14 Tips for Guitarists Before Entering The Studio

Entering the studio can be a stressful task if it is your first time. Here at Cakewalk we’ve outlined a few things that every guitarist should know before walking into a tracking session.

1. Change your strings every 24 hours of play time

Guitar strings can take a beating in the studio, especially if your plan is to record a whole album’s worth of material. To keep strings from become dull and bland make sure to switch them out every 24 hours of play time. If you do switch them before a session, make sure to properly break them in so that you are breaking them in while you record.

2. Improve pick attack and dexterity

Sometimes one of the reasons why guitarists have a hard time getting the sound they want in the studio is because their pick attack is not as hard as it needs to be.  A lot of the time in rock and heavy metal recordings much of the sound from the guitars is what drives the song. If that sound is not a particular tone and aggressiveness then the sound of the track will not sound correct for that style. A harsh palmed muted passage played by someone who isn’t quite versed in that style sticks out like a sore thumb.

3. Practice, practice, practice to a metronome

This goes without saying. Make sure that you are practicing to a metronome and internalizing the clicking. Don’t tap your foot or make any loud gestures to count the beat to yourself. You must feel the metronome in your playing or else you will have a hard time staying quiet in a recording booth while tracking.

4. Practice playing full takes

Recording full takes is definitely one of the Continue reading “14 Tips for Guitarists Before Entering The Studio”

12 Resolutions For A Year of Productive Music Making

2014 is here and it’s time to make your music New Years Resolutions. In past years we have asked users what they plan to do differently in the coming year of music making. The answer is almost always the same, “Spend more time making music and/or be more productive.”

This is a great attitude to have, but it can make for a crappy resolution. It’s such a lofty goal that it can be tough to know where to start. Try following this great list of new years resolutions to make your workflow and creation process better than ever. We have broken it out by month to make it manageable help you stick to it!

January: Deep Clean your Hard Drive

We all have the one digital directory that is completely cluttered with 6-8 months worth of disorganized music, pictures, sessions, and pdfs. Why not take January to purge your hard drive of all this unwanted material? Make folders, rename important files, condense older sessions, and then throw them on a back up. If you’re into cloud backup, then get that up and running again. Hoarding massive amounts of data that you do not need can fill up your hard drive space quicker than you would think. Besides, it makes things easier to find too.

February: Brush up on your skills

Now that you’ve given your computer a good scrub-down, it’s time to seek out some inspiration. Are there some things about your DAW and other musical applications that you haven’t quite gotten a grasp on yet? Yes? Then it’s time Continue reading “12 Resolutions For A Year of Productive Music Making”

9 Microphone Techniques for Recording A Snare Drum

The recording of a snare drum is the focal point of every modern recording. It sits right in the center of the mix, below or above the vocals depending on the style of the music. In this article, I’ve outlined some mic placement techniques that will help focus in on getting specific snare sounds in your recordings.

1. Close Mic

Keep the Mic Close to the Snare


This is simple, easy, and very exposing. If you are looking to get that initial attack of your snare drum, use this type of placement. On its own it does not sound as appealing as one would first think, but once you add in the rest of your microphones you will begin to understand how the drumset takes shape.

Close mic’ing a snare drum captures ghost notes, Continue reading “9 Microphone Techniques for Recording A Snare Drum”

Mixing Music For Lightning Returns: Final Fantasy XIII

Falk Au Yeong has been making waves in the Video Game industry with many of his recent projects. One of the most notable includes the new Lightning Returns: Final Fantasy XIII. We were able arrange an in depth interview about him, his work, and his favourite DAW – SONAR X3 Producer.

When did you first get into SONAR, and what version are you currently using?

I’ve been a Cakewalk user all the way since Cakewalk Pro Audio and Home Studio, mostly working with MIDI. The first version of SONAR I jumped into was SONAR 3 Producer, and I’m currently using X3 thanks to the extremely reasonably upgrade paths and goodies that come with each update. For example, I’m really digging integrated Melodyne right now and I’m not ashamed to say it!

