Get Started with SONAR X2 – Watch Free Tutorial Videos Now On Cake TV

CakeTV

Explore SONAR X2’s Skylight User Interface
SONAR X2 takes its award winning Skylight interface to a new level. Learn the basics of Skylight and get up and running quickly with a brand-new CakeTV video series. The first four videos in the series show Skylight’s fundamental features including – workflow with audio and MIDI clips, zooming and navigation, Screensets, and customizing Skylight’s versatile workspace. Watch them now on CakeTV.

Get Started: Skylight
Learn how to arrange Skylight’s workspace in SONAR X2, from docking windows in the MultiDock to rearranging the positions of the Inspector, Browser, and much more.

Get Started: Screensets
Learn how to use SONAR X2’s Screensets, which are ‘presets’ that remember the position, size, and state of every window, plugin, and synth.

Get Started: Zoom & Navigation
Learn how the various ways to zoom and navigate in SONAR X2 like Timeline Zoom.

Get Started: Audio & MIDI Clips
Learn how to work with SONAR X2’s clips, from applying fades, creating Groove Clips, time-stretching, and much more.

Learn more about SONAR X2 and try it for free

Free TH2 Bonus Content For All SONAR X2 Users Through Dec 31st

Th2 Bonus Content

Holiday Bonus: Upgrade to SONAR X2 and get FREE TH2 bonus content
Our friends at Overloud have created a special bonus pack for all SONAR X2 customers this holiday season. Just purchase any version or upgrade to SONAR X2 today and then visit the My Account page on the Cakewalk Store.  You can then download this special bonus pack which includes 20 new Smooth Jazz presets and 10 new cabinets IRs taken from Mesa, Engl and Koch cabinet. In addition, they have created a video which shows you how to import new content into TH2 Producer and TH2 SONAR. Offer expires Dec. 31st.

Try SONAR X2 Producer for free

Find a SONAR X2 retailer near you

Upgrade today with special holiday offers

 

What is TH2 SONAR?  Watch the video!

Craig Anderton shows you how to use the new Console Emulator in SONAR X2 Producer

Console Emulator

The ProChannel Console Emulator is one of the new features available exclusively in SONAR X2 Producer. Over the past year, the use of console emulation has become very popular with producers and engineers. A Console Emulator plug-in emulates some important analog console characteristics. While these effects are subtle, they’re noticeable; and now thanks to the Console Emulator, they’re controllable as well.

Industry expert Craig Anderton gives you an in-depth look at understanding and applying the Console Emulator into your mix. For even more tips from Craig Anderton, you can also check out his monthly SONAR X2 column in Sound on Sound magazine.

 

 
Try it out for yourself: The Console Emulator is available in the SONAR X2 Producer trial so once you watch the video, you can try out some of the techniques on your mixes.

SONAR X2 Producer receives Performance Award and 9/10 rating from Computer Music

SONAR X2

SONAR X2 Producer receives “9/10 rating” from Computer Music
The December 2012 issue of Computer Music features a full length review of SONAR X2 Producer and the verdict is great. Here are just a few excerpts from their review:

On Automation Lanes: “Automation Lanes come to SONAR and integrate beautifully with the Smart Tool for ease of use.”

Console Emulator: “You get three gorgeous vintage console emulations in SONAR X2 Producer, meticulously modeled after authentic analog circuit behavior.”

BREVERB SONAR: “This stunning reverb only comes with the Producer Edition, but it almost pays for the price difference itself.”

Verdict for upgraders: “The potential sound quality is awesome. The Console Emulator, BREVERB, and Overloud effects are stellar and very powerful enticements to upgrade from X1.”

Read the entire review in the December 2012 issue of Computer Music magazine, which is available at newsstands today.


Download the SONAR X2 Producer Free Trial today and see for yourself!

SONAR X2 Producer: A Must See Video Playlist

Learn why SONAR X2 Producer is Cakewalk’s most popular upgrade ever. This playlist is packed with all the best SONAR X2 Producer videos in case you may have missed one. See what’s new in SONAR X2, try it for FREE, take a deeper look at the workflow enhancements and flagship features, then finish up by watching the entire 1h 29min CakeTV Live webinar! Just skip to the the next video if you have seen one before.

