Knowing Your Effects in Addictive Drums Part 1 (SONAR X3 Producer)

Intro

XLN Audio has mastered the art of sampling with their flagship program Addictive Drums. Not only have they been able to capture three incredible kits (standard in full version), but they allow the user complete control over the samples with an in depth effects engine. At first listen the provided presets speak for themselves, but as a power user you should not rely on the presets to define your sound. Let’s take a look at how much control you, as the user, have over the Snare drum and how that can benefit you.

First off, where does a great Snare sound come from?

The answer is easy, it comes from a great snare drum. A drum that is in tune, has a good balance of midrange and high-end, and is properly in phase with the rest of the drum set will always produce good results. A “great” snare sound can be subjective in the music world because many people have their own ideals and opinions about styles. The tactics and techniques used for capturing that snare drum is where the “magic happens” so to speak. XLN Audio provides three solid drum sets with three different kinds of Snare Drums.

Control, Control, Control!

Open up Addictive Drums, solo the Snare, and drop in a simple set of 4 hits and set them to loop mode. Like so:

Let’s take a look at the different options you have within Addictive Drums for creating a great Continue reading “Knowing Your Effects in Addictive Drums Part 1 (SONAR X3 Producer)”

How to make your Kick and Snare sound more aggressive using compression

Compression can be used in many different formats but one of the most useful methods is for adding an aggressive sound to your Kick and Snare. A typical compressor’s settings involve Threshold, Attack, Ratio, and Release.

  • Threshold is a setting in decibels. Once it senses that audio surpasses the set decibel level it activates the compressor.

  • Attack is a measurement in milliseconds for how fast the compressor should begin compressing audio that exceeds the set threshold.

  • Ratio is the amount of gain reduction applied to the compressed signal.

  • Release tells the compressor how fast to stop compressing the signal once the threshold is no longer exceeded.

 

By setting the Attack and Release times relatively fast it allows for each drum’s initial hit to sound and then afterwards reduce the audio transient in gain. From our ears’ perspective, each hit sounds more aggressive.

Pictured above: The ProChannel in SONAR X2 Producer.  Try it free!