Cakewalk updates user forum
Last week, we released an update to our forum which has received a very positive response from the user community. In addition to the new look and feel, the forum also improves support for mobile devices and new versions of Firefox and other browsers. If you are interested in talking about Cakewalk products with other users, stop by the new forum and start a discussion.
An Unorthodox Approach to Tracking Guitars with TH2 – Norman Matthew [MURDER FM]
REINVENTING THE STEEL
Recording Guitars in this day and age can be a daunting task. With so much to choose from, the possibilities are endless, yet, with so much groundwork already being laid by artists, engineers and producers before us, what else is left to do and where can we go? Luckily, I found the answers regarding my own work. We can’t reinvent the wheel, but we can put our own rims and wheels on it and make it a banger.
Technology has made it amazing for me to create the sounds I’m looking for quickly and easily, especially with the new OVERLOUD / TH2 Producer plugin in SONAR X2 Producer. Ideas flow through me quickly and when inspiration hits, I want to commit my idea to “tape” (aka the hard drive) but not have to commit them to the tone. This is where SONAR X2 has really become one of the greatest things I’ve encountered in the studio.
CLEAN IS THE NEW “HEAVY”
TH2 is my partner in crime. I laugh at how I used to maneuver in the studio without it. The Randall modeler is just explosive as can be. How I track guitars is probably the weirdest thing you are about to hear, but as you progress in your own endeavors, I guarantee it will make a ton of sense. As I mentioned earlier, I like to lay my idea down without having to commit to the tone, so how do I go about the perils of tracking decadence without getting in the way of creativity? Simple, I track my guitar with a DRY direct signal.
Now if you have heard my band MURDER FM before, you will undoubtedly be scratching your head “huh?” This method solves multiple issues for me in the studio and here’s why:
1.) I can start the creation process quickly without having to noodle around with tones. I can concentrate simply on writing as if I was sitting on the couch with my acoustic guitar just letting the song write itself, that’s the best way for me – heartfelt and innocent.
2.) With a dry signal, I have the most optimal amount of flexibility as the song begins to grow. I think a lot of artists can sometimes put the proverbial “cart before the horse” in production, by wanting their guitars to “sound like this guy or that rig” before even writing the song, but to me that’s a big mistake. You aren’t creating your own signature sound and you aren’t letting the song grow and speak for you. Instantly you have set parameters and guidelines on your creativity without even realizing it.
3.) With very heavy guitars, you tend to brick-wall your transients and this can make for massive migraines when it comes to editing. Further, if you are meticulous like me, you’re heading for disaster in the editing department. So having a clean direct signal helps me to see where the dynamics in the riffs are and to really expand on that in terms of editing to make the tightest (or loosest) composite tracks possible. Another bonus is that the plugin responds so much better to a DI signal versus a straight up – ramped up signal, and this is where the OVERLOUD / TH2 plug really make its presence known AND felt. Heavy guitars can now sound like chainsaws and clean tones can be dark, majestic and celestial.
So now that I’ve tracked my dry signal, I go to TH2 to start messing around with scratch tones. I load up the click-track and start tracking drums. Once drum tracks are down, I re-track guitars with a clearer picture of the song and what it is saying as it is “speaking to me,” then start to formulate my tones around that. Some of the HEAVIEST riffs I have ever recorded have been the least “gainy” tones believe it or not; it’s all about sitting in the right place within the song and letting the track tell the story. I then cue up a tempo with the click track and start creating. SONAR X2’s simplicity along with the Skylight User Interface have allowed me to literally start tracking on my PC in the airport, on the tour bus, backstage and in the hotel room. Low Latency = High results in my world and X2 is amazing at handling that.
SLAPPIN’ THE BASS, DROPPING THE TUNING
Since I play in “Drop B” or “Drop C” tunings with MURDER FM, clean tracks come in VERY handy again because I can actually adjust the tones to the riff and really bring out those low B and C notes. TH2 has some great benefits. The Randall modeling is second to none, the flexibility, low CPU usage, Mic positing, Amp Channels, Smart Control and SLR technology make combining tone & personal style with the greatest of ease. I also use TH2 on my bass tracks.