Visit the SONAR X2 webpages for more info.
Try SONAR X2 Producer for FREE.

Remixing and Remastering with R-MIX SONAR – A Case Study by Noel Borthwick

The following article was written by Cakewalk CTO Noel Borthwick and originally posted to www.noelborthwick.com on Oct. 27th 2012.

Overview

I recorded my first album with a jazz quartet in 1991. OMG, 21 years ago last century – has it been that long? The original recording was released on cassette tape (!) and is now long out of print. Over the years I got requests for a reissue of this recording from friends and people curious about the music on that project. I had a DAT tape of the final mixes which I had fortunately transferred to WAV files before the tape died (those things have a limited life as I found out the hard way). Unfortunately whenever I’d listen to the mixes, they sounded dated and suffered from some fundamental issues that made them unpleasant to listen to:

  • Hard panning of the instruments. (makes mixes uncomfortable to listen to especially on headphones)
  • Relative levels of instruments were unbalanced
  • Center of mix lacked definition
  • Lack of dimension and air
  • Missing mastering attention

On a couple of occasions I tried using various mastering tools to rectify some of these problems. However the deal breaker was always the faulty imaging – anything I did would ultimately end up negatively affecting the rest of the mix without adequately addressing the fundamental problems. While working on SONAR X2 earlier this year, I saw R-MIX’s abilities to isolate a voice in a stereo field and remembered this project – would R-MIX be the tool that to use to fix that mix?  I’ve always been a fan of Roland’s V-series technology, so the idea of virtual remixing piqued my interest. A few of weeks ago I decided to revisit this project and started doing some experiments. I loaded up one of the more problematic tunes from the project. The synth voice was way too dominant in the mix and the overall frequency balance sounded very harsh. I set up a track containing the stereo wave file with R-MIX in the effects bin. In a few seconds I was able to isolate the instrument in the mix. I then simply dropped the “inside” level in R-MIX and panned the voice slightly to the right to move it closer to the center. This immediately solved the harshness and problem of the voice dominating the mix and resolved much of the hard panning problem. Amazingly there were no perceivable artifacts in the rest of the mix after doing this. I was blown away!

So I began experimenting with the other tunes and found that by using a combination of techniques I could pretty much solve the worst problems in the mixes. I set up a template project with one track for the stereo wave file and two pre-fader sends going to two buses each containing an R-MIX instance. From the first bus I could isolate the voice of interest and from the second I would get the rest of the mix minus the voice. I could use set theory style Venn diagrams to visualize and extract areas of interest from the stereo mix. With a layout like this and cascading sends I could fix problem areas by creating “virtual stems”. Very exciting stuff!

However, imaging and balance were only one aspect of the problems listed above. The other primary issue was the fact that this project had never actually been mastered for CD. It was released on cassette tape from a “cassette master” :-/ I actually was present at the tape duplication facility where I saw the dude there take the final mix tape and make his own “master” by doing a tape to tape copy through some ridiculous mixing board and applying his own EQ to it. Oh man!  Anyway needless to say the project needed some mastering love. I have limited time and don’t have mastering chops personally so I needed some help. When I worked on Ramona’s most recent project One of Us I had a few people critique my mixes. One of them was SONAR user and musician Eric Hansen. At the time I was very impressed with the quality and detail of his suggestions, so I decided to let him have a look at my rough remix work. I was able to share the project file with him since he was already running X2, so he could see what I was doing with R-MIX. A day later he sent me back a new version that was way better than my initial mix, had more air and space, the middle was improved and it also fixed the worst of the other problems. Amazing, I could actually now listen to the tune without being distracted by all the bad stuff!

Eric has terrific ears and attention to detail. I was so impressed that I contracted him to do the rest of the project.

Virtual Remixing / Re-mastering Case Study – Ankur

We’ll visit the techniques used to clean up the mix for one of the songs, Ankur.  Let’s first listen to the original and the final remixed and mastered version.

