Developer Notes: SONAR X3 VST Enhancements

Introduction

SONAR X3 is packed with enhancements and updates to the VST engine, including a brand new VST scanner with industry leading automatic background scanning, support for the VST3 plugin format and an updated plugin browser that supports plugin categorization. Many of the changes apply equally to VST2 and VST3 plugins.

VST background scanning

Users of prior versions of SONAR and other DAW software will be familiar with the process of scanning for VST plugins when the application starts up. SONAR has always had a fast scanner that only scans what’s needed. X3 kicks this up several notches by introducing Continue reading “Developer Notes: SONAR X3 VST Enhancements”

Developer Notes: SONAR X3 ARA Integration

Background

It was back in 2005 that Cakewalk first added Roland V-Vocal to SONAR 5 for integrated audio stretching and pitch correction. While VVocal was an exceptional tool in its time and is still used by many for its ability to do fine editing of a vocal performance, the industry has advanced since then and companies like Celemony with their dedicated focus in this area have made great strides. A couple of years ago Celemony released their ARA SDK to integrate Melodyne integration into a DAW host application. Since VVocal’s integration in SONAR is similar in principle to what ARA does, it was natural for us to consider integrating ARA technology into SONAR.

 

What is ARA?

ARA (Audio Random Access) is a general protocol that allows host integration with any audio edit capable plugin such as Melodyne. Technically speaking ARA itself is not a plugin protocol. It is a protocol that allows the host and ARA capable plugin to transfer parameters and audio region data back and forth either offline or in realtime Continue reading “Developer Notes: SONAR X3 ARA Integration”

EDM Production Tip: Ducking Synth Melodies using Sidechaining

Ducking is a popular technique used in EDM music to apply percussive processing to pads, leads, and bass lines using side-chains on compressors. This technique is also used as a method for getting bass and drum passages to subtly fit together in mixes. In order to successfully apply ducking to your track you must have the following:

  • Compressor inserted on a pad or lead track with side-chain capabilities
  • Percussive source to key the side-chain

First, grab a kick drum sample and align it to the desirable rhythm you need.  Next, insert a compressor onto your synth lead or pad track.  Afterwards insert a send on the sampled kick drum track and set the send to “Pre-fader”. In SONAR, deselecting the [Post] button enables pre-fader sends.  Mute the kick drum sample and turn up the gain on the send.

Once you have the signal flow set, enable the Sidechain on the Compressor.  Now, every time the kick drum sample plays the Side-Chain will trigger the compressor and “Duck” the signal.  You can set the compressor using the Threshold, Attack, and Release settings to shape the kind of effect you want.

Try it yourself with the SONAR X2 Producer free 30-Day trial.

The Distance Effect: How to make audio sound far away using Reverb

Creating distance in a mix or sound design project often results in the use of a distance effect.  This effect can make anything sound as if it’s 50 ft away, and is quite easy to setup.

1) Insert a pre fader send onto an audio track. Within just about every DAW and/or mixing board there is a setting on the Sends sections called “Pre”.  Within SONAR this setting is enabled when the “Post” button on the send is deactivated.

2) In SONAR, I right-click on the Sends area in the console view and select “New Stereo Bus”.

3) Rename the bus “Distance Effect”. Now my audio is routed to this Bus. It’s often good practice to label your buses, or else mixes become confusing to work with.

4) Insert an instance of Reverb onto that bus. In this example I used BREVERB SONAR and called up a Plate preset.

5) Mute the audio track and hit play.

 

To read more about BREVERB SONAR check out Breverb: A 2013 Sound Design Odyssey on our Knowledge Base.

Try the BREVERB ProChannel Module for free – Download the SONAR X3 Producer Trial

How to make your Kick and Snare sound more aggressive using compression

Compression can be used in many different formats but one of the most useful methods is for adding an aggressive sound to your Kick and Snare. A typical compressor’s settings involve Threshold, Attack, Ratio, and Release.

  • Threshold is a setting in decibels. Once it senses that audio surpasses the set decibel level it activates the compressor.

  • Attack is a measurement in milliseconds for how fast the compressor should begin compressing audio that exceeds the set threshold.

  • Ratio is the amount of gain reduction applied to the compressed signal.