Another really backwards sort of thing I do is track the bass after the guitars have been laid down. Why? Well for one, drop tunings tend to lend themselves to tuning issues when you hit certain frets, so I start with the tuner, but usually tune the bass to the majority of movements in the track, or to those fickle 7th and 8th frets (since I LOVE my minor keys and flats). In a break glass scenario, I use “V-Vocal Editor” in SONAR X2 to fine tune the track! How’bout that for ground-breaking? Also, with the super-heavy-groove-oriented beats MURDER FM regurgitates, I don’t approach things in the typical rhythm section mentality. Sometimes we are precise, sometimes very loose, and I feel the bass is the glue between the two worlds when trying to create our own brand of tuned-down metallic-voodoo.
Once I’ve heard the drums, the dry guitars with the TH2 plug ins loaded up, and the bass in its place, I move to the mic’d tracks. Let’s face it; nothing beats the feeling of pushing air with a loud cabinet against your back or in your face when you hit that Drop B chord. I then tweak my tone not to “sound like this or that”, but to fill in what is missing [air and frequency-wise] in my dry / TH2 signals. Sometimes its missing feedback, fret noise or even that irritating squawk a non-gated – heavy gained guitar has, but I put in whatever I need to make the track feel loud and real. After all this, I then mix my two tones together to get that chainsaw I so desire. This same method also works for getting very angelic, celestial and glassy clean tones reminiscent of one of my favorite bands, THE CURE.
NEW STRINGS, PUTTIN’ ON THE SQUEEZE AND NOISE GATES
I did an experiment with my dry tones and realized that brand spanking new strings responded to the TH2 plugins MUCH better than old dead strings. With the transients being tracked so bright and clean, things just sounded a lot heavier through TH2 with new strings. So do yourself the solid and before doing some serious tracking, change those strings dude. Now, we’ve got dry signals, TH2 plugins loaded, mic’d amps/cabinets committed to the track, let’s clean ‘em up. Noise Gates – NEVER leave home without them. Using my SONAR effects, I pull up a few different noise gates and adjust the threshold and ratio to my noisy mic’d amp signals. Once I’ve found the cleanest, tightest settings, I make my own user preset and apply it to my dry signal chain right behind the TH2 / OVERLOUD for consistency. The dry signals are more often than not cleaner and tighter, but JUST in case, In the world of the gnar and loving tight guitars, I make sure these are set to match one another; and it works beautifully. Add to that, the fact that I can see the CLEAN .wav and its transients, I can almost set the noise gate by simply looking at the guitar tracks without even having to listen. Didn’t I tell ya earlier, those clean tracks can save you the migraine bro!
PUTTIN ON THE SQUEEZE
As far as compression goes, ProChannel modules are amazing! However, I don’t generally use compression on guitar tracks because I really want the natural dynamic of the riffs and clean guitars to shine. It doesn’t have the same “feeling” to me if you can’t feel those peaks and valleys. If you track properly, you won’t really need to compress guitars to keep things at bay, although I’ve had to mix some projects that were sent to me tracked very poorly, and SONR X2’s CONCRETE LIMITER and ProChannel compressors really saved the day.
To add the feeling of old 2 inch tape saturation, I will run my guitar tracks through the CONSOLE EMULATION in the ProChannel Strip using the “S Type” setting. This mode emulates a clean and transparent British console that is popular among mixing engineers in rock and pop genres, and has been used on more platinum selling albums than all other consoles combined.
BEFORE YOU TURN THE SINGER UP, TURN YOUR GAIN DOWN
Now sitting in the mix, the chainsaw metal guitars I love tend to hover around the same frequencies as the vocalist (in this case myself as well ha) and cymbals. Not many people think about it, but EQ should be used for correction, not enhancement. I’ve seen too many guys go straight for the EQ before even hearing what it sounds like. Mixing guitars with vocals is like putting together a 10,000 piece puzzle; every little move, transient, frequency, pan, and volume point matters. So before you start cranking up the singer because “I can’t hear my vocals”, try turning down the gain or ready for this metal guys?… turn UP the mid-range (mind=blown) and really let each instrument reside in its own frequency range before nudging the EQ and moving the faders.