——————————————————————————————————-
Original version of Ankur [16-bit wav file]
Original version of Ankur [mp3  file]
——————————————————————————————————-
Final Mastered version of Ankur [24-bit wav file]
Final Mastered version of Ankur [mp3 file]
——————————————————————————————————-

Although the final mix is far from perfect, considering that we started from a stereo wave file its pretty impressive what we were able to achieve in the final version. It sounds fuller and much better balanced and the worst imaging problems are corrected.

I asked Eric Hansen to share the techniques and process he used on this project. Below  is Eric’s recount of the various steps he took. Over to you Eric. Hands over mic…

——————————————————————————————————————————————-
[Eric Hansen]

Upon first listening to the tracks from Sound Matters, I realized I was going to have to overcome three troublesome areas in order to improve the original mixes.

  1. Instrument balance
  2. Widening and balancing the stereo field
  3. Creating more dimension

These challenges would be overcome through the use of R-MIX SONAR Edition and Izotope’s Ozone 5 Advanced.

The first track I worked with was Ankur. This proved to be a good starting point since the track exhibited all the problems listed above. The drums were panned right and the melodic instruments were panned left. As a result, the stereo image was unbalanced. The original mix reminded me how the Beatles did their stereo mixes. While this can provide clear separation between instruments, the center sounded empty.

For this session I was working with a two track master. The first step was to remix the instruments where possible. R-MIX SONAR Edition was the perfect tool for the job. My first adjustment was to move the drums from the right side towards the center of the mix. I inserted a send on track 1 and fed a bus with R-MIX in the FX bin. The purpose of this was to create a filter with R-MIX that could isolate the ride cymbal and catch a little bit of the snare drum, which were predominately on the right side.  I then panned the output of the bus hard left which doubled the filtered sounds to the left side. This resulted in a balanced image of the drums by pulling the snare towards the center and giving the cymbals a stereo feel. Here is a look at the R-MIX settings used for this task:

The inside level of the filter is boosted slightly while the outside level is completely removed. Removing the outside level isolated the cymbals and snare from the original mix.

The next step was to balance out the synth guitar and piano. At times these instruments were too loud in contrast to the rest of the mix. Again, R-MIX came to the rescue. I inserted two instances of R-MIX on track 1, which I would used to isolate the piano and synth guitar parts separately.  Here are the settings for the synth guitar:

When adjusting the drums with R-MIX, a filter was used to isolate a small section of frequencies and double them to the opposite side to create a balanced image. For the synth guitar, I wanted to lower the level of the instrument within the overall mix. To do this I first had to reduce the outside level completely and move the filter around until I found the sweet spot for the synth guitar. Then, I brought the outside level back to zero and adjusted the inside level until I felt the synth guitar was more balanced with the rest of the instruments. Next, I automated the bypass function of R-MIX so the filter would only be applied when the synth guitar was playing the melody.

The same approach was used for the piano. However, this time I automated the inside level of the filter in order to “ride the fader” and keep the piano balanced with the band while playing the melody. Here are the settings for that adjustment:

X2’s new automation lanes made viewing and editing automation easier than ever. Using the updated Smart Tool functions in tandem with expanded lanes allows for quick edits and easy copy and paste operations. I also like the ability to reorder the lanes in a way that reflects the signal chain of a track or bus. For example, if I have the EQ module before a compression module in the Pro Channel the envelopes can reflect that same order.

In the screen shot below envelopes are automating track volume, EQ adjustments and R-MIX settings. The customized order of the envelopes reflects the signal chain: Volume, EQ to R-MIX.

Another new X2 feature, and my favorite, is the Console Emulation. For Ankur, I used the S-Type emulation on the track and mix bus because it warmed up the lows nicely. I usually start with the drive set to 3dB and adjust from there. On tracks and mixes that benefit from more warmth in the lows but need a little more shimmer up top I use the N-Type. The A-Type is good for tracks and mixes that need a little more air up top.