What is the Video Game Orchestra? How did you become associated with them?

The Video Game Orchestra is a group that plays arrangements of Video Game Music, created by Shota Nakama in 2008. They’ve grown from humble beginnings to playing shows in all kinds of formats each year, from rock band, to acoustic, to full-blown “Rockestral” performances which consist of rock band, orchestra and choir. Recently VGO has also started to get involved in recording gigs and self-produced albums under Shota’s curation.

I got involved earlier this year when Shota e-mailed me asking if I’d be up to do a series of small gigs for ‘a very important client’. Little did I know that I’d be working with one of the biggest independent game music production companies in Japan in real-time, via Skype and various audio streaming solutions. But that’s how we started! Crazy post-midnight sessions recording all manner of instruments, from drums to accordion to alto trombone to string quartet.  Continue reading “Mixing Music For Lightning Returns: Final Fantasy XIII”

[Closed] Enter to win SONAR X3 Producer with Gobbler inegration

NOTE: This contest is closed and the winners have been notified.  Congrats to Brendon Foley, Darren Terry, Sanawman, and Jimmy Taylor!

Want to win a copy of SONAR X3 Producer ($500 value)? Take 2 minutes to enter our Instagram contest: http://instagram.com/p/hyduV8zEq1/

Hurry, this contest ends Wednesday, Dec. 18th 2013!

Instagram
Here’s how to enter:
1) Go to Instagram and follow both @CakewalkINC and @GobblerHQ
2) “Regram” the contest photo (just take a screenshot of it & re-post it to your feed)
3) Add “#GOBBLERSONAR” somewhere in your caption
4) You’re done! Just wait until Fri Dec 20th, when we’ll announce the 4 winners!

*Official rules*

With SONAR X3, you can use the newly integrated Gobbler module for peace-of-mind w/ auto-backups to the cloud & collaborate by sending/receiving whole sessions, all direct from the DAW!

Get free Gobbler backup & storage.

Free Quick Kit Project Templates for SONAR X3 users

Quick Kit Project Templates

In celebration of Drum Month, Cakewalk has put together the first ever collection of Session Drummer 3 Quick Kits. These pre-mixed project templates load right from quick start menu in all three versions of SONAR X3 without any assembly required. Open a quick kit, drop in your sequence, and you’re ready to rock with great sounding drums. Happy drumming!

Quick Kit Highlights:

  • Free download for all SONAR X3, Studio, & Producer customers (thru Dec. 31st).
  • 65 pre-mixed Project Templates featuring Session Drummer 3.
  • 3, 6, & 12 channel templates in 13 genres.
  • Includes simple install instructions to add them to your Quick Start menu in SONAR X3.

How to Download SONAR X3: You can now Download SONAR X3 on the Cakewalk Store for just $105. SONAR X3 Upgrades start at just $49.

How to Download Quick Kits Project Templates: If you already purchased SONAR X3, you can download the free Quick Kits from your My Account page on the Cakewalk Store.  If you have not yet created an account, you will need to use the same email address as your SONAR X3 registration. Then proceed to the My Account section and under “Free Offers” you will see the Free Quick Kit Project Templates.

A Holiday Miracle: 24 Hours To Write, Record, Produce, Mix A Commercial Track in SONAR X3

“Audio Production Jobs” come in all shapes and sizes these days;-)  Yes, the music industry in general has shrunken to an all-time low in terms of major label budget projects, but the flip side is that there are many nooks and crannies out there to stay creative while making money.  I think the key these days is getting into as many industry circles as possible, and then over-delivering.  If you’re handed a job for writing, mixing, producing or even recording, and you knock it out of the park the first time with low-no hassles to the client, you will certainly come to mind on the next round.  I would also be willing to bet that your name will be referred to other folks outside of that job’s “circle.”  You just never know to where things are going to lead.

