Here are a few sound examples of the presets from the Free Polybius 8-Bit Game Pack for Z3TA+ 2. These are all inspired by classic video game titles.
1. Game Over 02
Continue reading “12 Reasons to Check Out the Polybius 8-Bit Game Pack (Z3TA+2)”
Here are a few sound examples of the presets from the Free Polybius 8-Bit Game Pack for Z3TA+ 2. These are all inspired by classic video game titles.
Continue reading “12 Reasons to Check Out the Polybius 8-Bit Game Pack (Z3TA+2)”
Cakewalk’s Seth Perlstein was on hand at the annual Game Developers Conference in San Francisco, California to demonstrate SONAR’s role in sound design and sound editing for video games.
In the video above, Seth shows how to sync sound effects to video clips using SONAR 8.5’s Audiosnap time-stretching tool with the V-Studio 700 console as a DAW controller. Learn how to create your own sound effects using Cakewalk’s new A-PRO 300 keyboard along side SONAR 8.5’s arsenal of instruments and effects including Session Drummer 3, Rapture, and Perfect Space convolution reverb.
Visit with Cakewalk at The NAMM Show 2010 from January 14 through January 17 in Anaheim, California! Stop by our new booth location (Hall A, #6700) to see live demonstrations on SONAR 8.5, the V-Studio 100 and the V-Studio 700. Be sure to grab an official Cakewalk Passport then take a short tour of our booth, to win a free t-shirt and be eligible to win a V-Studio 100!
Also, Cakewalk will be hosting a series of special artist presentations and performances throughout the show. Our confirmed artist appearances (dates and times) are as follows:
Thursday, Jan. 14, 2010
2:00-2:45 Justin Lassen
4:00-4:45 Javier Colon
Friday, Jan. 15, 2010
11:00-11:45 Steven Slate
1:00-1:45 Cori Yarckin
3:00-3:45 Casey McPherson of Alpha Rev
4:00-4:45 Norman Matthew
5:00-5:45 Justin Lassen
Saturday, Jan. 16, 2010
11:00-11:45 Norman Matthew
12:00-12:45 Steven Slate
1:05-1:45 The Red Jumpsuit Apparatus
2:00-2:45 Shifty and the Big Shots
3:00-3:45 Cori Yarckin
4:00-4:45 Javier Colon
Visit our Special Event page for more information: http://www.cakewalk.com/events/namm2010/
Composer / Producer of music for video games, Tim Wynn, announces the release of his recent project, the soundtrack to Red Faction Guerrilla. Best known for his scores in such successful titles as Command & Conquer: Red Alert 3 (2008), The Simpson’s Game (2007) and The Punisher (2005), Wynn uses SONAR and its many available plug-ins to create his works.
To complete the latest soundtrack, 5 composers came together to produce 32 tracks. Listen to one of Tim’s tracks below, the video game’s main theme song, Defiance:
Red Faction Guerrilla takes place in 2075 on the surface of Mars. The Red Faction is a revolutionary force called upon to liberate the ‘Ultor’ colonies and put an end to the grotesque experiments conducted by chief scientist, Capek. The fate of the red planet solely rests of the actions of the Red Faction and its fearless leader Alec Mason.
Hear more of Tim’s work on the Red Faction Guerrilla soundtrack.
Producer and Songwriter for video games, Chuck Carr, posted this video to his YouTube account and we wanted to share it with you. In the video, Chuck uses the brand new VX-64 Vocal Strip (included in SONAR 8.5 Producer) to tweak The Hoff’s rendition of ‘Do You Really Want to Hurt Me’ for an upcoming release of the Playstation 3 game, PAIN.
As the annual Game Developers Conference gets under way in San Francisco, Intel releases a new portion of its website to coincide with their Gaming Industry magazine called Visual Adrenaline. SONAR is one of two featured products on the new site for its superior performance using multicore processors.
Intel’s new site features an article entitled “Composing Audio for Video Games – Art Enabled By Science and Cakewalk Software,” which discusses how the software is used to score and edit audio for games. There is also a solution brief on how to optimize your DAW for superior performance written by Cakewalk’s CTO Noel Borthwick and a video interview with Cakewalk’s VP of Marketing Carl Jacobson and Director of Business Development Gina Garda.
SONAR’s popularity among today’s most-acclaimed video game composers is evident as the new site also hosts interviews with award-winning, SONAR-using composers and audio engineers including Doyle Donnehoo, Shawn Clement, Justin Lassen, Rob King, and Timothy Michael Winn.
Mix Magazine recently met up with SONAR user, Shawn Clement, to ask him about his career in music production. A composer for TV, film and video games, Shawn Clement, is gearing up for his next big project. He will be producing the soundtrack to Quantum Quest, a sci-fi /live animation feature length film, set to release in the fall. Shawn explains in his interview how he got his ‘big break’ and gives advice for those interested in the same career path. Go to Mix Online to see what Shawn had to say.
Day 5: Well that’s it. The NAMM show is a wrap. Today is Sunday and while it is the last day of the show, there is definitely an air about the place that says the show is finally over and foot traffic is much lighter than it has been the whole rest of the show.
At 5pm when they finally turned the lights down, you could hear a wave of exhibitors clapping and cheering. If I were to tell you it was a quick show, I would be lying. But it was definitely a good show and we were able to reach out to a lot of people with all of our products including our new USB hardware devices and of course, our baby: The SONAR V-Studio 700.
Everyone here did a wonderful, professional job this week and I know we’re all proud of what we’ve accomplished.
As I wrap this up, I look forward to touching down at home in Boston and sleeping in my own bed. Though as much as I don’t mind the 80 degree weather in January, I think it’s the nasty winters at home that really make you appreciate the nice weather when you get it. Although, we could be another 4-5 months off from weather like this at home.
C’est la vie, thanks for reading, oh and scroll down the page to see our videos from NAMM:
Enjoy!
Ian: Out
For those of you off to Anaheim Convention Center, stop by Booth #6800 to see Cakewalk live in action. If you’ve chosen to stay at home this year, get everything you need to now right here on the Cakewalk Blog. We’ve made a dedicated NAMM Page featuring posts from the exhibition floor, new product information, and media to keep you informed! Check back throughout the weekend to see it all.
To learn about our new products, view the official press releases here.
Here’s a quick overview of the artists stopping by to say hello at NAMM 2009:
Top TV and Video Game music producer, Shawn Clement, best known for scoring Buffy the Vampire Slayer and Batman: Vengeance, hosts a live demo on Video scoring.
World-renowned composer, engineer, & producer Craig Anderton will demo his brand new Electronic Guitars Expansion Pack for Rapture and Rapture LE. Watch preview here.
Legendary turntablists, DJs Faust & Shortee, will be mixing it up at the booth.
Cakewalk’s Brandon Ryan hosts a live panel discussion on “Music For Video Games” featuring these four industry professionals:
Chuck Carr is the music supervisor for SONY Computer Entertainment (PAIN, Gran Turismo 4, and Twisted Metal: Head On)
Doyle W. Donehoo, the video game extraordinaire, is best known for his work in (America’s Army, Savage, Savage II, Warhammer 40,000: Dawn of War II)
Timothy Michael Wynn is an award-winning television, film, and video game music producer and his company, Sonic Fuel, has provided cutting edge music for clients including BMW, Energizer, Gatorade, Mazda, Nike, and others.
Rob King has won numerous awards for his work as sound designer, music composer, and dialogue director (Tony Hawk’s Downhill Jam, Reservoir Dogs, Heroes of Might & Magic V, Scarface: The World is Yours, Jade Empire).