One other thing I suggest on guitars, ALWAYS double track your chorus rhythm guitars and pan each one hard left and hard right. This leaves room for more vocals, backups, and harmonies in the panoramic spectrum and also leaves room up the middle for guitar solos and all the little bells and whistles we need with guitars and percussion. Depending on the track, I like the verse guitars to run up the center, then explode with the panned hard left /hard right chorus guitars. Just because it’s heavy doesn’t mean you can’t tell a story. If you hit the wall out the gate, you have nowhere to go but down and I just can’t live with that. \m/
Recreating Portal 2's “Want You Gone” with Music Creator 6 Touch [Part 1: Drum Tips]
[All customers who purchase Music Creator 6 Touch on Steam will have a Demo Project for the Portal 2 song “Want You Gone.” We suggest that you open the Demo Project and follow along to best understand the concepts explained below. Click on any of the images below for a larger view.]
One thing I’ve learned over the years, which I believe is a key component to making great music, is the art of collaboration. Sometimes creating music on your own is the way to go, but a lot of the times the genius and magic in music comes from creative minds working together. In Music Creator 6 Touch, it’s easy to collaborate with other Cakewalk users by saving your project as a “bundle.”
Recently, Cakewalk worked with the great folks over at Valve to make our Music Creator 6 Touch software available to their community, and the onslaught of new “music creators” has been nothing short of amazing and inspiring. To kick off our promotion, we thought it would be a fun experience to recreate Jonathan Coulton’s cult classic “Want You Gone” from Portal 2 all in Music Creator 6 Touch (MC6t) – but the kicker is that we had 24 hours to do it in order to make the deadline for launch. Continue reading “Recreating Portal 2's “Want You Gone” with Music Creator 6 Touch [Part 1: Drum Tips]”
Music Creator 6 Touch now available for download on Steam
If there is anything the Cakewalk crew likes as much as music, it’s computer technology. So, as you might imagine, we have more than our fair share of hardcore PC gamers.
When the Cakewalk gamers found out that Steam (the enormous video game platform by Valve) was opening up to offer other computer software, we became hell-bent on being the first major music software on board. And that day has finally come!
We a VERY happy to announce that Music Creator 6 Touch is now available for download on Steam!
Music Creator 6 Touch is a great fit for Steam users and anybody looking to get started making music with fun, powerful, and inexpensive recording software. Music Creator 6 Touch makes it easy to create original music with no musical experience required. Music Creator has all the tools, loops, instruments, and FX needed to create, edit, and mix music, transforming any Windows 7 or 8 computer into a music studio. Musician’s can share music with the world by burning a CD or using SoundCloud to post music on Facebook and Twitter.
Music Creator 6 Touch was previously available as a download from Cakewalk’s store for $49.99/£39.99/€49.99, and now it makes its debut on Steam. Created by Valve, makers of best-selling game franchises like Portal and Counter-Strike, Steam has more than 50 million users around the world and offers more than 2,000 titles. And the folks at Valve could not be cooler.
They let us have a little fun recreating the song “Want you gone” from the Portal 2 video game in Music Creator for the new Music Creator 6 Touch video. Check it out!
Recording and Mixing Our Signature Vocal Sound in SONAR X2 – Norman Matthew [MURDER FM]
Hey world, forget your Monday-hate and dive in with me to make the first day of the week a little less sucky and a bit more murderous. Henceforth, it’s NorMonday. So if you find crawling back into the grind a bore, let’s get board–maybe a little chitty-chat about production techniques, tricks, voodoo, esoterica and sleight-of-hand. No blahs here, just blast.
MURDER FM has been blessed with some really nice response to our sound both here at home and the U.K. and the Cakewalk folks were kind enough to ask me to talk a little about the things that go into producing our sound. Hahhh! The real trick’ll be to shut me up, let’s get to it—hopefully it’s helpful.
The nuts, bolts and screams of “We The Evil.”
Coming back from our Sold Out UK Tour, I really wanted to push the envelope with MURDER FM’s new record, so when SONAR X2 arrived, I immediately went to work on using it to shape what would become MURDER FM’s heavier and darker sound.