Stemming from this theory, I have been fortunate enough to work on some pretty diverse projects ranging from title tracks for Pokémon DVD’s to Major Label artists and just about everything in between in one form or another.  For the work I do now, the one thing that gives me an edge using SONAR X3 Producer over other DAWs is the quickness of the workflow; which contributes to music creation diversity.  Sounds deep right? …well it kind of is.  Here’s a real-world example with italicized words in red representing why SONAR X3 features are crucial to me when facing tough audio jobs.

Just a few weeks ago I was contacted by NYC singer-songwriter Jodi Good’s music attorney Steven Beer on a Friday night to discuss an opportunity for a “Holiday Song” to be placed with a major publication [for Monday].  Now usually, “Holiday Songs” are recorded around August or September and we were already at the end of November, so I knew this was going to be a tough one to accomplish especially since the song had to be written, recorded and mixed fast.  The other strike against me was that this one was a bit out of my rock, and pop-rock comfort zones, but I knew the challenge would be a good experience on many different levels, so I decided to fire up the eggnog and go for it.  Plus I had the comfort of knowing that Jodi is a great songwriter especially in the lyric department, so it was “weekend on.”

Literally that night Jodi was sending me vocal-only words and melodies as text messages on my Samsung S4.  She doesn’t play an instrument and we didn’t have the benefit of time, so we had to start writing via virtual and digital means.  I instantly forwarded them via email to my HP Z400 main rig where I drag-and-dropped them into a session for reference where they automatically created audio tracks.  The next move was simply pulling them down to a midi track where Melodyne’s ARA technology kicked in instantly giving me the notes in Midi.  This helped me to figure out the best chord structures for the verses and pre-chorus and also allowed me to see where I could go writing the chorus melody.  After about a half hour on my trusty acoustic, I had the bones to send back to Jodi via text.

[I’m going out on a limb here for your laughing pleasure 😉 Here’s the actual writing file on my phone which is what I texted back to Jodi when we were writing the melody – so you can hear how the song started, and where it ended.] Continue reading “A Holiday Miracle: 24 Hours To Write, Record, Produce, Mix A Commercial Track in SONAR X3”

Knowing Your Effects in Addictive Drums Part 2 (SONAR X3 Producer)

Quick Review

In the first part of this article we went through some of the primary effects every user should be aware of inside of Addictive Drums. To review, these effects were the Sampler, Pitch, Volume, and Snare sections of the EDIT section. Read Knowing Your Effects in Addictive Drums Part 1.

As I’ve stated in Part 1, Addictive Drums is a power-house when it comes to the amount of mixing options that are available within it’s mixing engine. Don’t let the small interface deceive you.

What is Compression?

Compression is a tool that has two main uses – controlling levels, and dynamically shaping the volume of a signal over time. Within Addictive Drums there is a compression section that outlines four basic parameters for compression: Threshold, Attack, Release, and Ratio.

Threshold

This parameter is the first part of the compressor that the signal hits Continue reading “Knowing Your Effects in Addictive Drums Part 2 (SONAR X3 Producer)”

First Time DAW Users: 5 Things You Need To Know

As seen in the December ’13 issue of Regional Musician

Purchasing your first recording program is an exciting new chapter in your musical career. Now you can record your band practices and start making demos of all your songs in the comfort of your home. However, sometimes during the initial setup of your DAW, you will run into a few issues that could potentially be frustrating. Fear not, by following the right steps and optimizing your studio set-up, you will be well on your way to recording your music.

This article is meant to offer guidance on some terms and subjects that could be a bit foggy when starting out. Following these tips will help make your transition to a DAW much better and help you focus on what’s most important – making music.

1. First Things First

a. Terms you should know

Make sure you are using the correct driver mode for your audio interface or sound card. Some of these words may seem foreign to you if you are just starting out, so:

Driver Mode – When referring to digital audio we use the term “driver mode” to talk about a setting within your DAW that allows recording hardware to communicate with your computer. Continue reading “First Time DAW Users: 5 Things You Need To Know”