{"id":16402,"date":"2014-06-03T14:51:37","date_gmt":"2014-06-03T18:51:37","guid":{"rendered":"https:\/\/noelborthwick.com\/cakewalk\/?p=16402"},"modified":"2014-06-03T14:51:37","modified_gmt":"2014-06-03T18:51:37","slug":"punch-with-synths","status":"publish","type":"post","link":"https:\/\/noelborthwick.com\/cakewalk\/2014\/06\/03\/punch-with-synths\/","title":{"rendered":"The \u201cPunch\u201d Factor with Synthesizers"},"content":{"rendered":"<p><strong><em>What exactly constitutes &#8220;punch&#8221;? Find out here<\/em><\/strong><\/p>\n<p>by Craig Anderton<\/p>\n<p>We all know a punchy recorded sound when we hear it\u2014but what exactly constitutes \u201cpunch\u201d? It seems that perhaps punch is something that can not only be defined, but quantified.<\/p>\n<p>This all started because years ago, I wondered why seemingly every musician agrees that the Minimoog has a punchy sound. Then, when I started playing a Peavey DPM3, several people commented that my bass patches had a punchy sound, \u201clike a Minimoog.\u201d Clearly, the technologies are totally different: one was analog, the other digital; one used voltage-controlled oscillators, the other sample playback. Yet to listeners, they both shared some common factor that was perceived as punchiness.<\/p>\n<p>Analyzing a Minimoog bass line revealed something interesting: even with the sustain set to minimum, there was about 20-30 milliseconds where the sound stayed at maximum level before the decay began. There is no way to eliminate that short period of full volume sustain; it\u2019s part of the Minimoog\u2019s characteristic sound.<\/p>\n<p>I then looked at the DPM3\u2019s amplitude envelope and it exhibited the same characteristic\u2014a 20-30 ms, maximum level period of sustain before the decay kicked in. Also, both instruments had virtually instantaneous attacks. Could this combination be the secret of punch?<\/p>\n<p>For comparison, I then checked two synths that nobody considered punchy-sounding: an Oberheim OB-8, which is generally characterized as \u201cwarm\u201d and\/or \u201cfat\u201d but not punchy, and a Yamaha TG55. Both had fixed attack times, even with the attack control set to zero, that lasted a few milliseconds. I also recalled some experiments ex-Peter Gabriel keyboard player Larry Fast ran in the mid-70s, when he was curious how fast an attack had to be for a sound to be \u201cpunchy.\u201d His research indicated that most listeners noticed a perceptible loss of punch with attack times as short as one or two milliseconds.<\/p>\n<p>So it seems the secret of punch is that you need an extremely fast attack time, but you also need a bit of sustain time at maximum level. This sustain isn\u2019t long enough to be perceived as sustain per se; it\u2019s more of a psychoacoustic phenomenon.<\/p>\n<p>Wondering if this same technique worked with other sounds, I took an unprocessed snare drum sound and tried to add punch by normalizing each cycle to the highest level possible for the first 20-30 milliseconds. Comparing the processed and unprocessed sounds left no doubt that the edited version had more punch.<\/p>\n<p>When I designed the <a title=\"Minimoog Tribute for Rapture\" href=\"http:\/\/www.store.cakewalk.com\/default.asp?sku=10-CPMM1.00-10E\" target=\"_blank\">Minimoog Expansion Pack<\/a> for <a title=\"Download Rapture\" href=\"http:\/\/www.cakewalk.com\/products\/rapture\/\" target=\"_blank\">Rapture<\/a>, I made sure that where appropriate, the envelopes had that characteristic Moog attack (Fig. 1). Note that the second node sustains the sound for 27.5 ms. Rapture\u2019s tight attack time and ability to create \u201chigh-resolution\u201d envelopes made it easy to add punch.<\/p>\n<p><a href=\"https:\/\/noelborthwick.com\/cakewalk\/wp-content\/uploads\/2014\/05\/Fig1_Punch.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-16403\" title=\"Fig1_Punch\" src=\"https:\/\/noelborthwick.com\/cakewalk\/wp-content\/uploads\/2014\/05\/Fig1_Punch.png\" alt=\"\" width=\"709\" height=\"409\" \/><\/a><em><strong>Fig. 1: Adding the \u201cpunch\u201d factor to a Rapture Minimoog patch.<!--more--><\/strong><\/em><\/p>\n<p>But what if your synth\u2019s envelope doesn\u2019t have a fast attack and brief period of sustain? There\u2019s not much you can do about the attack, but a little limiting can cut off the top of a waveform and give the required sustain. The key point is to set the threshold high enough so that you clip or limit only a few milliseconds of the sound. If the sustain becomes too long, you don\u2019t hear punch because what happens isn\u2019t quick enough.<\/p>\n<p>In closing, here\u2019s a word of caution: Just as you don\u2019t want to fill up a piece of music to the point where it\u2019s cluttered, you don\u2019t want to \u201coverpunch\u201d every sound you use. For example, suppose a kick drum and bass note hit at the same time. Consider adding punch to the kick to reinforce the rhythm, but leave the bass alone; its attack will probably be masked by the kick drum transient anyway. A continuous succession of punchy sounds can fatigue the ear; use punch sparingly.<\/p>\n<p><a title=\"Download Rapture\" href=\"http:\/\/www.cakewalk.com\/products\/rapture\/\" target=\"_blank\">Learn more about Rapture<\/a><\/p>\n<p>Rapture is also included in <a title=\"SONAR X3 Producer\" href=\"http:\/\/cakewalk.com\/products\/SONAR\/X3-Producer\/\" target=\"_blank\">SONAR X3 Producer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What exactly constitutes &#8220;punch&#8221;? Find out here by Craig Anderton We all know a punchy recorded sound when we hear it\u2014but what exactly constitutes \u201cpunch\u201d? It seems that perhaps punch is something that can not only be defined, but quantified. This all started because years ago, I wondered why seemingly every musician agrees that the &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/noelborthwick.com\/cakewalk\/2014\/06\/03\/punch-with-synths\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The \u201cPunch\u201d Factor with Synthesizers&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[45,2251,225,104,73,1716,1486,52,2095,1],"tags":[155,1984,1978,300,2334],"class_list":["post-16402","post","type-post","status-publish","format-standard","hentry","category-audio-analysis","category-dsp-101","category-edm-music-production","category-midi-programming","category-music-production-tips","category-rapture-products","category-sonar-university","category-sonar-x3","category-synth-tips","category-uncategorized","tag-rapture","tag-sonar-x3","tag-sonar-x3-producer","tag-synthesizers","tag-virtual-instrument-month"],"_links":{"self":[{"href":"https:\/\/noelborthwick.com\/cakewalk\/wp-json\/wp\/v2\/posts\/16402","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/noelborthwick.com\/cakewalk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/noelborthwick.com\/cakewalk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/noelborthwick.com\/cakewalk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/noelborthwick.com\/cakewalk\/wp-json\/wp\/v2\/comments?post=16402"}],"version-history":[{"count":0,"href":"https:\/\/noelborthwick.com\/cakewalk\/wp-json\/wp\/v2\/posts\/16402\/revisions"}],"wp:attachment":[{"href":"https:\/\/noelborthwick.com\/cakewalk\/wp-json\/wp\/v2\/media?parent=16402"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/noelborthwick.com\/cakewalk\/wp-json\/wp\/v2\/categories?post=16402"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/noelborthwick.com\/cakewalk\/wp-json\/wp\/v2\/tags?post=16402"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}