The Sound of Console Emulation in SONAR X3

The age of hybrid studios

The day has come where digital audio has caught up to the analog trends of the pre-xyz age. Hybrid (digital/analog) home-studios are more common and the need for more analog flavored plugins is a must. Cakewalk has harnessed these trends in some of the latest software additions to the X-series with their track by track Console Emulation ProChannel plugin.

At a glance

Simplicity is one of the key ingredients in the world of plugin interfaces and the Console Emulator is no stranger to that. It’s an easy tool to use, just turn up the Drive! Each algorithm has the same 3 parameters for locking in the sound, Drive, Tolerance, and Trim. Each version of the plugin reflects the circuitry of 3 classic large format console from the past 30 years. Every board has it’s own sound because each circuit is completely different than the other.

Let’s take a closer listen 

For most part, Console Emulation is about subtle character. If you apply subtle changes to your entire mix it will collectively sound different. One track may not sound all that different in the final mix, but if you apply this effect to the entirety of your session, well then you’ll probably start to hear some differences. These DSP algorithms are tuned Continue reading “The Sound of Console Emulation in SONAR X3”

HOW UPGRADING TO SONAR X3 GAVE THESE PRO ARTISTS AN EDGE

Luigie Gonzalez
Location: Los Angeles, CA
Grammy nominated Producer, Songwriter, Mixer, Multi-Instrumentalist

“When I walk into sessions with my SONAR machine, I hear ‘what is THAT’ a lot from other producers and artists.  And then like clockwork, I hear a lot of ‘whoah’ and ‘wow’ when they see what I can do beyond their limitations.  I’ll never forget Jimmy Jam being blown away once in a studio when I started getting my sounds going in SONAR – that was a pretty cool feeling because he could see and hear what made my **** sound different from other producers on the scene at that time.”  

Since upgrading to SONAR X3, my favorite new feature is the Nomad plugin suite.

The Nomad Bundle that comes with X3  has been a go-to for me when boosting mid and high frequencies.   The mids are awesome and super-musical!  I also usually use them for HiHats to boost 8KHz – 16KHz without sounding to square-digital or harsh.   It just has a nice sizzling tone that sounds so different than any other plugin in my arsenal of VSTs.  When I mix I am very observant of the “stereo image,” and Nomad’s “Imager” is the trick to help make room for things.  Also, I use the Tempo Delay often because of its warmth and versatility.   I also, love the Tempo Delay’s parameter controllers – having 3 independent delay configurations is great to achieve the perfect delay tone in my mixes.  I can really get unique sounds with the delays and shape them to my heart’s content.

On the other hand, I cannot live without the Console Emulator (I believe this was new to X2 but it just never gets old)…  It just opens my mixes in such organic ways that have I become addicted to it!  I use the trident (A-type) mode for kicks, bass and everything with low end character because it adds great sub harmonics.  The SSL (S-Type) I use for snares, kicks and everything in between to achieve that pocket /punchy sound which warms up the top end frequencies without dulling the sound.  The Neve (A-Type) for Vocals, synths, guitars and everything that needs to sound frontal or cut through mix.  It helps my “center” in the mixes along with some nice mid-frequency response.

I always add a bit of drive (Console Emulator) to my buses to emulate the console circuitry saturation because it works without distorting anything too much – just enough to add more random harmonics and make the whole mix sound even more organic and full.  I think the Console Emulator is one of the best features to SONAR in a long time, and I’m very happy Cakewalk implemented it as part of the ProChannel.

Track coloring is also something I was waiting for some time.   It helps me keep organized especially when mixing 100 plus tracks sessions which is usually the case for me.  It’s so smart that the track colors respond to the bus colors, this way I stay even more organized by visually understanding my large mixes.

I really dig the QuadCurve ProChannel EQ as well.   It’s super-transparent and colorless on certain modes which plays an important part when carving very precise frequencies.   It’s kind of like the FabFilter but the fact that it’s part of the ProChannel makes it easier and faster to use.  It’s also dead-precise while still sounding amazingly clean!

~Luigie Gonzalez

DJ Spooky
Location: New York City and The Poles
Producer, Music/Song/Sound Creator, Author, Visionary

When you are as diverse of an artist as DJ Spooky you need some serious music-creation tools.  Take Of Water and Ice for example.  This album is the result of DJ Spooky’s art residency at the Metropolitan Museum of Art in NYC. Of Water and Ice is a composition for string quartet and video that evolved out of his large-scale multimedia work Sinfonia Antarctica: an exploration of the composition of ice and water, and our relationship to the vanishing environment of the arctic poles. DJ Spooky created The Book of Ice based on his travels to the poles. All of the electronic sounds are generated by interpretations of either algorithms that mirror the geometry in ice crystals or the math of climate change data.

“The biggest asset to me upgrading to SONAR X3 was the speed Continue reading “HOW UPGRADING TO SONAR X3 GAVE THESE PRO ARTISTS AN EDGE”

How A Small Studio in Wales is Making Big Waves Internationally Using the ProChannel and Console Emulation

Since the release of SONAR X3, there have been more and more commercially viable SONAR studios popping up around the world.  One of the more interesting ones that we have found recently is nestled in a land known more for its castles and Celtic folklore rather than commercial music.  But nevertheless, there’s a little-engine-who-could called Shabbey Road Studios who are finding great success from London to New York City through their network of talented clients and talented staff.  Operated by producers-mixers-musicians-songwriters Al Steele, and Nigel Hart, Shabbey Road Studios is a full service studio just outside of Cardiff Wales.  Al, a native Australian, has been a multi-instrumentalist since the age of 8.  A natural career progression in the music industry brought him around the world at a young age with some very significant names such as the Billboard chart-ers Johnny and the Hurricanes, and Del Shannon who had the #1 Billboard hit song “Runaway” in 1961.  He has also appeared as a featured guitarist on many music placements in the Film and TV world which has added much credibility to his current role at Shabbey Road.  Al’s studio partner Nigel Hart is a Musical Director, Film and TV Composer, Songwriter and Arranger. He plays keyboards and sings, but also has a large back catalogue of instrumental compositions and songs.  Recently, Al and Shabbey Road Studio’ staff have been recording Dan and Laura Curtis who are best known for their album “Love on 42nd Street,” which was released in aid of the BBC Children in Need appeal.   Al was assisted throughout this project by Rob Sherwood, another multi-instrumentalist/engineer and X3 enthusiast.  Daniel and Laura Curtis are considered as one of the foremost ambassadors for the preservation of the music of the Great American Songbook in the United Kingdom.  The Great American Songbook offers a dazzling parade of American popular songs as seen and heard in some of the most beloved films and musicals ever made.

“Whether a project is large or small, our emphasis is always on melody and the big arrangements and massive mixes which are all there to support the song and vocalist.  Because of this we spend a long time on recording and then editing the ‘perfect’ vocal take.

The new Comping feature in Sonar X3 is simply amazing.  The ability to quickly audition and select your preferred take without having to painstakingly move to a master track is a massive time saver.  To just be able to slip the edit point back and forth cuts our editing time by about half! Continue reading “How A Small Studio in Wales is Making Big Waves Internationally Using the ProChannel and Console Emulation”