral strings, winds, brass, and percussion in the concert hall and studio, drum kits and percussion, ethnic instruments, and grand piano.
Buy Sounds for Cakewalk Synths
Digital Sound Factory offers over fifty expansion packs for Cakewalk’s Dimension, Rapture, Sound Center, Z3TA+2, and Session Drummer 3. Digital Sound Factory on the Cakewalk Store
Download DSF Expansion Packs for as low as $19.95
Stock up this weekend on DSF expansion packs for Dimension Pro/Dimension LE. The DSF collection features thousands of sounds for all types of music and genres. Included are Grand Pianos, Guitars, Basses, Classic Keys, Orchestral, Hollywood Sound FX and much more. Buy one or buy them all and save big during this special offer. Ends February 28th, 2013.
Video: Playing Z3TA+ 2 with the new QuNeo MIDI controller
Electronic music producer Encanti has a brand new toy. Watch as the Z3TA+ 2 preset designer takes the new QuNeo controller for a spin with Z3TA+ 2. Z3TA+ 2 is currently available as a VST for Windows, and it’s coming soon for Mac, so it can be used in other hosts like Ableton Live as pictured below.
Encanti: “In this example, all of my square pads on my QuNeo are set to “latch”, which means where ever my finger goes on the x-y axes, the value will remain there once I take my finger off. The notes are pre-programmed and playing back on the sequencer. This gives me 16 x-y controllers, which I can use to fine-tune values across the board. QuNeo’s XY pads are immediately useful with Z3TA+ 2 because once you’ve set up some interesting routing settings in Z3TA+ 2’s modulation matrix, you are free to explore their potential by dialing in many different values at once with the QuNeo pads. When I find a “sweet spot”, I save a preset in Z3TA+ 2 and keep on exploring. Later on, I can revisit all my variations, and explore them further, add/subtract ideas, make pads into leads, and keep ideas flowing until starting the process over again with new routings in Z3TA+ 2’s modulation matrix or possibly binding my QuNeo to different controls.
First preset:
Two sweeping resonant bandpass filters are at the soul of this gnarly bass sound. While most traditional x-y setups typically control “filter freq” and resonance, I’ve opted to control filter frequency and pole separation width as my x-y, on two different x-y pads. I’m also modulating these filters with two envelopes, while I control the duration/volume using two different x-y pads. This opens up a huge range of expression – because 3 sweeping poles on two filters (that’s six points of resonance all moving together) is easier to keep track of since I can define their movements all at once with the QuNeo. I’ve also got an envelope opening a delay effect, which I can control the attack/sustain and duration of. With a soft attack on my delay volume, my bass womp has a nicely compressed-sounding impact when the note hits, but I can still add lots of variation to how spacial it sounds, lending me the ability to make those long notes sound really massive.
Second preset:
The QuNeo is controlling the same parameters as the last preset, except I’ve added a few things: each filter has it’s own LFO modulating the frequency along with the envelopes – and again what’s also true with this patch is that the soul lives in the filter modulation settings. There’s also a quadruple-phaser modulation, with pad control over speed, depth, volume, and feedback, which sounds good with all the LFO sounds happening. I also have the ability to change the octave of different oscillators independently. One of my faders are also controlling the key of my chords (via Ableton “pitch” midi effect), allowing me to easily explore different range potentials for the patch.”
How to Automate Data Selections in SONAR X1 and Earlier Versions of SONAR
One of the main features of SONAR X1 that has been revamped is Automation. The problem of accidentally clicking on the wrong envelope or node has been eliminated via the new Edit Filter control. SONAR’s Edit Filter allows you to choose the type of active data for editing. Each track in SONAR provides its own individual Edit Filter.
To choose a track’s editing data type, click its Edit Filter control and choose a type from the menu. You can also hover your mouse over the track and open the Tools HUD (press the middle mouse button or press T on your PC keyboard) to access the Edit Filter from there. Once chosen, the data type becomes active, and all other data types become inaccessible so that you don’t make accidental changes. For example, choosing Automation allows you to edit automation envelopes, but it doesn’t allow clip or audio transient editing.
In addition, instead of using the track or Tools HUD to access the Edit Filter, you can Shift+click on a data type to quickly switch to that type for editing. For example, Shift+click on the background of a clip to choose Clip for the Edit Filter. And Shift+right-click switches back and forth between the last two data types. You should also be aware that inactive data can be displayed as either “ghosted” or not shown at all by choosing View > Display > Display Ghosted Data from the Track view menu. For a demonstration of the new Automation and Edit Filter features, watch the video below. Continue reading “How to Automate Data Selections in SONAR X1 and Earlier Versions of SONAR”
New Video: Z3TA+ 2 shreds on a Misa Kitara digital guitar controller
The folks at Misa Digital recently posted a few videos showing off the sounds of Z3TA+ 2 played on their flagship Kitara digital guitar. Check it out!
“Here I connect the kitara to the cakewalk z3ta+ 2 software synthesizer. Basically, the kitara becomes an extension to the synth, as a new way to control it.
The glide/portamento of a synth is a very overlooked aspect of synthesizers, especially from a guitar synth perspective. The idea behing this video is to show how you can get a more “sequencer” type sound using the kitara’s onboard sustain functionality. Continue reading “New Video: Z3TA+ 2 shreds on a Misa Kitara digital guitar controller”
How to edit multiple MIDI notes simultaneously with the Event Inspector in SONAR
Did you know that you can use the Event Inspector to easily edit multiple data events (such as MIDI notes) simultaneously?
In SONAR, right-click the Control Bar and choose Event Inspector Module to make the Event Inspector visible. If you don’t see it appear, you may need to hide some of the other Control Bar modules. Next, select some data (such as a group of MIDI notes) and then click a field in the Event Inspector. Either type in a new value or click the spin controls to change the value sequentially.
In addition, you can use modifiers (+/-) to change values. For example, if you want to add 23 to a velocity value of 37, type +23 for the Vel parameter and SONAR will automatically change the value to 60. The plus and minus modifiers work for all parameters, but the Vel (velocity) and Duration parameters can also accept a percentage for scaling values. For example, with 100% representing the current value, if you want to lengthen selected notes by 20%, enter 120% for the Duration value. If you want to shorten the same notes by 20%, enter 80%. For even more details and to see the Event Inspector in action, check out the following video. Versions 8.5 (and earlier) as well as X1 (and later) are covered.
Cakewalk SONAR – Event Inspector Editing video (With Ads)
And for full SONAR coverage, check out the SONAR X1 Power! book now available in the Cakewalk store.