I recorded the Vocals for “We The Evil” using a Cakewalk UA-101 as my interface into X2. Using a Nady condenser mic, I always track as direct and flat as possible, including no preamps for multiple reasons, 1.) I have the cleanest signal for optimal mix options and preamps will color the signal nicely, which leads to reason number 2.) Cleaner signals force me to have to be a better singer and really develop my character versus letting the effects and preamps shape my tone. It’s a bit more work in the end, but much better for what I am trying to do with my own signature production techniques.
Oh yeah, screamage. There’s a lot
Mic, pre and chain (or not).
Here is where I would sing the praises of the Nady SCM-1000 Wired Cardioid Studio Condenser Microphone. For it’s price, this thing is a beast and has yet to let me down. It captures my voice perfectly and really accentuates things without me having to going into a preamp. On “We The Evil” I used and abused X2’s ProChannel feature for everything I needed vocal wise. It’s such an amazing and powerful tool from the PC2A and Console Emulator Channel/Bus to the Compressor and Saturation Knob, it really gave me everything I needed for the vocal track and is perfect for drums and my master bus.
Getting my grit on: Not a perfect science.
For FX, I used VX-64 Vocal Strip. The doubler really helps the chorus vocals pop out, especially in the gang vocal sections and the Compander in the vocal strip really brings out the “throaty” tone in verse vocals, so much so, when mixing I cranked the tracked and could literally feel the grit in my throat in my stomach, it’s really a powerful tool. TheDeesser in the strip helps to clean up the throaty “s and p” mishaps. The “tube equalizer” allows me to bring out that mid range punch. I used the Delay within the VX-64 on my main chorus vocal help to create the hugeness of the chorus vocal by putting it just a tad out of time with the backup vocals and harmonies. That way, everything isn’t hitting directly at you–but more at slight little milliseconds off of one another, much like the natural movement of a choir…Too perfect is tooo bland in my opinion.
Scene of the rhyme.
All of the new MURDER FM record was tracked at my studio, THE SOUND FOUNDATION in Dallas. I’ve got multiple amp setups, drum isolation booth, a collection of different mics and all the latest Cakewalk plug-ins. One of my new faves for guitar tones is OVERLOUD. I track a mic’d amp tone and a clean DI signal for both post production and editing purposes. Heavier sounds such as MURDER FM’s tend to brickwall with distorted tones. Having a clean signal helps to view the transients gives me the flexibility to plug in anything missing in the mic’d amp tone to obtain the fullest guitar tone I possibly clean and avoid that “thin” one dimensional tone.
I told you—get me going and I don’t stop. But hey—God is in the details and I don’t wanna make him mad, so I spend a lotta time there. Besides, who wants to think about how far it is to the weekend when you could be thinking interfaces and plug-ins. ‘Tis the diff between a mere Monday and a NorMonday.
Updated ProChannel Pack: Now Includes 4 ProChannel Modules & CA-2A T-Type Leveling Amplifier
We are pleased to announce that we have updated the ProChannel Pack to include the new CA-2A T-Type Leveling Amplifer.
Through May 23rd, you can download the new ProChannel Pack for only $149/£119/€149 (regular price if purchased separately is $276). Here’s everything you get with the ProChannel Pack:
- CA-2A T-Type Leveling Amplifier: Faithfully modeled after one of the most sought after studio compressors in history, the CA-2A T-Type Leveling Amplifier puts the silky, smooth sound of this highly desirable unit right into SONAR X1 Producer Expanded or SONAR X2 Producer. It includes a VST and ProChannel version.
- ProChannel Concrete Limiter: Tame rogue peaks and get punchier, in your face, mixes with the ProChannel Concrete Limiter. Advanced DSP combines highly transparent, look-ahead, limiting with low-latency performance and is suitable for peak limiting of individual tracks and level maximization of mix buses.
- PC4K S-Type Expander/Gate: Expertly crafted by the Cakewalk DSP team, this ProChannel module rounds out our legendary, vintage-style, ProChannel modeling. The PC4K S-Type Expander / Gate Module features a classic design providing gate function to remove unwanted sound from a signal and upward expansion, employed by countless engineers to expand the dynamics of vocals and instruments.
- PC4K S-Type Channel Compressor: A must-have addition to your effects arsenal, the new PC4K S-Type Channel Compressor adds vintage-era, console-style, channel compression to every ProChannel strip in SONAR X1 Producer Expanded and SONAR X2 Producer.