  • Release tells the compressor how fast to stop compressing the signal once the threshold is no longer exceeded.

 

By setting the Attack and Release times relatively fast it allows for each drum’s initial hit to sound and then afterwards reduce the audio transient in gain. From our ears’ perspective, each hit sounds more aggressive.

Pictured above: The ProChannel in SONAR X2 Producer.  Try it free!

9 Life Lessons That I've Learned as a Freelance Producer

1. Never be the reason why things are taking forever. If mixes, stems, vocal comps, or those types of things take longer, then so be it; but make sure it’s because you were waiting on the artist and not the other way around.  The people that wait on you are the artists who carry your good name.  You don’t want your name associated with rolling eyes and snickering remarks.  You depend on your work to get more work, and that is honestly how this business goes.

2. You can always learn more about the process, about the experience, about the mic positioning, about the way you handle an artist, or how you handle yourself.  Maybe you figured out how many hours you can stay up straight without noticing the time go by.  Or, maybe this time you were able to consciously sit back and say “Ok guys, that’s a wrap, we’re not getting any more done tonight.” If you have an ego, make sure that it’s because you have a few Grammys in your back pocket and not because you’ve been “around.” Never stop learning and you will continue to hone your skills as a producer and an individual.

Dan in Studio3. Pre-production is key to making deadlines.  It all happens to us, sometimes there are things that just take a backseat and never get done.  The singer you thought was going to be your saving grace was actually slacking off because you were blinded by your “trust” in his/her ability to prepare things on their own time. There are occasions where unforeseen things will happen and it’s inevitable that your prospective finish date will get delayed. Sometimes your artist is having a hard time and is going through some personal things that can’t be resolved immediately.  It’s your job as the producer to carry on and get things done the best you can in the time frame that is given.

4. Get your personal life in order first before you go off and think you can spend a week in the studio.  Make sure you know that you can be gone for long hours at a time and that you aren’t just leaving someone hanging out to dry on something else you were working on.  The worst thing that can happen is that you have to leave the studio for a personal reason . “Oh, I have to pay my rent – be right back” will not cut it, and will most likely result in losing the gig.

5. Ask yourself, “Do I really like what I’m working on,” because if you don’t, then you won’t care about it enough.  Once you stop caring about something you let things fall through the cracks.  You let yourself cut corners where obvious issues stand.  Sometimes you let yourself completely crash and burn and start to wonder what happened in the beginning that caused a massive spiral of bad events.  Was it because you didn’t care enough?  Was it because you didn’t ask yourself some honest questions about how you feel?  Take a night and sleep on those massive decisions. They are what define you and your work.

6. Take a step back and acknowledge what you will gain from your next project or your next big endeavor. Think about what every project is going to do for you in 5 years and then make a decision. Do you think your next big project will make you look bad? Do you think your next big project is a stepping stone or just a paycheck?  What do you think you could learn?  These are questions that you need to weigh.

7. You’re going to make big mistakes no matter what you do or how you swing it.  At one point in time you’re going to miss a fine detail, blast someone’s ears in the studio, say the wrong thing to the wrong person, or offend someone without knowing it.  This might even cost you the gig. The point is that you learned from this experience and more importantly, it will never happen again.

8. Plan your budget out as early as humanly possible.  Don’t just say “Yeah, studio time is going to cost ‘this much,’ my tracking fee is ‘this’ per hour.” No, sit back and write out every fee, every move, every drop of gas down so that you have a realistic idea of how to get from point A to point B. How do massive productions that tour around the world for years at a time stay profitable? It’s because of a budget. Live by it. Figure out how your artist or group is going to spend it. Once the money runs out it’s more or less coming out of your pocket. See “3” for more details on that.

9. Figure out your end game and don’t let anything stand in it’s way.  It only takes a few small tweaks to your life to get you one step closer to your ideal job.  Do them one at a time and don’t stress if you make a mistake early on.  That’s part of the learning process. You can’t look at your life and directly compare it to where you want to be, that’s just overwhelming and unrealistic.  What you can do is find a professional who is doing exactly what you want to be doing and learn from them. Listen to their records, email them, read their blogs, and listen to their interviews.