While not a new feature for X2 another great Pro Channel module is the PC4K S-Type bus compressor. I used this module on Ankur as well for a gentle slow attack compression before hitting the multi-band compression in Ozone. Here are the Console Emulation and Compression module settings:

Now that the instruments and image were balanced, it was time to move on to Izotope’s Ozone 5 Advanced and apply the mastering. The main adjustment needed was getting the bass and kick more present in the mix while opening up the top end. I used Ozone’s Equalizer in Mid/Side mode to achieve this. I boosted the low end around 75hz in the mid channel and used an aggressive high shelf on the side channels to add lots of air to the overall mix.

Here are the EQ settings:

Next I used Ozone’s Stereo Imaging to widen the image:

Here I applied a little reverb to the entire mix to add more dimension:

Gentle multi-band compression to smooth out the mix:

Finally, the Maximizer is applied to get the volume of the track up to competitive levels:

I used the K-System metering set at K-14 in Ozone and kept the RMS around 0.

Techniques used on the remaining tunes:

On the remaining tunes I used a combination of the above techniques to widen the mixes and give them more dimension. R-MIX was the main glue to address similar stereo imaging issues that were prevalent in the other tracks as well. Some tunes were more troublesome than others since the pan would move during the course of the song making it difficult to get R-MIX to track its region of interest. In such cases its possible to automate the position of the window dynamically, though it can get harder to track if the pan changes are abrupt.

On the track entitled Dream Theme there was an issue with tape noise that needed to be addressed. The track is a piano and guitar duet with an arrangement that can be quiet at times. Tape hiss and a low end rumble were present throughout this track which I found distracting.  I used a noise reduction plug to address this and it worked very well.

On Like Someone in Love there is a lovely piano introduction that sounded harsh on the original recording (due to the bright sound of the digital piano). I ended up cutting the piano intro from the main part of the tune and processed it on a separate track. I used Ozone’s EQ matching feature to measure a solo piano recording from another artist and applied it to the piano intro. The EQ was curve was aggressive but the results were quite dramatic.

In the screen shot below you can see the response curve of the solo piano I measured and the EQ curve applied to match it.

Summary and acknowledgements

The purpose of this article has been to illustrate how you can use the tools in SONAR X2 beyond their primary functions in music production. R-MIX proved to be an invaluable resource to remix/remaster this project starting from a relatively rough stereo source. It would have been impossible to do “virtual remixing” without the help of R-MIX to resurrect this project and fix some fundamental problems that would normally require the multi track audio files or instrument stems at minimum.

If you do mastering work or have to work with just a stereo source files, there are many cases where R-MIX can allow you to make subtle changes to imaging very simply. Mastering and remixing are not the only uses of R-MIX however. It can also be used on tracks to do all kinds of interesting dynamic phase and imaging effects by using its automated parameters.

Many thanks to Eric Hansen for his meticulous restoration work on this project and for documenting the techniques and process used. He rescued a project that I had once considered irreparable!  Eric can be reached though his website.

If you’d  like to listen to the rest of this project, you can access it here on Bandcamp. Its free while my download credits last.

[The track ‘Ankur’ is dedicated to the memory of sound engineer Prakash Shetty,  who recorded this project in his studio Sound Company in 1991. The tune is named after a restaurant he owned, where we had many memorable meals during the course of the recording session. Translated, ‘Ankur’ means “The Seedling”]

FREE* Loopmasters 100 Artist Series Compilation Now Available

Download Loopmasters 100 Artist Series

FREE* Loopmasters 100 Artist Series Compilation Now Available
The announcement of the SONAR X2 Producer Content Club has generated a lot of excitement from users.  If you are a SONAR X2 Producer Content Club member, the next big Content Club freebie is now in your Cakewalk Store Account.

*Please note: You must upgrade to SONAR X2 Producer in order to become a member.

Having released over 100 Artist Series titles, Loopmasters has created a unique compilation of sounds that will let SONAR X2 Producer users get their fingers wet with the enormous DJ/Producer line-up they have in their catalog. The 100 Artist Series Compilation includes no less than 100 folders of one-shots and loops with a wide spectrum of musical applications. From Drum & Bass to Dubstep to Hardcore to Techno, Funk, Reggae, RnB, Rock, Chillout or whatever you do, you will find plenty of ingredients to mix your own dish with this great selection of sounds.