Get a tour of the new modular ProChannel – exclusive to SONAR X2 Producer.
Upgrade to SONAR X2 Producer to start using the expandable ProChannel and new modules.
Buy any Roland interface, controller keyboard or synth and get Cakewalk’s SONAR X2 Studio for £59 (RRP £195)

Attention UK customers: We have set-up an amazing offer through June 30th (or while supplies last). When you buy any qualifying Roland hardware, you can add SONAR X2 Studio for only £59. SONAR X2 Studio is a fully-featured DAW that includes all the tools, instruments and FX needed to create professional-sounding music. It’s the perfect partner to your new Roland hardware, especially when you can buy it for just £59, saving £140 on the normal price.
Visit the Roland UK Blog to learn more about this special offer
Cakewalk User Records a Cover of David Bowie’s “Space Oddity” in Space
Published on May 12, 2013 by Chris Hadfield
A revised version of David Bowie’s Space Oddity, recorded by Commander Chris Hadfield on board the International Space Station.
Uploaded on Feb 20, 2012 by Larrivée Guitars
Additional video of Chris Hadfield visiting the Larrivée Guitar factory in Vancouver, Canada – builders of the Space Station guitar. He talks about challenges of playing in the weightless environment and recording original music in Space and also mentions using Cakewalk Software to record.
Follow Commander Chris Hadfield for more info:
Twitter: twitter.com/Cmdr_Hadfield
Facebook: www.facebook.com/AstronautChrisHadfield
Google+: plus.google.com/+ChrisHadfield/
Murder FM Finds Their Way to Revolver Magazine with SONAR X2; New Single “We the Evil” Finding International Success
The interesting and never-boring Texas-native front man of MURDER FM, Norman Matthew, will be guest appearing on the Cakewalk blog every other Monday (NorMondays) delivering music production tips, tricks and conditional evilness. As a seasoned producer/songwriter/instrumentalist, he will be delving into his bag of production wickedness to shed some interesting light on how he approached sounds, songs and life in general;)
MURDER FM’s dark, edgy, and sleek style has been creating a buzz in the music industry domestically, and is quickly becoming a huge hit internationally. Norman Matthew and the band have established a cult-like following, propelling two of the bands’ videos “As Beautiful as You Are” and “Machine Gun Kisses “to the Top-Ten list on Continue reading “Murder FM Finds Their Way to Revolver Magazine with SONAR X2; New Single “We the Evil” Finding International Success”
Free Platinum Samples Rock Legends Kit 3 with SONAR X2 Producer
Free Platinum Samples Rock Legends Kit 3 with SONAR X2 Producer
Now through June 30th, all customers who purchase or upgrade to SONAR X2 Producer will receive the new Platinum Samples Rock Legend Kit 3 free as part of the SONAR X2 Producer Content Club May-June giveaway. This kit was recorded by Grammy nominated recording engineer Rail Jon Rogut whose credits include Meshell Ndegeocello, Ry Cooder and Michael Jackson. Designed for Session Drummer 3 and Dimension Pro, this expansion kit was recorded via a classic Neve 80 series console, Sontec Equalizers and a Fairchild 670. Microphones used included Telefunken ELA M 251’s on the Overheads and the Floor Toms, AKG C12A’s on the Rack Toms & Neumann M49’s on the Stereo Room.
The free Rock Legends Kit 3 is a natural ambient kit with a shank style hi-hat. Rock Legends Kit 3 is a larger, roomier version of the kit with a different Crash 1 and additional EQ and compression on the Kick, Snare & Toms. The free Rock Legends Kit 3 only has 2 round robins with 16 velocity levels.
Highlights:
- 125th Aniv. Limited Edition Gretsch Rock Legend drum kit.
- Played with metal tip sticks.
- Recorded using vintage Neve, Sontec, Fairchild gear and Telefunken, AKG and Neumann microphones.
If you already own SONAR X2 Producer, your free download is now available on your My Account page on the Cakewalk Store.
Upgrade to SONAR X2 Producer today or
Buy SONAR X2 Producer at a retailer near you.