Features over 1400 loops & sounds for over 1GB of Drums, Basses, Pads, FX, Synths and more.

If you upgrade to SONAR X2 Producer in by December 31st, you will automatically receive the Loopmasters 100 Artist Series Compilation with your download and in your Cakewalk Store Account. There will be an additional 4 offers coming over the next year.

Halloween Treat: Free Haunted EDM Rapture pack for all SONAR X2 Producer customers

Haunted EDM

Halloween treat: Upgrade to SONAR X2 Producer and get Haunted EDM
Just in time for Halloween, we have added a new treat to the SONAR X2 Producer Content Club. When you upgrade to SONAR X2 Producer, you will get the Haunted EDM Rapture Expansion Pack free of charge.

Upgrade to SONAR X2 Producer today

If you already own SONAR X2 Producer, the Haunted EDM Rapture pack is already in your account as a bonus treat from the SONAR X2 Producer Content CLub.

Haunted EDM for Cakewalk’s Rapture is a patch collection of tormented soundscapes, ghoulish leads, disembodied pads, frightening drum hits, and scary basses that will possess your music and reanimate your sound palette. From the laboratory of mad scientist Encanti, this library comes loaded with premier tricks and treats. Electronic Dance Music producers, beware…your sound collection will never be the same.

Please note: Haunted EDM will automatically be delivered with your SONAR X2 Producer order along with the DSF Symphonic Strings HD pack.

Special pricing on popular SONAR X2 extras ends October 31st

See all SONAR X2 Extras

Last chance: Get special pricing on popular SONAR X2 extras
Customers have been raving about the new Overloud effects included in SONAR X2 Producer, as well as the amazing video tutorials created by SWA and Groove 3. Through October 31st, SONAR X2 Producer customers can buy the full version of TH2 and BREVERB 2 for a special price. These will not be available after October 31st. In addition, you can get special introductory pricing on the new video tutorials. After October 31st, they will go back up to their regular price.

Download any or all of these extras today:

Check out all the SONAR X2 extras

72-hour sale: 50% off the PC2A T-Type Leveling Amplifier

PC2A

72-hour sale: Download the PC2A T-Type Leveling Amplifier for only $39.50
We are making the most popular ProChannel module available at an unbelievable price for the next 72 hours. Faithfully modeled after one of the most sought after studio compressors in history, the PC2A T-Type Leveling Amplifier puts the silky, smooth sound of this highly desirable unit right into SONAR’s ProChannel. Offer ends October 21st at 11:59PM PT.

Key features:

  • Meticulously modeled
  • Native 64-bit operation
  • Zero latency for real-time tracking and mixing
  • Up to 40dB of smooth, transparent gain reduction
  • Frequency dependent compression
  • Program dependent attack/release
  • Fully modeled “R37″
  • HF Pre-emphasis control
  • Dual photocell reset modes (Classic & Fast Reset)
  • 64-bit double-precision audio fidelity

What customers are saying: The PC2A T-Type Leveling Amplifier has been a huge hit with users. Here’s just a sampling of some of the feedback we have received.

“After running comparisons on this plugin over the last hour, I give Cakewalk an A. It’s easily as good as the UAD version and I like the needle response better. Good job guys.”

“I’m really impressed now. The Waves/UAD versions are both $150…This Cakewalk version is a steal!”

“I slapped it on a rhythm guitar buss last night and was rewarded with a lovely, silky sheen…big thumbs up from me.”

“Better than UAD anytime!!”

“I just threw the new PC2A on a vocal track in a tune I’m getting ready to mix.  Holy c**p!! It sounds really nice!”

Note: This product does not run standalone. You must already own SONAR X1 Producer Expanded or SONAR X2 Producer to use this product. You may purchase ProChannel Modules along with your SONAR X2 Producer Upgrade.

Download it today and save 50% off the regular price